Your stuff goes in my box, 'kay. Won't be much anyway I guess.
I would suggest you find a faction that has no connection to the games progress to attack. It will be more rewarding and less frustrating. It’s part of the lore of ed (I assume you’ve benefit from it) as a permit locked system and a faction that has an engineer assigned to it It’s been pointed out to you that Sirius is a protected faction. It plays a part in all cmdrs progression. For you to destroy it would require the software to be re-written. I would stop chasing your tail on this one.Little over a week ago Sirius lost a war in Leesti for a settlement control. 2 days ago that same settlement was returned to Sirius with out a war effort.
You people have no shame. This is plain cheating, there is no content for YOU people to use as excuse !!
edit: it feels like Fdevs are doing this on purpose to make people to stop playing ED.
The permit is not going to be at risk, Frontier added in those megaships a while back after a few permit-holders got locked in their home system.I would suggest you find a faction that has no connection to the games progress to attack. It will be more rewarding and less frustrating. It’s part of the lore of ed (I assume you’ve benefit from it) as a permit locked system and a faction that has an engineer assigned to it It’s been pointed out to you that Sirius is a protected faction. It plays a part in all cmdrs progression. For you to destroy it would require the software to be re-written. I would stop chasing your tail on this one.
But what do you hope to gain against a faction that is openly managed by fdev developers at the code base level?The permit is not going to be at risk, Frontier added in those megaships a while back after a few permit-holders got locked in their home system.
I don't speak for the OP, but I've run or participated in a few things like this, and the end goal is always getting Frontier's attention. It's not like there's any actual ingame mechanic that says when Sirius get hurt enough, a different GalNet will go up. Destruction of Sirius is impossible, just like any other faction. But if a group of players were to stage an attack on Sirius, then there's a chance that Frontier might notice, and a smaller chance that they might incorporate it into official events. Often the attack itself doesn't actually pose any real "problem" that Frontier couldn't ignore, but it's a useful recruiting point and an indicator of support to Frontier.But what do you hope to gain against a faction that is openly managed by fdev developers at the code base level?
playing the BGS in busy systems, no lessPlaying the BGS- not even once.
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Trust me we know how to play the BGS, it is what we spend most of our game time with.I can't help to think that you don't know how the bgs works.
The Odyssey settlements are a pain in the backside, but they can be used to your advantage if you know how to use all the tools available to you and your squadron.
If you are really a "Freedom Fighter of the Old Worlds" then push them out for a retreat instead of messing around. Again, there are easy ways of doing it, if you know how to bgs![]()
"all your efforts get wiped away" lol.It is surely debatable if this fulfils the definition of "cheating", however it does not exactly make for an enhanced player experience when all your efforts get wiped away.
I was referring to the efforts that have been taken trying to retreat them. Which were not entirely insignificant."all your efforts get wiped away" lol.
Sirius at < 4%, you poor things, such imposition!
Hmm, ok. Fair enough having a go at pushing them out (worked for Reorte), but they did kinda point out what was happening in all those Galnets drinky posted earlier.I was referring to the efforts that have been taken trying to retreat them. Which were not entirely insignificant.
Of course that was before we learned that Sirius are getting god moded, which admittedly was some of a disappointment.
Almost as if it's a bad idea expecting you can have 100% control of an area that has been synonymous with the history of the game. FDev would be crazy not to have some major storylines there. If they want to tell their story, you have to expect this. It's attitudes from player groups wanting full control of everything that have made storylines so weaksauce.I was referring to the efforts that have been taken trying to retreat them. Which were not entirely insignificant.
Of course that was before we learned that Sirius are getting god moded, which admittedly was some of a disappointment.
Hm. What kind of "control" are you referring to here?Almost as if it's a bad idea expecting you can have 100% control of an area that has been synonymous with the history of the game. FDev would be crazy not to have some major storylines there. If they want to tell their story, you have to expect this. It's attitudes from player groups wanting full control of everything that have made storylines so weaksauce.
Obviously I'm referring to your chosen minor faction having their name on the system/station. In my case however, my chosen faction being in control of their system provides access to several ships otherwise unavailable within 22000 light years, so there is a tangible benefit for me.Hm. What kind of "control" are you referring to here?
I mean. What does controlling a system get you in terms of... well, controlling anything at all? All you can have is your faction's name on top of the list and keep it there, pretty puny in terms of control. Still it is enough to keep us going and play the game![]()
Nothing but a 'boss' feeling, obviously...What does controlling a system get you in terms of... well, controlling anything at all? All you can have is your faction's name on top of the list and keep it there, pretty puny in terms of control.