Engineers Capacity vs Recharge on Power Distributor Upgrades

I use engine focused on ships I don't put weapons on as i know I'm always going to run in that ship. Some of the ships I've done that way can boost almost continuously. I like that setup for trader or exploration builds.

Otherwise all my ships just get the recharge rate mod.

I am sure that you are correct that a boost charge enhanced will allow for constant boosting, but I thought I might add that I added the level 4 charge enhanced (system, engines and weapons) on all of my combat ships, and garnered good rolls, averaging mid 20s percent recharge with small drops to the capacity as the offset. Even with my Mod3 level charge enhanced PD that I still have to upgrade on my FDL, the boost is practically constant with 3 Pips to engine, and 100% constant with 4 Pips. I think that even before engineers, the medium and large ships with I believe a size 5 or larger PD module would constantly boost with 4 Pips (maybe it was a size 6, but everything from the FDL and larger). Of course all of these mods are best applied when tailored to your specific play style, and with my play style, after trying both charge and capacity enhanced, I find that charge enhanced is the way to go over capacity, hands down... especially for combat. With exception to combat with smaller ships as a larger ship, it is unlikely that you will destroy a medium or large ship on a single full discharge of weapons capacity even with capacity enhanced. Since there is less waiting with charge enhanced, it will at least grant you more time firing and less time holding off for recharge, particularly if you have a balance weapon system or modded weapon system that allows you to fire for longer periods of time with positive charge (efficient). Just my opinion. So if you are thinking whether you should go charge or capacity enhanced, in my experience after trying both, charge enhanced is the better choice.
 
Too much infos for me. Will study it in peace.
I have Charge Enhanced 35% SYS ENG, 45% WEP on A-grade Python. And live hapilly forever after.
 
A larger capacity means you have more time to flip the pips. I've seen some vids where a highly skilled player used energy management constantly, allowing one to drain low before flipping the pips to recharge. When not being shot you don't need four pips to shields is an example so you can flip to weapons to fill up the capacitor. In this situation a bigger capacity will benefit the most. So I'm going to disagree. A more skilled distributor manager will constantly move the pips as and when. A less skilled will rely on a faster charge. I think that's where you should draw the line. Highly skilled - more capacity. Less skilled - more recharge.
edit: basically you'll never better a more skilled pip-flipper. He or she will always be situationally aware. If they need to recharge weapons and are being attacked they'll boost to give time to recharge removing themselves from your fire. They'll know when to boost and preempt. They'll always have charge where they need it and when. You won't. They'll always be one step ahead.

It's the opposite. Less skilled fighters will rely on the higher capacity. More skilled pilots will be constantly recharging their depleted systems, using the faster recharge.

Or, it's just personal preference.
 
I tend to use charge enhanced mostly as i like to use a lot of pip switching between WEP/ENG on my ships .... so i'll take a slight hit (around 8% on my last roll) on capacity for a 38% increase in charge-rate

I typically use a fairly energy efficient weapons setup anyway so that i can do fairly long sustained firing but i like to be able to quickly dump energy into ENG to get boost back... even a higher capacity focussed dizzy won't give me 2x boosts from 1 charge so i prefer recharge

But this, like so much, is highly subjective of your combat approach (PA/RAIL alpha damage) vs continuity (efficient beams/MC)
I find charge-enhanced works much better for me
 
As many already have said, it depends on your play style.

So we have basically 3 variants
Charge enhanced
Capacity enhanced
SYS/ENG/WEP focused, that is a combination of the above for a specific purpose.


So if sustainability is a desired factor, then most often charge enhanced is what you would want, as this in a good setup would allow you to keep firing/boosting forever. So this is most of the time suitable if you can keep firing at the target for long periods of time, via gimbled/turrented weapons, or some really fancy FA flying.

If you are using weapons that you use in bursts, so you spend alot of your time not firing at the target, then capacity focused could be a better choice. So when you engage, you can fire in a burst and you have enough capacity to last untill you break of the attak. I have a hard time to see this usefull at this moment, as charge enhanced are most of the time, better, or the weapons focused.


If you choose the focus on SYS/ENG/WEP, you get a better recharge rate and capacity and that looks good, untill you realise that what did not pick, ie the other two, get lower stats. I used to run with WEP focused, and I noticed a clear difference when switching to charge enhanced. Yes I could not fire as long as before, but shields and boosting was noticeably improved, and the difference in shooting was not that big in comparison.



But one thing we cannot get away from, and that is true regardless of what you pick above, pip management is a must to understand and use, sad that we cannot have like 4 user defined preset for pips, that would make easier to use during hectic times when in a you would actually need such pip management. To see people having to rely on macros and the like to get to their defined presents show that there is place for improvement here. As many have witnessed, proper pip managemet can have a huge difference on your performance, I am to lazy to do this properly (ie use macros), as I most of the time do quite ok with manual little pip management as I only do PvE. But when I take the time to do it more actively, there is a noticebly difference, but doing it manually is all the time, is way to much work.
 
Specifically for chain boosting, smaller capacitors benefit more from engine focused, as neither recharge nor capacity bonuses alone are enough to keep sufficient charge available. Once you start getting up to class 5 or 6 distributors, charge enhanced will be better because their recharge rate is almost enough on its own so that mod gives you enough of a benefit without the downsides to the other two subsystems.

As an aside, and ignoring Zeta Legion's valid criticism of system focused, all the individual focus modification behave the same way, which means that as soon as you are running a larger distributor - ie in a larger ship - they are all inferior to charge enhanced.

No surprise, then, that most people in large ships use that mod.
 
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