Hi, thank you for the clarification, it seems like the confusing systems behind this though leaves people not very convinced...
true, I'm still looking for video/screenshot that's show the canopy below 50%
edit: and i found one!
Source: https://youtu.be/KdYB3la4374?t=725
Timestamp: 12:05
Yeah, everyone's saying "it's all OK now," but there are still things that don't add up.Maybe we need a moderator to remind FDev of this in case they just put this canopy thing aside and forget about it.
Yeah, everyone's saying "it's all OK now," but there are still things that don't add up.
So you fixed it breaking at 50% integrity so it will now break at 0% integrity. If this was the issue that needed fixing then why halve its integrity after fixing the bug? By my math if X was original integrity and it broke at 50%, that gives an effective maximum integrity of X/2. Assuming you fixed it breaking at 50%, then it would have an effective maximum integrity of X. You then said you you halved the integrity, so its back to an effective maximum integrity of X/2. How is this fixing the problem? Before issue fixed it was at X/2 max and after fix it is still X/2 max. Unless of course you decided that X/2 was the original integrity and halved that so canopies now have X/4 maximum integrity?
No, Will said the canopy with 30 integrity always broke at 50% integrity. So they fixed it to break at 0% but they also halved the integrity so now canopies have 15 integrity.
But there were 2 conclusive video proofs and some memory recollections that confirmed the canopies were not breached at less than 50% integrity.
Which mean the canopy integrity was actually nerfed not kept constant for balance as affirmed by Will.
tbh, this is one change that should be reverted.
So, why the hell are people crying about it?
They've not even nerfed it, just adjusted it to be more accurate.
Read the post you quoted again and those posts it references.
Frontier thought the canopy always used to break at 50%. Frontier was wrong.
Maybe it was supposed to break at 50% before, but this was not always (or perhaps ever) the case.
The modules UI used to report 50% canopy integrity as 0%. Now it reports 0% canopy integrity as 0%.
You will now find that no matter how many times you drop from supercruise, the canopy will not break, while it used to break after a few high speed drops from supercruise. Each drop will also appear to take less health than it used to.
The modules UI used to report 50% canopy integrity as 0%. Now it reports 0% canopy integrity as 0%.
it would be cool if you were an explorer some 100 jumps out slowly seeing the cracks getting bigger and bigger and hoping to hell it does not fail before getting close enough that you will be able to make it on limited oxygen.
Read the post you quoted again and those posts it references.
Frontier thought the canopy always used to break at 50%. Frontier was wrong.
Maybe it was supposed to break at 50% before, but this was not always (or perhaps ever) the case.
Life support synthesis took the air out of that possible source of tension.
I think some of you need to relearn basic maths...
Prior to the April Update, the canopy used to break when it was at 50% integrity
If you check the movies linked in previous pages you see that the modules UI reported 40% canopy integrity while the canopy was still standing.
For the people confused by the maths: Old canopy can take 30 damage. When it takes 15, it breaks.
Now canopy can take 15 damage. When it takes 15, it breaks.
Capice?
Speak for yourself. I'm not the one arguing that 40 is greater than 50.
Frontier said the canopy was breaking at 50% displayed integrity before. This is false.
Well prior to the April update:
Source: https://i.imgur.com/ud61pec.png