cheftian canopy

personally i am willing to bet that you fly it in PvE

Nah, Open all the way. Don't know if I've taken it into combat against another CMDR yet though due to limited play time that I have and the fact no one seems to be interdicting me or are wanted since 3.0 for some reason!
 
Nah, Open all the way. Don't know if I've taken it into combat against another CMDR yet though due to limited play time that I have and the fact no one seems to be interdicting me or are wanted since 3.0 for some reason!

now come on mate. im really keen to learn your skills. if you are so certain that evasion is the key to not getting your canopy blown out i am keen to see you show me how you intend to apply that in practice.
 
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Yup, my Chieftain's canopy also pops like popcorn.
And the top size 3 slot also goes almost immediately in PvE, leaving me with one functional beam laser instead of two.

May I ask how am I supposed to face my enemies, considering that:
1) I can't face them with bottom side as I can't see anything then due to Warthog-style cockpit reinforced from the bottom;
2) I can't face them head-on due to cracking canopy;
3) I can't face them with top side due to popping top size 3 slot.

Shall I face them butt-forward then, without option of shooting?
Maybe boom-and-zoom should work, as in firing as long as bi-weaves allow, once they pop - boost away until it recharges, rinse and repeat?
 
PvE is a different ball game mare.
anyone with the skills to undock and an engineered ship can kill whatever NPC they like without losing shields, its almost an effort to have an NPC damage you.

this is in the context of PvP, and in PvP you are going to lose your chieftains shields if you opponent has the slightest idea of what he is doing.

Fair enough, wasn't sure myself.
 
firstly that chieftain is a lovely ship to fly and use. the hardpoint's and their placement are lovely, and the handling is perfect, it should be a fantastic ship for PvP and PvE.
however the canopy completely destroys the usability of the ship. my original hope was to use it for PvP, as was others intention.

the universal consensus however is that the canopy is a complete deal-breaker rendering the chieftain utterly unusable in any PvP situation, and a very poor choice in many PvE ones. people are reporting that they are regularly losing their canopy with %97 hull remaining, and in many cases on the first volley of PA fire they receive. personally i have lost my canopy multiple times at %80 and have only died twice due to hull damage as my canopy will usually be destroyed between the 90%-%70 mark and that's with the use of a 2A AFMU.

while some ships have weak canopies with the gunship being a very notable example an AFMU can often counteract this. the chieftain is unusable because it loses its canopy IN A SINGLE VOLLEY. there is no way to counteract a canopy that goes from %100 to broken in a single rail-gun or PA's volley. heck even fighting a thargoid was nearly impossible with 4 canopy blowouts before i beat one, and even then i needed to repair my canopy 5 times (yes i use hull reinforcements, but they have no impact on canopy strength)

this would not be a issue if the chieftain had shields that could hold up to punishment. but its very weak shields and good internal slots make hybrid bi-weave hull-tank the only viable option (just like the FAS and other core dynamics ships). if you have a hull-tank that cannot hull-tank at all then its simply no good as a ship.

as a final note Hull-tank ships are already awfully counterable with missiles, super-perpetrator railguns and cannons utterly wrecking them, wheres the meta shields-tank FDl has no decent counter apart from shooting it an obscene number of times and trying to cascade its SCB's. it would be nice to see more ships become viable giving a real choice to PvP pilots and balancing hull-tanks, or at the very least making the chieftains canopy resistant to more than a sneeze would be a nice start.

it would be nice to see the chieftain become viable as a PvP ship, but with the canopy as fragile as it is now it is simply not possible.


[EDIT] https://www.youtube.com/watch?v=ISW4BxEF5JI&t=1s (video demonstrates the problem)

What about module reinforcements? Does it reiforce canopy as well??
 
No but canopy strengthening engineer mods have been asked for in the past (several times).

this a pretty necessary at this point.
however even if you doubled the integrity you would just get a blowout on at the %80 mark, and considering that a single hit can blow it out there is no telling how much excess damage is being done.
 
I think I may have figured out why the Chieftain canopy is breaking so easily. The module health reported in the module list is much lower than it's supposed to be. You can verify this by comparing to the module health % in the advanced maintenance window which is higher by ~20%. The visual state of the canopy seems to be in much worse condition than either of these by a similar degree.

https://forums.frontier.co.uk/showt...have-very-different-numbers-for-Canopy-health
 
Nah, Open all the way. Don't know if I've taken it into combat against another CMDR yet though due to limited play time that I have and the fact no one seems to be interdicting me or are wanted since 3.0 for some reason!

now come on mate. im really keen to learn your skills. if you are so certain that evasion is the key to not getting your canopy blown out i am keen to see you show me how you intend to apply that in practice.


Yes, i think i would like to read/watch/hear how 'Clint Eastwood' goes about Chieftain avoidance tactics in a PvP battle. A Training vid would be good, but if you don't have the setup to capture, then just jot it down on the forum.
 
that was not a srs comment, it was me seeing if a forum warrior would put his money where his mouth was, it appears not.
i spend most my time at the PvP hub or training in my player-group, generally once you get flying FA-off and the use of fixed weapons worked out its just a matter of putting in the two thousand or so hours needed to git-gud.

the real point i was trying to make is that the idea of not losing shields in a chieftain is like asking someone not to lose shields in a FAS, utterly absurd. in PvE its doable but in PvP there is no way you can stay out of the fire of your opponents PA's forever and still do damage yourself. have a look at the youtube vids of SDC members to see my point.

And Sir, i am agreeing with you. It's Dakron Nova i was suggesting makes his Chieftain avoidance tutorial, not you sir. I agree with all your post on here so far!

No but canopy strengthening engineer mods have been asked for in the past (several times).

By an Engineer called 'Everest' no less ;)
 
I'm going to assume that nobody here suggesting that gribley "lurn 2 fly liek trusilver in da coorior" actually took him up on his offer to show him how it's done? No need to answer, the question was rhetorical :p
 
MRP's do protect the canopy.

Yeah everyone keeps saying no, but doesn't sound right to me either. I haven't tested it numerically, but just subjectively I've had my canopy blow out much easier without MRPs, and on some ships having enough MRPs meant that I could be flying around 0.1% hull and still have a completely intact canopy. Wonder if anyone has tested this with unequivocal location based hits on a shieldless canopy?

But regardless of the above, it does seem like a rather strange thing for a designated "hull tank" to have a canopy with a "glass jaw".
 
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Yeah everyone keeps saying no, but doesn't sound right to me either. I haven't tested it numerically, but just subjectively I've had my canopy blow out much easier without MRPs, and on some ships having enough MRPs meant that I could be flying around 0.1% hull and still have a completely intact canopy. Wonder if anyone has tested this with unequivocal location based hits on a shieldless canopy?

But regardless of the above, it does seem like a rather strange thing for a designated "hull tank" to have a canopy with a "glass jaw".

Some tests would be good, I'm just going from a dev quote.

(and personal experience from my hull-tank Cobra, which had constant canopy problems until I fitted the MRP)
 

The Replicated Man

T
I have noticed this as well. The canopy usually insta breaks from plasma/rail fire. Can we get it fixed or maybe introduce armored canopy's please?
 
I have noticed this as well. The canopy usually insta breaks from plasma/rail fire. Can we get it fixed or maybe introduce armored canopy's please?

I haven't got time to read the whole thread so not sure if this has been said but engineer your life support with reinforced. Worked on the T10 and Vulture.
 
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I have noticed this as well. The canopy usually insta breaks from plasma/rail fire. Can we get it fixed or maybe introduce armored canopy's please?

I think this is because the penetration of these weapons is so high, and because they do such burst damage that even reduced to 16% bleed-thru, they do enough damage to take out the canopy in one direct hit. It's also because the canopies are just too weak compared to weapons now. They should have their base health quadrupled, otherwise supposed hull tanks like the Chieftain will be flying around with 88% hull and depressurized canopies. Which means what? That the Chieftain is designed to fight 88% of a fight with no targeting HUD?? Or flee when the hull drops a mere 12%?? That's just silly.
 
now come on mate. im really keen to learn your skills. if you are so certain that evasion is the key to not getting your canopy blown out i am keen to see you show me how you intend to apply that in practice.

Happy to give it a go when Im next on, is your cmdr name the same as your forum ID?
 
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