cheftian canopy

I have flown the Chief for the past 3 days, and have not lost my canopy once. I have been destroyed multiple times. I have engaged in PvP. Almost that entire 3 days was bounty hunting.

This complaint seems blown out of proportion to me.

watch the vid in the initial post (its only 1 min 40 secs).
it appears that lasers are less likely to wreck the canopy than kinetic weapons such as rail guns, multi cannons or plasma
 
for goodness sake, i hear so much of this.
if someone would like to demonstrate how to fly the chieftain to avoid damage then i am completly happy to have a friendly PvP with them using my PA's and rail-guns to find out if there is anything to this claim.
as it stands im pretty sure that people saying that pure avoidance works don't fully understand the reality of PvP, namely that the chief is slow and pretty unable to reliably avoid most forms of damage (unlike the FDL). however i am happy to be proven wrong, namely by them showing me that they can dodge the shots of my legacy FAS

Why are you calling the Chieftain slow? I have almost no experience in pvp, so I am just genuinely asking you.

This is my Chieftain. It’s fully A-rated exept for the life support and sensor - and top-engineered. The only light weight mods is “Enhanced Low Power” shield, light weight life support and the standard lightweight bulkheads (fully G5 heavy armour upgraded though).

hhRhPuB.jpg


And you say it has weak shields. Are you aware that it got a class 6 compartment added?
oItPc3k.jpg

(I am aware that “Enhanced Low Power” shield isn’t the best option for combat, and perhaps I’ll change it, but I wanted to save those 20t to keep the jump range around 30ly. Thermal resistance is increased with boosters).
 
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I suffered 3x ship destruction's last night in PvP matches where the bulk of my time fighting was spent with shields down, and one near destruction in a HAZ RES where I was being piled on by three or more ships at once and fought with severe hull damage for maybe ten minutes, and never had a problem with the canopy. But I'm tanky-er than all hell with HD HRP's and MRP's. OP, did you post a Coriolis build of your loadout? I didn't see one. That's all pretty anecdotal, of course, as last night was my first time actually trying combat with it as opposed to farming mats haha
 
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i think you need to use the chief like biwave fas or fds for pvp meaning stay close which is a problem going perma-fao, i can talk only from toggling faon/off and the major difference is the continues pitch roll to distribute the damage instead of relative level head on
 
Why are you calling the Chieftain slow? I have almost no experience in pvp, so I am just genuinely asking you.

This is my Chieftain. It’s fully A-rated exept for the life support and sensor - and top-engineered. The only light weight mods is “Enhanced Low Power” shield, light weight life support and the standard lightweight bulkheads (fully G5 heavy armour upgraded though).

https://i.imgur.com/hhRhPuB.jpg

And you say it has weak shields. Are you aware that it got a class 6 compartment added?
https://i.imgur.com/oItPc3k.jpg
(I am aware that “Enhanced Low Power” shield isn’t the best option for combat, and perhaps I’ll change it, but I wanted to save those 20t to keep the jump range around 30ly. Thermal resistance is increased with boosters).

i dont have complete stats right now, but i can explain why chief is slow quite simply.
the PvP meta is either shield-tank (the preferred meta) or hybrid hull tank-biweave.

an FDL is a perfect example of a fast combat ship. as it uses shield-boosters and SCB's to obtain an extremely high shield pool it has little weight. this couples with its alredy high speeds makes it a lightning fast ship.

core dynamics ship and the chief on the other hand derive their surviveability from hull reinforcements that are modded with heavy duty and reactive armor (with heavy duty effect also). this is due to the realitivey weak shield strength, and the lack of utility slots for boosters (necessary to make shields strong enough to take a beating). the idea being that your hull can take a pounding as your shields regenerate. however the chieftain is already a slow-ish ship and this extra armor further slows it down. like the FAS its a brawler that uses its pitch rate to stay on target constantly, usually using a mixture of long range (railguns) and short range weapons (PA's) or multicannons to compensate for its inability to control the range of the fight.

a lot of people with a complete lack of PvP experience will advocate for a lightweight build and evasion. this is a rubbish idea simply because the chief is never going to be as fast as the FDL no matter what, therefore its going to get chased down and shot, and due to its large size makes a big target. therefore the only way to compensate is to have it tanky enough to absorb the incoming damage that is is unable to avoid long enough to finish off its target. unlike the FDl its slow speed makes standing your ground and keeping up pressure no matter what the status of your shields are vitally important.

the reliance on its hull is what makes the canopy such a major problem. because its naturally going to be spending a lot of time with its shields down the canopy is going to take fire. for a FDL this would not be an issue as losing shields is its cue to run away wheres for the chief its simply a part of combat.

its plain that your load-out is not a PvP one, in fact it would be a complete joke in any PvP engagement, however once you start piling on the hull reinforcements and module reinforcements you will quickly see its speed drop.
 
So how long does the canopy last against Thargoids? Since that IS the main purpose for it's creation, unless i am mistaken. I love the ship and l use it for data delivery, bounty hunting, assassinations, and basically any other combat endeavor that is expected to be short term. I would never take it to a CZ. Against NPCs I don't have an issue avoiding PA's. It's as fast as my CZ FDL cracking 530. Canopy cracked on me once and that's because i took on a assassination wing mission with it solo, but i dipped before it shattered and i returned with a different ship.
I think a weak canopy adds some spice. Nothing an A grade life support system can't help alleviate. With that said though, I do not go bug hunting.

You are mistaken. Nowhere in it's description does it state it's meant for thargoids nor was it ever advertised as such. That's the type 10 only.
 
You are mistaken. Nowhere in it's description does it state it's meant for thargoids nor was it ever advertised as such. That's the type 10 only.

"The Alliance has announced a new combat ship, the Alliance Chieftain, which has been specifically designed to counter the aggression of the Thargoids"

That's straight from GalNet, it's not in the ship description but it was in the articles. The Chieftain was designed to fight Thargoids.
 
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"The Alliance has announced a new combat ship, the Alliance Chieftain, which has been specifically designed to counter the aggression of the Thargoids"

That's straight from GalNet, it's not in the ship description but it was in the articles. The Chieftain was designed to fight Thargoids.

its got big problems against thargoids anyway. you need to repair canopy 3-4 times during those fights. so its obv not doing a very good job of its stated purpose. its kinda worse against goids anyway, as they will blowout your canopy even when you have full shields.

It's a Lakon ship; Lakon ships are a metal brick with a greenhouse bolted on the front. Don't like that aspect, don't fly Lakon.

so your argument is that lakon is a bad ship maker and therefore its good practice to release a ship that is nearly useless due to massive flaws.

personally i like ships to be useful.
also new record for me, lost canopy at %97 hull.
 
Funny to see arguments here about trying to brush off with common statements "If you don't like it, don't fly it", when indeed there are a number of people reporting it to be bugged or just too weak. I wouldn't jump to conclusions too quickly, so let Frontier investigate the issue.


Here's my common statement that I'm going to leave here before doing other things:
"If you're here to say the canopy is fine, then it means you haven't flown the ship properly."


Fly Dangerously, Commanders.


- CMDR StarfireIX
 
Funny to see arguments here about trying to brush off with common statements "If you don't like it, don't fly it", when indeed there are a number of people reporting it to be bugged or just too weak. I wouldn't jump to conclusions too quickly, so let Frontier investigate the issue.


Here's my common statement that I'm going to leave here before doing other things:
"If you're here to say the canopy is fine, then it means you haven't flown the ship properly."


Fly Dangerously, Commanders.


- CMDR StarfireIX

Right. If you're not loosing your canopy, you're definitely doing something wrong? That just sounds crazy. Not loosing your canopy is better, than loosing it. Just in case you were not aware...

I realize I'm only talking from a PvE perspective, but I haven't lost a canopy since Beta 2. I must be just plain rotten if I haven't lost a canopy to a brain dead NPC. That's it I'm uninstalling.
 
Right. If you're not loosing your canopy, you're definitely doing something wrong? That just sounds crazy. Not loosing your canopy is better, than loosing it. Just in case you were not aware...

I realize I'm only talking from a PvE perspective, but I haven't lost a canopy since Beta 2. I must be just plain rotten if I haven't lost a canopy to a brain dead NPC. That's it I'm uninstalling.

you are only talking for a PvE perspective. where the fights are easy and its requires a dedicated effort to lose shields.
if you want a proper demonstration of the chieftains failings feel free to hit me up ingame for a 1v1.
in PvP it's a train-wreck. today it got blown out when i was at %97 hull
 
you are only talking for a PvE perspective. where the fights are easy and its requires a dedicated effort to lose shields.
if you want a proper demonstration of the chieftains failings feel free to hit me up ingame for a 1v1.
in PvP it's a train-wreck. today it got blown out when i was at %97 hull

I am well aware you'd be of the opinion that " If you're here to say the canopy is fine, then it means you haven't flown the ship properly". You've been working on the games fastest blowout, to prove how good you are.

Just read that statement again and tell me if it makes any sense to you. I've been staying out of this discussion because of your 'prove me wrong' rantings. But, that quote has to be one of the most ridiculous statements ever.

I don't PvP. I don't care if you do. I don't care if the canopy is buffed or not. I'm just pointing out the absurdity of that quote. Take your chest bumping bullying somewhere else. As if a one-on-one with my PvE g3 rated aChief would prove anything.

Fly safe Commander.
 
Canopy is bugged. Has nothing to do with it being a Lakon ship. It's been proven by comparing integrity % on the module screen with a station's repair screen.

I've mothballed it until they fix it. Back to my FGS.
 
you are only talking for a PvE perspective. where the fights are easy and its requires a dedicated effort to lose shields.
if you want a proper demonstration of the chieftains failings feel free to hit me up ingame for a 1v1.
in PvP it's a train-wreck. today it got blown out when i was at %97 hull

I wonder if some of them are bugged and not others. That's pretty much all I've done is fight PvP since I got one about a week ago, and while I've lost my canopy a couple times, it didn't seem like it was out of the ordinary. And that includes a lot of fights where I was on the losing end just getting whaled on with hull in the teens and single digits.
 
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