I'd like to see pooled information about cannons. As more information comes, I'll organize it into a nice format.
Here's the less commonly known facts that I know:
Each class has a different projectile speed.
Cannons count as one class higher than they are for hull damage calculations.
In addition, they are great for jousting. A 6 cannon fit asp is one of the best PvP ships out there, doing a respectable 67 shield damage per volley. That's 7035 total shield damage before exhausting its ammo supply. Then good hull damage on top of that.
I read that speed and angle mean a lot whether a cannon will successfully hit a subsystem. I've never noticed this - every time I hit something with a gimballed cannon, it always did consistent damage to the subsystem I was aiming at. Is this because of its penetration score? Does anyone have more information on this?
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Here's the less commonly known facts that I know:
Each class has a different projectile speed.
Cannons count as one class higher than they are for hull damage calculations.
In addition, they are great for jousting. A 6 cannon fit asp is one of the best PvP ships out there, doing a respectable 67 shield damage per volley. That's 7035 total shield damage before exhausting its ammo supply. Then good hull damage on top of that.
I read that speed and angle mean a lot whether a cannon will successfully hit a subsystem. I've never noticed this - every time I hit something with a gimballed cannon, it always did consistent damage to the subsystem I was aiming at. Is this because of its penetration score? Does anyone have more information on this?
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The hull of the ship does not exist as an entity that can block damage.
Every single shot will hit a subsystem or pass through the ship dealing more hull damage.
A ships drives can be knocked out through the ship so long as you don't hit another sub system on the way.
Armour has no effect on the amount of damage subsystems take.
Hull reinforcements have no effect on subsystem damage.
Buying armour is a waste of credits on anything bigger than a Cobra. It will provide 0 protection while almost doubling your re buy.
The FDL and Clipper have tiny Drive hotboxes making them almost unkillable in PVP even when the shields go down.
Ships like the Dropship/Diamondback that have poor shields cannot compete against ships with strong shields as armour means nothing.
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