Can you kill an Interceptor without targeting the hearts?

I watched the excellent YouTube video of CMDR Riz using the new class 5 ax weapon stabilizer on his AX Cutter. He appears to hit the Interceptors repeatedly with 6 simultaneous blasts with Guardian plasma chargers (without targeting individual hearts) and destroys the Interceptors using this method. Since there is no narration with the video is it possible I am seeing this wrong? Can you kill an Interceptor with powerful weapons without targeting the hearts?
 
Generally only for Cyclops.
Thargoid hearts don't make them impervious to damage, they just let them regenerate their hull very fast. But if the amount of damage being done overcomes that regeneration rate they can still be killed without removing the hearts first.
The higher classes of interceptors have faster regeneration rates so require more firepower/people doing simultaneous damage.
 
I watched the excellent YouTube video of CMDR Riz using the new class 5 ax weapon stabilizer on his AX Cutter. He appears to hit the Interceptors repeatedly with 6 simultaneous blasts with Guardian plasma chargers (without targeting individual hearts) and destroys the Interceptors using this method. Since there is no narration with the video is it possible I am seeing this wrong? Can you kill an Interceptor with powerful weapons without targeting the hearts?
Don't the plasma chargers do splash damage, so even an indirect hit still causes damage?
 
Don't the plasma chargers do splash damage, so even an indirect hit still causes damage?

nope.
and i'd really wish FDev to dramatically tone down the plasma chargers gfx effects

Can you kill an Interceptor with powerful weapons without targeting the hearts?

yes,
a Conda with 6 medium modified salvation shards can solo kill a Cyclops with 5 well timed shots (cyclops undamaged, no hearts exerted, no premium ammo)
but as i said, it does require well timing and a 8A G5 weapon focused PD with cluster capacitors
 
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nope.
and i'd really wish FDev to dramatically tone down the plasma chargers gfx effects
Hmmmmm...I always thought that's how I got done for murder. The plasmas splash damaged an NPC, goid killed NPC, I get blamed.
If there's zero splash damage then I agree, tone down the GFX effects! :D
 
a Conda with 6 medium modified salvation shards can solo kill a Cyclops with 5 well timed shots (cyclops undamaged, no hearts exerted, no premium ammo)
A gunship with a weapons focused distro and 5x medium, 1x small salvation shards can gib without premium ammo.

I still need to try a few other combinations to see if there's a better build though - 4x medium 2x small on a weapons focused distro, or my current 5/1 build with a charge enhanced and a different experimental on the distro might be just enough to gib.

Timing doesn't really matter unless you're using plasma, it's just about being below the falloff range and hitting all of your shots.
 
When I fight interceptors, not very well yet but I have had some success, I do not target the hearts (ie: selected target) but I do shoot at, and hit, the hearts using GGC...
 
I watched the excellent YouTube video of CMDR Riz using the new class 5 ax weapon stabilizer on his AX Cutter. He appears to hit the Interceptors repeatedly with 6 simultaneous blasts with Guardian plasma chargers (without targeting individual hearts) and destroys the Interceptors using this method. Since there is no narration with the video is it possible I am seeing this wrong? Can you kill an Interceptor with powerful weapons without targeting the hearts?
1. Why does he have one shield booster in the thermo ?
2. Why does he use regular module amplifiers, module amplifiers from guardians are better.
3. Why doesn't he use a fighter with a gauss?
4. Why does he sometimes shoot in a group of 3 cannons, because Cutter has all 5 cannons at a distance of 1 km converge in very close ?
5. It seems to be written that PDT helps against caustic rockets.
6. And a question not to multiply other topics, why the all guards weapon has 50% damage Tarhgoid, AX missile 60% and AX MC 70%?
 
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2. Why does he use regular module amplifiers, module amplifiers from guardians are better.

guardian ones are using power, and too much power used means you need to use an overcharged power plant - which means you get a toasty ship.

I switched my condagib to full guardian hrp, 4 mrp (1 guardian) and the 5f weapon stabilizer.
i had to use a g4 overcharged pp - and that made the conda even more toasty - up to the point that i need to repair due to module failure even tho my hull is like 70%
sure, it's still ok-ish in planetary defenses when one ca land and repair at will
 
guardian ones are using power, and too much power used means you need to use an overcharged power plant - which means you get a toasty ship.

I switched my condagib to full guardian hrp, 4 mrp (1 guardian) and the 5f weapon stabilizer.
i had to use a g4 overcharged pp - and that made the conda even more toasty - up to the point that i need to repair due to module failure even tho my hull is like 70%
sure, it's still ok-ish in planetary defenses when one ca land and repair at will
You can give up the same one shield amplifier.
see 1.
 
guardian ones are using power, and too much power used means you need to use an overcharged power plant - which means you get a toasty ship.

I switched my condagib to full guardian hrp, 4 mrp (1 guardian) and the 5f weapon stabilizer.
i had to use a g4 overcharged pp - and that made the conda even more toasty - up to the point that i need to repair due to module failure even tho my hull is like 70%
sure, it's still ok-ish in planetary defenses when one ca land and repair at will
Yep its toasty indeed. 3000% is my personal record. However it was quicker to make upon release, and does have some advantages, namely survivability against caustic damage, the main thing as has been said elsewhere is the weapon focused cluster capacitor to give the headroom to fire all 5, then with heatsink and thermal vent beams you will be at approx 250%, which for planetary is acceptable.
 
the main thing as has been said elsewhere is the weapon focused cluster capacitor to give the headroom to fire all 5

indeed, but... all 6 :)
PD with weapon focus and cluster capacitors allows unloading a full clip from all 6 modshards at the fastest fire rate.
however even with 2 heatsinks heat still goes to 150-200+
with no heatsinks, 2 shots are enough to push heat to 110

a Conda with 6 medium modified salvation shards can solo kill a Cyclops with 5 well timed shots (cyclops undamaged, no hearts exerted, no premium ammo)

have to amend this 👆
4 shots (x6 modshards) are enough to kill a cyclops
 
indeed, but... all 6 :)
PD with weapon focus and cluster capacitors allows unloading a full clip from all 6 modshards at the fastest fire rate.
however even with 2 heatsinks heat still goes to 150-200+
with no heatsinks, 2 shots are enough to push heat to 110



have to amend this 👆
4 shots (x6 modshards) are enough to kill a cyclops
Apologies all 5 rounds from 6 mod shards. Also 4 can, but not consistently, due to penetration roll ~90 pen vs cyclops inherent armour rating of ~ 103 and its health of approx 811 (according to Canonn).
:)
 
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