The thing that bugs me about some of the flats in PlanCo is the inconsistency and the -often times- wasted potential.
The early rides such as Rocktopus, Tri-Storm, Forge and Kick-Flip have meticolous animation and there was so much care being taken with the various animation sequences. It´s really fun playing with those rides and watching them (even if the peeps couldn´t care less). You can really act like a ride-operator with all the varioations you could do.
Then there are rides where the design is still amazing and hyper-realistic but the animation just gets it wrong: Pathos III has a completely wrong animation and even a nasty graphic bug.
Elexir Machine and Breakdance are too fast and lack some sequencing options. Sunflare should have options to operate half way up the tower and then go up or down while spinning.
All in all, I would be more than happy if the flat-rides would offer more creative options than plonking them down, programming the most unrealistic ride-sequences on order to get the "prestige" to a point where peeps consider riding them.
The early rides such as Rocktopus, Tri-Storm, Forge and Kick-Flip have meticolous animation and there was so much care being taken with the various animation sequences. It´s really fun playing with those rides and watching them (even if the peeps couldn´t care less). You can really act like a ride-operator with all the varioations you could do.
Then there are rides where the design is still amazing and hyper-realistic but the animation just gets it wrong: Pathos III has a completely wrong animation and even a nasty graphic bug.
Elexir Machine and Breakdance are too fast and lack some sequencing options. Sunflare should have options to operate half way up the tower and then go up or down while spinning.
All in all, I would be more than happy if the flat-rides would offer more creative options than plonking them down, programming the most unrealistic ride-sequences on order to get the "prestige" to a point where peeps consider riding them.