Casinos in E:D?

We already do - it is called surface exploration and space based unknown signal sources ;)
I was going along the lines of Battlefront 2-esque lootboxes if we were going on the idea of gambling in game. I was mainly being facetious

(starts playing Elite)

(docks at station)

(goes to casino in station)

(avoids tables, heads straight for machines)

(sees, amongst the gambling machines, an arcade)

(sees a new space invaders called ‘Elite’)

(starts playing Elite)

80 goto 10
Run
Elite-ception
 
I was going along the lines of Battlefront 2-esque lootboxes if we were going on the idea of gambling in game. I was mainly being facetious
As was I - ultimately, there is a world of difference between there being some form of in-game casino type mechanic (a perfect chance to introduce space legs by the way) and loot boxes (c/f ESO and other MMOs)
 
How about nooooo.

I struggle to beleive how anyone informed could support such an idiotic thing.

You wanna gamble, go to an actual casino and gamble. At least you "might" leave marginally better off than when you entered.

Gambling should absolutely NOT be encouraged in gaming, nor should companies be encouraged to think that it is acceptable to put in thier games. MTX fuelled or not, gambling should not be normalised.
 
As was I - ultimately, there is a world of difference between there being some form of in-game casino type mechanic (a perfect chance to introduce space legs by the way) and loot boxes (c/f ESO and other MMOs)
Actually that doesn't sound like a bad idea. A Casino or maybe marketplace with some homeless people playing dice + Docking bay wandering would be an excellent way to introduce space legs. Give this CMDR a commission!
 
How about nooooo.

I struggle to beleive how anyone informed could support such an idiotic thing.

You wanna gamble, go to an actual casino and gamble. At least you "might" leave marginally better off than when you entered.

Gambling should absolutely NOT be encouraged in gaming, nor should companies be encouraged to think that it is acceptable to put in thier games. MTX fuelled or not, gambling should not be normalised.
Surprisingly enough perhaps, I tend to agree with you BUT... The point of gambling mechanics in games is that those that have a desire to gamble can get a fix for their desire without risking their real world shirt in the process. Gambling mechanics in games can be harmless and risk free while still providing a comparable sense of enjoyment - not that it is something that particularly interests me, real-world gambling is a mug's game though IMO.
 
Last edited:
Surprisingly enough perhaps, I tend to agree with you BUT... The point of gambling mechanics in games is that those that have a desire to gamble can get a fix for their desire without risking their real world shirt in the process. Gambling mechanics in games can be harmless and risk free while still providing a comparable sense of enjoyment - not that it is something that particularly interests me, real-world gambling is a mug's game IMO.

The only time I can say I fet like gambling was acceptable in a game was in the way that it was used in FONV, but that was a solo experience with no outside influence from other players having gained in game items or buffs from it. It was entirely risk free aside from running out of caps. These days developers are generally pretty damn greedy, (Not saying FDev is, but many are) And will generally try to slip in any MTX that could keep thier players hooked.
Ten years ago it wouldnt be a bad idea to have some PvE gambling concepts in a game, but since the MTX turdstorm, it's very risky for any developer to stat going down such a line because it will immediatly be brought into question by the games playerbase. People will become suspicious very quickly, generally not a good thing for a game like this one which has a fairly dedicated fanbase.
FDev would do well to note the current issues in the industry and do thier utmost to avoid them IMO.
 
The only time I can say I fet like gambling was acceptable in a game was in the way that it was used in FONV, but that was a solo experience with no outside influence from other players having gained in game items or buffs from it. It was entirely risk free aside from running out of caps. These days developers are generally pretty damn greedy, (Not saying FDev is, but many are) And will generally try to slip in any MTX that could keep thier players hooked.
Ten years ago it wouldnt be a bad idea to have some PvE gambling concepts in a game, but since the MTX turdstorm, it's very risky for any developer to stat going down such a line because it will immediatly be brought into question by the games playerbase. People will become suspicious very quickly, generally not a good thing for a game like this one which has a fairly dedicated fanbase.
FDev would do well to note the current issues in the industry and do thier utmost to avoid them IMO.
I think you are missing the point that the ONLY form of casino I would support is one without a link to Micro-Transactions period.

No Arx credits and no real world cash linkage involved.
 
I think you are missing the point that the ONLY form of casino I would support is one without a link to Micro-Transactions period.

No Arx credits and no real world cash linkage involved.
Not missing the point at all. I was pointing out that in a purely PvE game, with no external links to stores/premium currency full stop, is a safer bet to apply some ingame gambling mechanic.

Putting it in an online game with those additions avalible, being used or not in the casino element is going to raise eyebrows and developers should be very careful doing such things because it is going to make thier playerbase suspicious of thier intentions as the way the gaming industry works these days is usually quite insidious. It's generally best to not make your playerbase worried about such things.
 
I am inclined to agree - however, just because there is a gambling element does not mean that any given game needs to be rated as 18/M - the proviso being that no real-world cash is involved. Local regulations may vary but there are numerous examples of games with non-real-world-cash gambling elements that are not 18/M related.
Can you give me an example to make sure to avoid these games. I hated the old engineering crap where you rolled for a upgrade. I found it very.. additive
 
Gambling with fake money (credits) is not illegal/subject to gambling laws.
I really like the idea of a space-casino where a weary pilot can win, or lose, big.
 
Last edited:
Gambling with fake money (credits) is not illegal/subject to gambling laws.
I really like the idea of a space-casino where a weary pilot can win, or lose, big.
Exactly - the key point here is to ensure there is no linkage to spending real money (game time does not count) in terms of the currency being gambled. If there is a linkage, then gambling laws would become an issue.
 
Its gambling.
Not really - there is an element of randomness but it is not gambling in the true sense of the term.

Using your line of reasoning, even classic pen-and-paper RPG games and Fighting-Fantasy RPG books would constitute gambling. In the eyes of most western law makers what you are considering gambling is not considered as such - at least not to a degree worthy of requiring legislation.
 
Last edited:
There are in fact legal matters to consider, GTA's Casino DLC is prohibited in 53 countries. Especially, since one can buy GTA$ with real money.
 
In some areas of planet Earth, Internet gambling is illegal, the USA for example, it was tried in several open-sim avatar games a couple of years ago - Then you have VAT in Europe which will cause additional problems for players - The government always wants it's 2.22 cents of every dollar. - (pun intended)
 
(starts playing Elite)

(docks at station)

(goes to casino in station)

(avoids tables, heads straight for machines)

(sees, amongst the gambling machines, an arcade)

(sees a new space invaders called ‘Elite’)

(starts playing Elite)

80 goto 10
Run
Best post ever.
___

Back to topic, I can support in-game money gambling as a novelty mini-game or something, like playing for caps in Fallout 2 and New Vegas. As here isn't a "luck" skill like as in those games I think it could be a credit sink and with luck, we all learn the valuable lesson that there is no way to win in those games.

Real money? Oh God No. Are you being serious?
 
Last edited:
There are in fact legal matters to consider, GTA's Casino DLC is prohibited in 53 countries. Especially, since one can buy GTA$ with real money.
As stated already - providing there is no direct linkage between casino currency and real-money then the legal issues should be moot.
 
Top Bottom