CC price limit scales with animal rating (franchise)

I think the cap of how much you can sell an animal for should scale with the animals rating, since I've seen a bunch of animals with mediocre stats (no medal animals, but sometimes low stat bronze ones) on the market for thousands of CC, and I don't mean the endangered/at risk ones since those animals are officially expensive as far as challenge mode is concerned.
 
But that is what a market is for, everyone makes their own prices and if you dont like a price, then buy a different one. I mean, i saw lots of animals being sold for lots of cc and bad stats (although even with 0 fertility you can get babys, lol, was surprised to see that happen). And with the flamingo challenge, people complained on other media about the prices and people charging 10k for the golden ones, but if 10k is overproced then why did i sold so many golden ones for 10k that i have earned 0.7 miljon cc with just flamingos... There will allways be a market for every price range, but if you buy the animal or not is up to the players, and if not, be patience and look further.

But like i am looking for a new headphone: i saw one for 99 euros, thought it was to expensive, so i take my time and look further, then i found a shop who sells it for 67 and with that price i feel comfortable, so i buy it :) that is how the market also works at franchise.

I hope they increase the cc limit foe an animal :D
 
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The thing is though, for some animals that is the only price, at least for a long while, no matter how low the stats are. I remember starting my mega zoo and I transferred animals from my closed franchise zoo to start off. I ended up having a terrible wolf (of both species) shortage because every one on the market costed 1000+ cc all of a sudden and they began to die before I could find mates for them. Due to how long it takes for the available animals to rotate, it took two play sessions for a reasonable price to appear (and it was sold by planet zoo of course). I haven't played in the last 2 days, but as of Monday the wolves still had crazy prices like that. Wolves aren't the only animal this happens to either, it's a lot of them.

The problem I'm mentioning is the most basic animals with bad stats having their prices inflated really high (1000+ cc), and that's the only price they're available at for a long time. I'm not talking about gold stat animals either, and I don't mean event animals, because those make sense, I mean common, no badge animals with like 20% on each stat. Yes, a market has varying prices, but that's not the case here. Sometimes there are no low prices sold by players, only high, with the only reasonable prices being from planet zoo (which rarely show up in the market for me, which means a lot of the time I just can't buy new animals besides like...a camel).

An animal that is technically worth 20 or 50 (judging by planet zoo prices), suddenly 1000. It's just not fun when the whole market is inflated above what's affordable, unless you already have thousands and thousands of cc to spend. It's taken me several days of playing to earn 1000 cc, and if I bought one animal costing that much it would reduce me back to 0 (and I couldn't even use that animal I bought because I don't want it to die before I can breed more, so they would sit in storage). Maybe franchise mode isn't for me and I should stick to challenge mode, but the prices on the market seemed to just explode within the last month.
 
if the prices go up, that is just supply and demand: when there is few animals (or none), then the prices go up ( just like irl). but when there are lots of them, the prices go down. and the variety in the market makes it for me fun. sometimes 1 type of animal is cheap to buy, and the other moment the other ones...

"it takes several days to earn 1000cc"? what are you doing that generates that few cc? i can earn that in a few minutes (i have now over 2 miljon cc, and with the flamingo challenges i've earned 0.7 miljon cc)

and if you don't have much cc: frontier puts the animals up every 9 minutes or so :)
 
I have arctic wolves, timber wolves, dall sheep, pronghorns, grizzly bears, reindeer, bison, wildebeest, and just added buffalo. (I also have exhibit animals, but those don't matter since you can't get cc from them) Between selling bred animals on the market and releasing animals into the wild, it does not earn me more than about 200-300 cc per play session. (Including the 100 you get for logging in) The margin for profit is also low because of how much cc I have to spend to buy new animals. Once I need to buy new mates for my animals, cc drains faster than I can earn it because like I mentioned above, the price for animals that should be affordable is way too high.

Also, frontier animals barely appear in my market, and when it does appear I'm really lucky. Most of the time it picks another player-sold animal to put on the list or none at all.
 
Assuming you play on default speed and not slow speed. Use 2 female and 1 male nile monitor in a habitat and you can make a lot of cc releasing them. Also Make a couple of habitats for cheetahs. You can get 2-3 lots of cubs per couple every 10 years which release( not on trade centre) over 3k cc a time for each set of offspring .They only take 2.2 years to mature.
 
I would love to have cheetahs and nile monitors, if I could afford them lol. I'm assuming the price for them has gone done in the past few days if you're suggesting this, since last time I played they were either really high or just plain unavailable.
 
you should be able to get (all gold) 2 female nile Monitors and a male for 250cc max. As for cheetahs, a gold gene breeding pair shouldn’t be any more than 1800cc. But they can generate 8k+ in 10 years
 
I can help you out with a couple of males and females. Would just have to arrange it over steam. ( I could rename the animals to your username and tell you the second I put them on) regarding op. A cap would be nice to an extent. animals under 2k appeal with gold genes shouldn’t cost more than 1k cc in any circumstance in my opinion. But people will exploit any system that’s put in place so it would be hard to determine the best prices and would probably lead to animals like cheetahs as an example becoming more expensive.
 
A cap would be nice to an extent. animals under 2k appeal with gold genes shouldn’t cost more than 1k cc in any circumstance in my opinion.
I'm not talking about gold animals, as I've stated above, but mediocre animals with gold prices. The cap for gold animals could be high as I think that's fair, but when I say the cap should scale I mean that a low stat animal wouldn't be able to be priced as highly as a gold one. For example, a no-medal bactrian camel with 20% stats in all fields would have a maximum cap of like 500cc (give or take, like I said it's an example)

Also, I'll be busy for a while, so I won't be able to arrange anything.
 
supply and demand isn't exploiting the system :/ and if people buy animals that some people thinks are overpriced, then how is that exploiting?? since lots of people buy them :D

Putting up extremly high prices when the demand is high and supply is low is kinda exploiting the system in my opinion. Yes people will probably buy an animal for 10k (I never would), but that is only because non other are avalible. It's better for the comunity to try and keep the prices at least a bit lower I think. it's really tough as a new player in franchise when most animals are super over priced, and I also think it's kinda disgusting to sell animals for 10k (but that's only my opinion of course). I managed to earn around 100k CC during the flamingo challenge and the highest I ever put up a flamingo for was 400CC, and that was gold only (most of them I put out for 100-300CC). I could have sold them for more probably, but it just didn't feel right to do so
 
I think it is really about expectations. If I want to play and build in a way where I plan out what I am doing then I tend to go to my challenge (or sandbox) zoos. Franchise I use when I don't know what I want to do. The variation in the market means instead of planning anything I can just see what looks like a good deal and then build accordingly. I rarely go in to the market looking for something specific and when I do it is a mate for an existing animal. If I can't find that then I usually accept that I won't have that species in my zoo and then there is a challenge in repurposing a habitat for a new species (which is what many zoos do in real life). If I really want to continue with an animal I stick it in the trade centre or in another zoo if it is going to cause me "I didn't see x " refund issues. I get that not everyone wants to play it like that and i don't bother with community challenges but i like the randomness!
 
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