cheftian canopy

To the people saying 'learn how to fly' - I'm not contending I'm the best pilot out there, but I've certainly flown against the top 25 and can hang in there just fine. I have a little under 2k cmdr kills, roughly 1k of these are league and organized matches. I have a moderately depressing number of hours in this game - my parents wouldn't be proud of this statistic. Forgive the chest puffing, I know it can come off lame, but it's quite difficult at times to determine who knows what the heck they're talking about. This is not a build issue. This is not a flight issue. I could fly the clipper to protect the plant in pvp prior to super pen. I research my ships, I know my soft spots. Honestly, just consider for a moment that this is a fair notion to entertain: the chieftain canopy mechanics are potentially an issue for it being able to contend as a combat ship. It's not the end of the world, the game isn't broken (comms menu bug is the thing breaking the game right now), but yes, it's worth discussing. Again, I would've preferred they kept the c6 a c5 and strengthened the canopy instead.

That said - I'm still pretty fresh on this ship. In the matches I've had so far, here are my initial observations:

- AMFU works but the issue is that the canopy is quite susceptible to a one shot pop. It's kinda high maintenance in general - the typical fight involves a lot of AMFU tinkering time. Pre-selecting the canopy on the right screen is essential, and an AHK is probably handy.
- Avoiding the joust is critical against any hitscan once your shields are down, your dps suffers greatly in this regard as anyone good with the fairly broken LR5 (should've capped this at 3.5-4ish k FD) will boost out of any attempt to maintain a close range brawl, flip, and snipe your nose. Since you can't keep pace with the other combat ship speeds, you end up offering them time facing your nose. It's difficult to avoid, and I'm beginning to think the chief is a rings only pvp ship. In this regard, fighting anyone playing the reverski LR5 game should be promptly made fun of, and you should always wake out. Hopefully your typing skills are strong enough to pull this off before your canopy pops.
- Watch out for c4 PA's on the joust. They will one shot your canopy. Always, at the very least, maintain directionals with a staggered roll against a c4 pa or a rig that's pa heavy so the reticle jumps too much for them to land on your nose. Roll to their weakness - yaw on FAS etc. Obvious stuff - just pointing it out for new folks.
- Lead reticle builds may be more viable for 1v1s as you'll more naturally maintain a nose up posture and you can hopefully maintain an orbit with this posture. Enforcers on the c1's, pa's etc.
- The above is a moot point for wing fights and the likelihood of super pen. It also means that if your canopy does pop - you're near worthless as you've lost your reticle. In this regard, I'm guessing chieftain builds will likely migrate naturally towards full hitscan, or frags I suppose (too slow for them imo unless you're big rig hunting), so that you're still viable after your canopy pops. This means the ship may become somewhat one dimensional.
- It's a beefy ship. In the good as well as the bad way. The hull is beefy and takes awhile to wear down. The shield regens quite quickly and you can get decent stats out of it. But your shield hitbox is quite generous. Not clipper generous, but it's a big hitbox. If you offer your belly when shields are down, it's a big hitbox. If you offer your nose, your canopy is going to pop.
- Directional thrusters are wonderful. You can control a close brawl quite well. Again, humans will realize this and boost out of it, and you're slower than the competition. In PvE - people will start to think they're godly pilots. I think this is the driving force of a lot of the 'learn to fly it' drivel.

I like the ship. It's funky, it's fun. The canopy is quite annoying, and if we're going to 'realism', there's no way any company would put something out marketed as a combat ship with this glaring a weakness. To summarize where I think it stands - it's not top tier, it's going to have a lot of trouble in wing fights due to the canopy, open space fights are going to be a weakness as it's going to rely on cover more than other ships, people will build to fight with a broken canopy, and since it's new and popular, people are going to build to pop that canopy. This is the build I've been testing with, it needs some changes (wanted to test vent holding the hammer trigger to start) but linking it so that the typical forum-goer doesn't waste time talking about MRPs or AMFUs.

I don't know everything in this game, but that's my gut feeling so far. Hope it helps, and I hope FD considers giving the canopy a little love if it's an easy tweak that doesn't require much dev time.
 
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This canopy reminds me a lot of the Vulture one when it was released.

It got fixed after a while.

At the moment it's made of rice paper.
 
Has anyone mentioned life support yet? A - rated lasts 25 minutes, just use that, pvp problems pretty much solved, maybe not so much pve but still. Everyone is so used to slapping D-rated life support in and never worrying about actually using it.. Is it so wrong that life support duration actually becomes relevant?
 
Turns out canopy integrity on the chieftain and possibly other ships is bugged. So it looks like the people who say the canopy is way too weak are probably right. https://forums.frontier.co.uk/showt...have-very-different-numbers-for-Canopy-health

even if that is true the evidence suggests that its only bugged by %20. if that's the case then i should expect my hull to blow on %90 as opposed to %92.
both scenarios are unacceptable.

Has anyone mentioned life support yet? A - rated lasts 25 minutes, just use that, pvp problems pretty much solved, maybe not so much pve but still. Everyone is so used to slapping D-rated life support in and never worrying about actually using it.. Is it so wrong that life support duration actually becomes relevant?

what good is life support?????
ok it stops you from dying but you have no combat efficiency and need to run away after that. if i need to run from a fight at the %90 hull mark i am not going to be winning any fights.

in a hull-tank canopy blowouts are acceptable when you are around %10 hull, that's where the FAS usually goes, its pretty stupid to have a ship with over 3K hull that needs to run away when it takes 100 units of hull damage
 
Is the Chieftain design, approved after beta, meant to be discouraged from being used for pvp battles and more for wing battles against Thargoids. I've seen one solo vid against the Thargoid within this thread, of which that cmdr mangaged to keep his canopy intact aided by great skill. What about in a wing? Perhaps the weak canopy against non-thargoid vessels is designed for reason. Maybe it's strengths and weaknesses are encouraged to be used in wing battles against Thargoids, Not for what we WANT it to be used for. Picture it, if you will, Two sluggish type 10 defenders aided by a few nimble Alliance Chieftains against a Thargoid horde. i am pretty sure we know which side wins that fight.
 
Is the Chieftain design, approved after beta, meant to be discouraged from being used for pvp battles and more for wing battles against Thargoids. I've seen one solo vid against the Thargoid within this thread, of which that cmdr mangaged to keep his canopy intact aided by great skill. What about in a wing? Perhaps the weak canopy against non-thargoid vessels is designed for reason. Maybe it's strengths and weaknesses are encouraged to be used in wing battles against Thargoids, Not for what we WANT it to be used for. Picture it, if you will, Two sluggish type 10 defenders aided by a few nimble Alliance Chieftains against a Thargoid horde. i am pretty sure we know which side wins that fight.

the thing is that the goids hull breach attacks don't do very much damage to the hull, so alredy its a bad sigh the canopy is taking damage.

the real issue here is that it can go in a single blowout. if the canopy needed repairing at %70 hull and could be controlled then it would be very bad but not a deal-breaker. here the issue is that its getting blown in in a single hit. this is made worse by the fact that in PvP or PvP ships will fire multiple volleys of railguns, PA's ETC in a short space of time. ive been repairing my canopy in the past and had it blown out.

essentially the AFMU gets overwhelmed and cannot hope to repair fast enough. in essence canopy mechanic is reduced to a RNG situation where you hope that you don't take an unlucky shot. even that doesn't fully do it justice as only 1 unlucky shot is needed at any health, and with the canopy so big unlucky shot becomes the most likely shot for an opponent you are directly facing.

as for it being designed to fight thargoids its definitely possible, but i doubt F-dev would intentionally make a ship with such a choked off use myself.
 
the thing is that the goids hull breach attacks don't do very much damage to the hull, so alredy its a bad sigh the canopy is taking damage.

the real issue here is that it can go in a single blowout. if the canopy needed repairing at %70 hull and could be controlled then it would be very bad but not a deal-breaker. here the issue is that its getting blown in in a single hit. this is made worse by the fact that in PvP or PvP ships will fire multiple volleys of railguns, PA's ETC in a short space of time. ive been repairing my canopy in the past and had it blown out.

essentially the AFMU gets overwhelmed and cannot hope to repair fast enough. in essence canopy mechanic is reduced to a RNG situation where you hope that you don't take an unlucky shot. even that doesn't fully do it justice as only 1 unlucky shot is needed at any health, and with the canopy so big unlucky shot becomes the most likely shot for an opponent you are directly facing.

as for it being designed to fight thargoids its definitely possible, but i doubt F-dev would intentionally make a ship with such a choked off use myself.

Again, you have valid points and also provided proof. I guess let's see what happens provided there more who are vocal and share equal concerns.
 
woah, what unicorn reply is this.
finally a non forum warrior who doesn't advocate that i should somehow fight without facing my nose towards my opponent, or nimbly dodge the multi-cannon rounds with who know what dark magic.
o7o7o7o7o7
Every ship has it's weakness. When we got the Cobra4 we complained forever about how slow it was compared to the Cobra3. Couldn't engineer it then so I parked mine. Maybe we will be able to engineer the canopy in the future. All this is to say the weak canopy could be for balance.
 
just for you i went and made a video of it .
https://www.youtube.com/watch?v=ISW4BxEF5JI&feature=youtu.be
you can plainly see me using my laterals and FA-off evasion to try and avoid incoming fire. yet even with 3 boosters, MRP's and evasive flying the canopy popped as soon at it was tickled ON %92 FOR GOODNESS SAKE.

and that was against a PvE ship with multi-cannons. if it was against a ship with PA's it would have been blown out on the very first shot.

the chief is heavy and slow, there is no way around this. everything on that ship is G5 modded to the best possible standard (with new engineers), however if you like you can grab a chief and Perhaps show me in a friendly 1v1 how you avoid incoming fire with a %100 success rate, because i think this vid shows pretty plainly that in chief PvP that's what is needed, a shame that if your opponent is even slightly competent and in a decent ship its not what is going to happen

Missed my other post did you?

You made it fat, and paid the price. Armour and shields WILL weigh you down. If a Python can reverski you, you messed up your build. A stock Python is most certainly slower than a stock Chief, yet somehow now both with upgrades he's now faster? What lard did you put in her? How bad are your thrusters?

Build a ballet dancer, not a tank. If you want a tank, fly the Python instead lol.
 
Is the Chieftain design, approved after beta, meant to be discouraged from being used for pvp battles and more for wing battles against Thargoids. I've seen one solo vid against the Thargoid within this thread, of which that cmdr mangaged to keep his canopy intact aided by great skill. What about in a wing? Perhaps the weak canopy against non-thargoid vessels is designed for reason. Maybe it's strengths and weaknesses are encouraged to be used in wing battles against Thargoids, Not for what we WANT it to be used for. Picture it, if you will, Two sluggish type 10 defenders aided by a few nimble Alliance Chieftains against a Thargoid horde. i am pretty sure we know which side wins that fight.

A dedicated thargoid killing ship with half of its hardpoints that can't use AX weapons? And the chieftain can't fit 4 AX weapons like a FAS/FDS/FGS/FDL/Python/Clipper and big ships... None of those is a dedicated thargoid killing ship but can do better damage... Especially FAS, similar price, similar agility, faster top speed, better AX fire power and almost identical hull, the only down side is the shield, which is about 70 mj lower for bi-weave.

Anyway I totally agree with OP about the canopy issue. Every pilot I know that tried pvp with chieftain, including myself, have had their canopy poped at 90%+ hull health.
 
I think a lot of people are missing the point that the canopy on the Chieftan is outright bugged; most ships lose their canopy at below 10% whereas the Chieftan loses them at around 70%. The Chieftan seems to be the only ships that does this.

This flaw would be bad on a normal ship; it becomes a fatal flaw on the Chieftan as the ship is a hull tank. While there are things that can be done to mitigate the issue in gameplay, these are stop gap measures and such a serious bug needs to be addressed at the earliest as it directly affects a rather significant part of the gameplay for every user of that ship.
 
Missed my other post did you?

You made it fat, and paid the price. Armour and shields WILL weigh you down. If a Python can reverski you, you messed up your build. A stock Python is most certainly slower than a stock Chief, yet somehow now both with upgrades he's now faster? What lard did you put in her? How bad are your thrusters?

Build a ballet dancer, not a tank. If you want a tank, fly the Python instead lol.

For laughs, why don't you put together a suggested build on coriolis and post it? I am curious to see what you think a good pvp build would look like.
 
woah, what unicorn reply is this.
finally a non forum warrior who doesn't advocate that i should somehow fight without facing my nose towards my opponent, or nimbly dodge the multi-cannon rounds with who know what dark magic.
o7o7o7o7o7

Well, it kind of depends on you weapons, distance and speed, right? I have PA's and Frags, and my targeting reticules are waaay out in front of the target most of the time, allowing me to reliably keep my nose turned away.
 
A dedicated thargoid killing ship with half of its hardpoints that can't use AX weapons? And the chieftain can't fit 4 AX weapons like a FAS/FDS/FGS/FDL/Python/Clipper and big ships... None of those is a dedicated thargoid killing ship but can do better damage... Especially FAS, similar price, similar agility, faster top speed, better AX fire power and almost identical hull, the only down side is the shield, which is about 70 mj lower for bi-weave.

Anyway I totally agree with OP about the canopy issue. Every pilot I know that tried pvp with chieftain, including myself, have had their canopy poped at 90%+ hull health.

https://www.youtube.com/watch?v=r7GFq6MTz1U

Yes. A dedicated WING thargoid killing ship. This CMDR seemed to have fared well by himself even with half his hardpoints not AX.

I am not disputing FAS FDL etc, can do the job better. But are you really questioning if the ship was CREATED to combat Thargoids?

"This was designed specifically to give the Chieftain an advantage against notoriously agile Thargoid vessels, such as the Thargoid Interceptor." http://elite-dangerous.wikia.com/wiki/Alliance_Chieftain
 
firstly that chieftain is a lovely ship to fly and use. the hardpoint's and their placement are lovely, and the handling is perfect, it should be a fantastic ship for PvP and PvE.
however the canopy completely destroys the usability of the ship. my original hope was to use it for PvP, as was others intention.

the universal consensus however is that the canopy is a complete deal-breaker rendering the chieftain utterly unusable in any PvP situation, and a very poor choice in many PvE ones. people are reporting that they are regularly losing their canopy with %97 hull remaining, and in many cases on the first volley of PA fire they receive. personally i have lost my canopy multiple times at %80 and have only died twice due to hull damage as my canopy will usually be destroyed between the 90%-%70 mark and that's with the use of a 2A AFMU.

while some ships have weak canopies with the gunship being a very notable example an AFMU can often counteract this. the chieftain is unusable because it loses its canopy IN A SINGLE VOLLEY. there is no way to counteract a canopy that goes from %100 to broken in a single rail-gun or PA's volley. heck even fighting a thargoid was nearly impossible with 4 canopy blowouts before i beat one, and even then i needed to repair my canopy 5 times (yes i use hull reinforcements, but they have no impact on canopy strength)

this would not be a issue if the chieftain had shields that could hold up to punishment. but its very weak shields and good internal slots make hybrid bi-weave hull-tank the only viable option (just like the FAS and other core dynamics ships). if you have a hull-tank that cannot hull-tank at all then its simply no good as a ship.

as a final note Hull-tank ships are already awfully counterable with missiles, super-perpetrator railguns and cannons utterly wrecking them, wheres the meta shields-tank FDl has no decent counter apart from shooting it an obscene number of times and trying to cascade its SCB's. it would be nice to see more ships become viable giving a real choice to PvP pilots and balancing hull-tanks, or at the very least making the chieftains canopy resistant to more than a sneeze would be a nice start.

it would be nice to see the chieftain become viable as a PvP ship, but with the canopy as fragile as it is now it is simply not possible.


[EDIT] https://www.youtube.com/watch?v=ISW4BxEF5JI&t=1s (video demonstrates the problem)

I have the same problem with my FDL.

The canopy is the first 'thing' which pops away after the shields are destroyed.

I've bought a Chieftain last week and engineered it a bit. I'm not 100% sure if this ship is for me in the future.
 
I have flown the Chief for the past 3 days, and have not lost my canopy once. I have been destroyed multiple times. I have engaged in PvP. Almost that entire 3 days was bounty hunting.

This complaint seems blown out of proportion to me.
 
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