Sorry I just find it bizarre that the only way you can trust FD on the cheating stats is if a name is applied to it.
Its just a suggestion and one that isnt predicated on shaming or trust towards Fdev... its about setting examples.
Sorry I just find it bizarre that the only way you can trust FD on the cheating stats is if a name is applied to it.
Heads on spikes isnt about shaming?
So if you can put a name to a number then that'll make you feel better?
Strange given that it'll tell you nothing about the player other than their name.
You can learn about that from posts of two live forums and one huge ex-forum.On another note, how does Ryan know the banning procedure?
You can learn about that from posts of two live forums and one huge ex-forum.And some private discord chanell.On another note, how does Ryan know the banning procedure?
Don't need to post names or even numbers.
When the right amount of people are being actually banned, their cries of outrage will be heard far and wide.
You can learn about that from posts of two live forums and one huge ex-forum.And some private discord chanell.
Two bads don't make a good.Said by the guy who accuses of cheating many of those that don't fall to his premium double-shot incendiary frags.
There is no grind in Elite. People want things faster than intended, that's what creates what you call grinding.It would be interesting to elaborate the WHY[ people cheat?
In combat, infinite shields - People hate losing. I get that.
Instant drop to station - people hate the wait - I get that, I hate it too.
Infinite jump range - people hate the grind - Elite is full of that repetitive gameplay
Full of engineering mats - people hate the grind - we've had that, but again.
I understand people wanting to skip the grind that is not really engaging gameplay, and watch loading screens for hours isn't everyone's cup of tea just to get to Colonia or back as an example. What these people are doing is implementing Fast Travel. Something that is prevalent in other games by default and isn't considered cheating - because the Devs know, forcing players to do something their way can end up losing a large chunk of players.
A friend of mine ditched Elite because it's just too grindy. He loves the graphics and flight model, but hates the grind. So Bessy went the Uninstall path.
Engineering mats: grind! (somewhat better with the new system, the old one was just worse)There is no grind in Elite. People want things faster than intended, that's what creates what you call grinding.
It would be interesting to elaborate the WHY[ people cheat?
In combat, infinite shields - People hate losing. I get that.
Instant drop to station - people hate the wait - I get that, I hate it too.
Infinite jump range - people hate the grind - Elite is full of that repetitive gameplay
Full of engineering mats - people hate the grind - we've had that, but again.
I understand people wanting to skip the grind that is not really engaging gameplay, and watch loading screens for hours isn't everyone's cup of tea just to get to Colonia or back as an example. What these people are doing is implementing Fast Travel. Something that is prevalent in other games by default and isn't considered cheating - because the Devs know, forcing players to do something their way can end up losing a large chunk of players.
A friend of mine ditched Elite because it's just too grindy. He loves the graphics and flight model, but hates the grind. So Bessy went the Uninstall path.
Give them a Lifetime Expansion Pass!2. Find the hacker(s) who put together this hacktool and BUY THEIR WORK. Give them a bounty for finding a loophole, in exchange for their help plugging that loophole. Many software companies offer bounties to coders who can find security issues with their software.
There is no grind in Elite. People want things faster than intended, that's what creates what you call grinding.
Engineering is optional, you want better than intended (see Valorin's quote above)Engineering mats: grind! (somewhat better with the new system, the old one was just worse)
Travel to Colonia - jump, honk, scoop, repeat - grind!
Unlocking the guardian modules: Scan the obelisks, log off, login, repeat - grind
or even worse: the blueprints before the nerf: Kills sentinels, shoot pylons, scan ball, log off, log in - Repeat! Do that 24 times for 3 modules. Grind!
Grind is anything that is just mind numbing and repetitive. And Elite has plenty of these gameplay loops.
Yes, other games are grindy too, but they make it more appealing. I love playing Diablo 3 for example. Sure, get to level 70 then run rifts until end of season. But every rift is different, monsters have different abilities, and it's not the same loot every time. Also you do get to progress, better gear allows you to run harder modes, for more challenge. That's called EndGame. Elite lacks that part big time.
These posts tell a different story than Ryan's posts though.You can learn about that from posts of two live forums and one huge ex-forum.And some private discord chanell.