Given the fact that one account = one save slot, I'd expect that splitting the game into two divergent BGS would result in the player requiring to make a one time choice as to which they wanted to play in.
How was the size of the player-base subset who eschew PvP determined?
.... given that Sandro indicated that both Solo and Private Groups enjoy "significant portions" of the game population and that one Dev has indicated that Frontier are "well aware" that the majority of players don't get involved in PvP....
Have you ever given this some thought?
Now this may blow your mind so bare with me. You might want to sit down for this.
What if Elite Dangerous was supposed to be a PVP game this whole time?
Its quite simple really, all the balancing they do is based off Open Play.
Stuart GT a guy whos been to their offices and have asked several times about this was told by them seperate servers wont happen.
People were supposed to be properly PVPing this whole time. But they aren't.
So do you guys really think a developer of a video game. Is going to continue to allow parts of their game to be broken and not work?
Or do you think they will eventually take the proper steps to fix it?
Given that they have expressed they wont be doing seperate servers.
What option do you think thats left while the modes stay in tact?
Thats right, eventually, one day. Multiplayer assets will be moved to Open. Solo and Private will be used for personal progression.
Just like I have said for several years now.
I dont know when. But that is the correct move to make their game work fluidly giving PVP meaning.
If you dont want to PVP. Then you obviously dont get those objectives either.
Pretty straight forward guys. I dont know why people cant understand that. Its pretty basic, common sense thinking.
Also, contrary to popular belief, I like using the modes. I've just never liked the unbalanced risk and reward when it comes to working against one another.
Remember we still have the Karma System, Combat Logging and Short FSD cooldown timers changes to look forward to. Sandro has touched on these over the years. Where is he? Probably on the next Xpac.
As I have said elsewhere, I dont think this was ever about peoples feelings, playstyle or preference. It was due to the technical limitations the game started out with.
Fdev had to start somewhere, so they used what tech that was available at that time. As Fdev continues to grow, just like we watched Riot Games and Blizzard grow. I've said this many times in the past.
They can start using some of that newer technology to tie their games together.
I cant tell you how many times I've DC'd, lost ELO because of server disconnects in League of Legends. Look at League now, Still on top after 10+ years. Runs like a well oiled machine, their game changes consistently. This is what Elite needs. Consistent balance changes and meta shifts with ships and BGS and Powerplay. Which they have started doing.
Once ED gets their ducks in a row. HOLY SMOKES this game is going to be on top too.
If I were a betting man and I am. Since I like Friendly competition.
I think Elite Dangerous in the end is going to kick the ever loving SNOT out of Star Citizen.
Anyways, I dont know if people intentionally dont understand this stuff. Or they just dont want to. But the Elite Dangerous I and others see will eventually happen. There are so many parts of this game we haven't seen or experienced yet because it really needs both sides working against each other in the same mode.
A grief free experience where PVP is enjoyable. Losses mean something and winning means even more.
If you guys really think this has all come down to a "playstyle" or people not wanting to get blown up like other video games out there. You've got another thing coming.
And maybe that was the direction Fdev wanted it to go. Instead of saying this is what we want, but we cant deliver that yet because we need to grow as a company. Everything they built in this game speaks to you if you play all of it.
So maybe it was their idea to allow the majority of the community to catch up. Like that Powerplay thread that opened up. Did you guys see all the support for that?
If you go back several years before that. You can see that most of the people were against it. So, really they showed it was on the community's shoulders instead. Maybe prioritized due to community feedback.
Either way. What they have built speaks to you. Regardless of mode selection. This includes the BGS. I dont care what they said at that time. Actions speak louder than words.
Just like every ship is built with spacelegs in mind. With elevators and even stickers behind the seats you cant see or use at the moment. Multicrew trust me is a SHELL of what its eventually going to be.
Think of Fdev Planting seeds for it to grow later.
But it wasnt ever because of me complaining here, or Maj or anyone else is why this will eventually change. It never was.
Pshh, we haven't even touched on space legs, atmospheric landings, Graphic Engine updates. God knows what else. Exciting times ahead.
Buckle Up Buckaroo. We're in for a wild ride!