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( It's been a while since Notoriety was introduced, and I think it's time to change the mechanics of this wonderful parameter )

1. The Notoriety should also be given for ramming the ship or other damage (engine destruction and the ship falling to the planet) if the player caused a large percentage of damage to the ship shortly before that.

2. Notoriety can't just go down on its own. Many players just don't get out of the game and go to bed. In the morning they get 0 fame.
Notoriety can fall from the fulfillment of any peaceful missions, for example:
Mining 1000 tons of void opals reduces 1 point of Notoriety.

3. Since in the game there is a division of people NPC for example on the screen hollow and painted square), then if the murdered person, depending on his level of Notoriety increases inversely proportional to the number of points.
For example : killed a newcomer then immediately fame 10, etc.
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