the KI Asp hits again...
That 'lucky shot' happens because something critical has taken a direct hit after a fairly meaty weapon penetrates through the armour (the ammunition store in the case of the Hood). The same thing happens in ED when you keep hitting a 0% integrity powerplant. If I'm hitting one of the big 3 in my iEagle, I'm looking to whittle down the shield and then target the plant once I can hit it.Personal observations/opinions follow.
NPC AI has to span a wide range of opponents, and that brings on consequences.
If you pilot a small ship, knocking out an NPC can take some time, depending on your rig/skill. The same NPC is quick toast against an equipped medium or large.
There's a scaling effect based on a CMDR's rating which also has more of an effect if you fly a small. Time to kill is greater.
My gripes are the endless chaff and bullet sponging, after a while, the time to kill is boring and the battles are repetitive.
It would be nice if FD would program a random effect where a "lucky shot" would destroy an NPC regardless of hull integrity. This occurrence is not unknown in real combat, perfect examples are the destruction of the "HMS Hood" in WWII and the British cruisers at the Battle of Jutland in WWI.
Any variety would be appreciated.
My gripes are the endless chaff
Chaff doesn't increase heat at all.Also they constantly spamming chaff, and SCB, which should make my small ships melt, but for they the heat radiator isn't visible...
You can do the same if you stack on the hull reinforcements. A standard Anaconda with lightweight armour and no hull reinforcements has 945 hull. A Viper IV with military armour and standard hull reinforcements in its military slot and just two of its size 1 optionals has 1005 hull (and can go up to 2415 without even needing engineering) ... plus the Viper IV is way harder to hit than the Anaconda so it feels tougher even when it isn't.Also the cheater vultures and vipers have stronger armors than for example an anaconda, or corvette! How it's possible?
Yep. 15 seconds on, 10 seconds off. So that's at least 250 seconds and they don't always rechaff immediately.nah, it's not endless... chaff has 10 charges - that like 50 seconds of perma sequential chaffing. then they're out.
My favorite rare bug is/was when an NPC would empty a single seeker missile's entire clip in one shot. They'd plume out like thargon interceptors from a cyclops.
Now npc's sometimes shoot missiles from their "rear
My gripes are the endless chaff and bullet sponging, after a while, the time to kill is boring and the battles are repetitive.
But if you aren’t interested in combat why would you expect the combat experience to be fun?No matter how you look at it, NPC/AI combat is borked, immersion breaking and not a fun experience for those of us who are not combat-orientated.![]()
If I can repeatedly nail a Cobra’s FSD with my twin small rails on my Corvette from 3 km away, I see no reason why an NPC couldn’t do the same.
My gripes are the endless chaff and bullet sponging
But if you aren’t interested in combat why would you expect the combat experience to be fun?
Expecting it to be not borked is reasonable, but immersion breaking is a very individual thing so difficult to ensure against.
.....
If the NPC aim is so accurate, then why can't humans have for example gimballed railguns?
"Someone who is not combat-orientated" does not equate to "someone not being interested in combat". For instance, I'm not combat-orienatated but enjoy combat now and then.
A change of scenery would be nice, just to break up trade/exploration/mining burnout now and then. Besides a game should try to be at least appealing to those who wish to try something different.![]()