CGs need to be developed

That doesn't stop me from pointing out nonsense though.
Saying tasks like delivering in an open CG, collecting thargoid tissue samples etc are harder than doing a milk run buying cargo and delivering it in solo? How is that nonsense? If you want CGs to be special then don't treat them like a wing cargo mission, provide harder situations that push players to do new things and use the patch system to recognise and reward that. If you keep CGs as dull cargo runs with no danger, what is that providing? Dishing out patches for delivering 1 unit is cheapening something that should be special.
 
Saying tasks like delivering in an open CG, collecting thargoid tissue samples etc are harder than doing a milk run buying cargo and delivering it in solo? How is that nonsense? If you want CGs to be special then don't treat them like a wing cargo mission, provide harder situations that push players to do new things and use the patch system to recognise and reward that. If you keep CGs as dull cargo runs with no danger, what is that providing? Dishing out patches for delivering 1 unit is cheapening something that should be special.

I am not sure how I should reply without mentioning Open. If I do, you tell me that I am obsessed with Open.
 
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