The thing is though, for some animals that is the only price, at least for a long while, no matter how low the stats are. I remember starting my mega zoo and I transferred animals from my closed franchise zoo to start off. I ended up having a terrible wolf (of both species) shortage because every one on the market costed 1000+ cc all of a sudden and they began to die before I could find mates for them. Due to how long it takes for the available animals to rotate, it took two play sessions for a reasonable price to appear (and it was sold by planet zoo of course). I haven't played in the last 2 days, but as of Monday the wolves still had crazy prices like that. Wolves aren't the only animal this happens to either, it's a lot of them.
The problem I'm mentioning is the most basic animals with bad stats having their prices inflated really high (1000+ cc), and that's the only price they're available at for a long time. I'm not talking about gold stat animals either, and I don't mean event animals, because those make sense, I mean common, no badge animals with like 20% on each stat. Yes, a market has varying prices, but that's not the case here. Sometimes there are no low prices sold by players, only high, with the only reasonable prices being from planet zoo (which rarely show up in the market for me, which means a lot of the time I just can't buy new animals besides like...a camel).
An animal that is technically worth 20 or 50 (judging by planet zoo prices), suddenly 1000. It's just not fun when the whole market is inflated above what's affordable, unless you already have thousands and thousands of cc to spend. It's taken me several days of playing to earn 1000 cc, and if I bought one animal costing that much it would reduce me back to 0 (and I couldn't even use that animal I bought because I don't want it to die before I can breed more, so they would sit in storage). Maybe franchise mode isn't for me and I should stick to challenge mode, but the prices on the market seemed to just explode within the last month.