Can't connect to adjudication server

Frontier's servers are not built for this heavy load and they have no load control algorithms to manage the heavy load exceeding their capabilities. Their strategy is wait and do nothing as people eventually do something else, making room for other players and thus self regulating the issue over time. Unfortunately time is a valueable resource for me as is money for FD as a company. I'd recommend everyone to not buy new skins and ship kits for the new ships or any ship until we got improved servers or atleast a simple login queue.
Having said that, I expect that without any attempts by FD that this issue will solve itself in a week or two.

This is a good example of overloaded servers and companies that simply don't care. Again the only thing we have recieved is a "we're working on it". Yeah, trying to hire more hamsters for an underpayment of two nuts per day?

Pretty sure these aren’t “Frontier’s servers” but Amazon’s servers. Given that Amazon has more money than Chris Roberts could waste on a space game that won’t make it into beta, it’s a sure bet it’s not the servers. It’s likely cheap, rusty routers somewhere in the UK full of mice and warm beer.
 
Idea for entertainment while the troubles continue ...

Whenever someone manages to get in (and to a station), switch over to a different ship in your roster. Then, when it crashes, you get to look at a new spinny ship holo instead of the same one all the time.
 
Pretty sure these aren’t “Frontier’s servers” but Amazon’s servers. Given that Amazon has more money than Chris Roberts could waste on a space game that won’t make it into beta, it’s a sure bet it’s not the servers. It’s likely cheap, rusty routers somewhere in the UK full of mice and warm beer.

They may be operating on AWS servers, but they've not paid for elasticity, or the game isn't built to scale out... In theory, AWS should spin up more instances to cope with extended load (if configured properly). To have a multiplayer online game that can't apparently cope with 10,000 players attempting to log on is a bit poor really.
 
This is the most troubled launch yet, surely? Free festive bobbleheads for all! (I’m sure that the LEP owners wouldn’t object :D).
 
There's only 2-3 IP addresses that it uses when connecting on my end...they should add more servers when they know they have a new update....common sense you'd think.

I have connected to ~40 IP's today, and that is not counting the the instancing with other players IPs.
 
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If you get lucky and log into the game (like me), just don't enter SC nor hyperspace jump. During the loading phase it is plausible that the loading will fail and you will be disconnected (like me).

Then what's the point....????? You can't really play game at all without going into hyperspace or supercruise.
 
Well, I tried to cast the dice and play the RNG game.

Failed..... In-fail..... Fail still..... In. Okay, I thought, as I tried to get into solo play. Seening my ship spins around and when I thought I lost hope in getting in. "Poof" in a system where it kicked me off from before. "Cool!" I said, in the making of ploting a route (Which doesnt matter if I get kicked out again) to a system I want to go to. Adjust my ship to the target system for the route. Jumped.....

Stuck in void flying past my ship faster then light. Waiting eagerly. Then I heard my ship jump out and I got kicked from the server. Well, darn. I think COVAS ejected the warp core, and my pilot ejected from the ship before it (possible) crashed into the star at that target system I jumped to.

I guess Frontier had ejected their servers' warp core.

Oh well, I gonna wait for hours before checking again. Lucky I got other games to play. I thinking right now to head onto Star Trek Online which I know is stable server and game to play on :D
 
They may be operating on AWS servers, but they've not paid for elasticity, or the game isn't built to scale out... In theory, AWS should spin up more instances to cope with extended load (if configured properly). To have a multiplayer online game that can't apparently cope with 10,000 players attempting to log on is a bit poor really.
Any reason in particular you're so sure that the server load is the problem and not the update?
 
Idea for entertainment while the troubles continue ...

Whenever someone manages to get in (and to a station), switch over to a different ship in your roster. Then, when it crashes, you get to look at a new spinny ship holo instead of the same one all the time.


Great info, but I'm sure there are more than myself that play from workstation (not STEAM)... Great indicator though...
Oh, by the way, I thought one of the advantages of an Amazon cloud service was their "Elastic" capability... Maybe Frontier didn't push up enough $$$ for enough "Elasticity"????


Bummed, have a few hours to play & can't get in (US East coast)....
 
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