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Well damn, this sounds a bit F2P-style grindy. Not a fan of having to log in to maintain kit.
Hopefully there'll be a soft edge to this and you can just park it up in a half-promising system. (Was kinda looking forward to a Carrier ticking away making money in the background, not cannibalising itself for lack of it )
Ach well, we needed some pitchfork fuel
EDIT: Oh wait, hopefully not as bad as first sounds: (can't direct link to the tweet due to swears )
Still not sure logging back in to a debt is fun times, but guess can wait to learn more.
Owners get plenty of options for how to use them: once purchased, you'll be able to decide which on-board services to open up, such as repair docks, refueling stations and shipyards. Players will be able to trade while using the services, and carrier owners will be able to set tariffs on all goods traded on-board to support weekly upkeep costs. Those costs will include buying Tritium, a new fuel commodity that powers the ships. If owners consistently fall behind on their payments, the fleet carriers might, ultimately, be decommissioned and sold for parts.
Well damn, this sounds a bit F2P-style grindy. Not a fan of having to log in to maintain kit.
Hopefully there'll be a soft edge to this and you can just park it up in a half-promising system. (Was kinda looking forward to a Carrier ticking away making money in the background, not cannibalising itself for lack of it )
Ach well, we needed some pitchfork fuel
EDIT: Oh wait, hopefully not as bad as first sounds: (can't direct link to the tweet due to swears )
We've lots of new features to share in our upcoming stream, including how the decommission system works (spoiler: you need to incur on HUGE debt for that to happen). And our devs know that you'd want to go on vacation from time to time!
Still not sure logging back in to a debt is fun times, but guess can wait to learn more.
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