Changing who controls the system isn't really an impact.
rings doorbell
Hi! My name is Elder Phisto. Do have a few moments to talk about the majesty of Anarchy?
Changing who controls the system isn't really an impact.
It is possible to be extremely irritating while remaining entirely within the rules
Do you know what the likelihood of being murdered is?
Do you know how likely it is that a murderer will be apprehended?
Do you know what process is involved in prosecuting a murderer?
Do you know what happens to convicted murderers?
Do you feel relatively safe living in a society with the current murder rate?
All this information, and more, IS available to you so that you can assess how well the police and justice system deal with murderers and then form an opinion about whether or not you're happy about the risks associated with murder in your society.
You see the analogy, right?
"Don't cheat. Well, that kinda cheating I mean specifically."
Seriously though: don't mean this as a jab to you. It is just that while I personally find all cheating sad, the whole Righteous Crusade Against Cheaters by prominent PvP players is kinda comical when you see how selective they mean that.
Yes, they are People Problems. But they are much worse if there is no visible punishment.These are People Problems.
Let's see...No it isn't.
First you are comparing Frontiers efforts to fight cheats to the police searching for stolen cars. The police doesn't search for stolen cars, if they stumble upon it by accident they'll return it to the owner but they don't investigate. Frontier however actively added anti cheat tools to the game and searches for cheaters and bans them. That's what they've done in the past, which clearly was my point. So the situation isn't comparable at all.When they'll steal your car in Berlin and it'll never be found, I'll tell you that the police is obviously doing something because every 9th is found again...
Yes, they are People Problems. But they are much worse if there is no visible punishment.
If you can just shoot people that annoy you, to ensure they never do so again, with very little to no risk of consequence, who wouldn't use that "solution" (morality aside)?
But since there are very visible and almost certain consequences, relatively speaking, very very few people take that approach.
Ditto with cheating. The incentive is obvious. The more moral people resist, the less moral ones embrace. For the latter, the only reason not to would be if there was not only a high chance of getting caught, but also of being punished. And the only way you'd know is if that was publicised.
That was, I believe, the point @Stealthie was making.
They can just cheat. You can't. They win.What's the viability of going the vigilante route?
We have the names of people using these chests, yes? What groups do they run with? What assets in game might they value? How can we act against them and hold them accountable?
Why wait for FDEV if we don't have to?
They can just cheat. You can't. They win.
You assume they care about assets. If I were cheating I'd just be flying around invincible having fun, not running the BGS.That's absolute garbage. Period. Dot.
This community has enough talent and intelligence to hand them their butts no matter what they try.
I don't think so! IF I owned the company, my question to any and all "Salter's" would be: "What part of the titles word "Dangerous" do you not understand.So much high, that FDev refused this approach once and forever.
They sold more than 3 millions of game copies so far. Even if just 10% of players are still playing actually - this means kind of up to 300,000 players per day (at least on weekends).
Now, assuming that these players are mainly from 2-3 main timezones, and play each one plays up to 2 hours within 6 hrs window in his timezone, that will mean about 50,000 concurrent players.
Now, each player performs well, let's say 2 actions per second on the average in combat zone - like fire and motion.
So, FDev would need to upkeep servers farm, capable of processing 100,000 requests per second 24/7. And not just log them, but analyze them intelligently on the fly in search of evidences of cheating.
How much would it cost? Is there any chance FDev will be ready to spend all those real money to just decrease cheating in digital videogame?
You assume they care about assets. If I were cheating I'd just be flying around invincible having fun, not running the BGS.
Everyone cares about something. Find out what and gut it like a pig. Ask me how I know? Been doing this in game for going on three years.
Alternatively, one can always stick their head back in the hole of naysaying.
More fun to try though, I bet.
I'm pretty sure they care about being able to play the game. They need to be banned.
If you somehow find a way to hit them where it hurts, though, then it would legit be an epic gamer moment.
If any of the folks who blew this story open want to chat I'm not a hard person to find.
The police doesn't search for stolen cars, but they stumble upon them by accident? O rly? How can police stumble upon stolen cars by accident? Must be while they're looking for stolen bicycles...Let's see...
First you are comparing Frontiers efforts to fight cheats to the police searching for stolen cars. The police doesn't search for stolen cars, if they stumble upon it by accident they'll return it to the owner but they don't investigate. Frontier however actively added anti cheat tools to the game and searches for cheaters and bans them. That's what they've done in the past, which clearly was my point. So the situation isn't comparable at all.
Next you suggest that only 1 out of 9 cheaters get caught by FDEV over their lifetime or the lifetime of the game which is a number you just made up since no facts are available.
That's a flawed analogy, just like I said.