That's why i keep arguing for the criminal mission board. Remove all illegal missions from the normal board, allow normal accesss to criminal board even when using anonymity protocols (and for the love of god extend anonymous docking to hostile rep).
Then you have:
- normal board; missions grouped by faction, offered by faction rep. Mission supports that faction with positive effects. Higher Rep = Higher payouts and harder missions (normal board)
- criminal board; missions grouped by faction, offered by anonymous contacts. Mission harms that faction with negative effects. Lower rep = Higher payouts and harder missions.
It
does leave anarchies in a weird state, but that's fairly easy to resolve (either make them function more like normal factions, or flip the board functions over; normal board missions target an anarchy with negative effects... criminal board offers missions to support anarchy.