Try brining a 'teen' to court because they flaunted your T&C...
The goal isn't to bring anyone to court--which would be a complete waste of time, money, and probably customer good-will, even if it were a slam dunk of a case--it's to cover their own bases against potential litigation if they feel the need to suspend service to a customer.
This is why EULA are broad and generally vague. The services offered are as conditional and arbitrary as the law allows, specifically so they don't need to give specifics for removing disruptive players. They are well aware that not everything in a blanket EULA/ToS that is the same across a score of countries is going to be legally enforceable, and that is entirely beside the point.
All the EULA/ToS ultimately says is that if you don't play the game in accordance with their vision, they will remove you from it, if they can be bothered to care. The problem isn't what they can do, their legal bases should be covered a half-dozen ways, it's what they have the will to do.
Cheating is bad. but we must describe literally what cheating actually is.
The dictionary definition works fine.
Being able to autopilot to wherever gives me no advantage over anyone else, but being immune to anything you can fire at me, almost certainly does.
I don't agree in the slightest with this distinction.
An autopilot, beyond those that exist in game, as part of the game, could provide you with an enormous advantage in many scenarios and that advantage could easily be scaled. It's also categorically unfair, as is anything that results in a player gaining the advantages of playing, without actually having to play. Simply not having to manipulate your own controls, reducing your workload, or allowing you to do something else, is an advantage in and of itself.
Maybe I should talk a little about the past and the wide perspective of cheats.
I'm an old guy, ZX spectrum was my youth. I remember, at that time, video-game magazines weekly published the best "pokes" to cheat at zx spectrum games.
Then came the time of in-game cheats. Most of you will know this. On consoles, it was the right-left-up-left-right-start etc... sort of key combos that would give you some cheat ability. Or the special word typed in the level code box, or in the player's name box. Each game had its own.
Skyrim and many other rpgs had the console shortcut, where you could type a lot of different things and cheat to your heart's content.
But things changed with multiplayer games. Early games like quake, or duke nukem 3d, where most multiplayer was on LAN or phone lines between friends, you would get ed with your friend if he cheated, argue with him, and he would stop cheating or be left out of the party. Sometimes, it was a cheat galore, agreed by everyone, just to see how stupid the game could turn.
You can't really cheat in a single player game; you can only experience it differently than originally intended.
Likewise in a multiplayer scenario where all participants have agreed to 'anything goes' rules, you aren't cheating by operating within those bounds.
No victim, no cheat.
Cheating has always generally always been a no-no among those who value honesty and fairness.
because they learn by example, and they will go on to behave in real life like how they do in video-games.
This is a pretty vague statement that muddies a lot of lines.
Games are things real people play in their real lives. Cheaters are being dishonest to, and taking advantage of, other real people.
This doesn't have much of anything to do with how behaves within the rules of a game, in the context of that game.
My
Elite: Dangerous CMDR may occasionally break disadvantageous rules and agreements, or abandon unprofitable contracts; and many of my D&D characters have been outright villians. Playing a character rather than one's self is an expected part of these game, even if it's not explicitly the goal. Regardless, I, as a player, am generally a stickler for the rules of the games I play, no matter who or what I'm playing.
In a less abstract example, bluffing in poker is part of the game's strategy, and I'm not going to suggest someone is a liar for making use of it.
n these games, the array of foolishness is so great, that nobody really bothers with cheats. There are too many possibilities available to jerk around, no cheating needed at all.
Cheating exists independently of perceived 'need' and the goal of cheating often has nothing to do with being a 'jerk'...that's just a side effect.