OK, i used the calculator from your sig and got an idea (more-or-less) on how things work. So, realistically you should have at least 6.5-7 billion to spare in order to buy one, equip it with some modules (about half of what's available) and make sure it will last (financially) at least about a year.
A carrier costs 5 billions, add 1.75 more billions to fully outfit it, then add 2 more billions in the carrier bank and you have the first year of upkeep covered (my carriers have roughtly 20bn in their respective banks)
Then while playing the game you do need to think of ways of making credits - to cover the 35 millions weekly upkeep.
Depending on your play style and play-loops, it may be very easy or rather complicated. For example:
- running 1h or Robigo runs (done more or less optimally) every 3 weeks will net you 100-120 millions credits, covering the afore mentioning 3 weeks.
- Chaining some Ground High CZ can also net easy and fun credits - ofc assuming you are into FPS arena games and you are geared accordingly (G3+ Dom, 2x G3+ L6 - preferably G5 tho)
- Stacking pirate massacre missions in a system where you're allied with all the factions can net you 150-200 millions per hour
- Stacking supply/delivery missions, again in a system where you're allied with all the factions, can also net you some nice credits.
However, if all you do in ED is PVP, you'll have a hard time getting credits
The point is, getting credits is rather easy in ED.
Anyway, i'm still not sure how much time will be required to spend in the carrier's management
With the game loops i mentioned above there is 0 time spent in carrier management since you basically ar not using the carrier to make money, but just as a mobile base for your ships and modules
However, if you decide to use the carrier to sell stuff (1), of if you decide to setup (cheap) buy orders so you can sell more expensive later (2), they yes, there is a certain degree of management to keep the carrier supplied, to setup buy/sell orders (for the same commodity/material you can only have single type of order either a sell or a buy order, not both).
However, i would not advise you to go for (2) unless you are really savy with trading in ED - also it can be slow and risky.
Getting stuff and selling it at your carrier (1) is rather easy if your game loops provide you an excess of materials, specifically materials for on-foot engineering unlocks or rare materials for generic on-foot engineering (SDP, the rare and more expensive tech like Weapon Components or one of the 3 types of plating, Manufacturing Instructions, Power Regulator and some others)
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