Title says it all, looking to add one of these to my fleet but not sure as to which one. The wiki says the challenger is allegedly an upgrade, but I’ve seen youtubers and people online disagree and claim the chieftain is superior. What do?
I didn't really like the flight model of the Chieftain. But I really like the Vulture, so perhaps the Challenger is the way to go.It’s basically like a large vulture with a little less manouverability, same shields, higher hulls, better internals and the ability to add 3 rail cannons
Felt the same way - came from the FAS, which was way too drifty, especially when landing. The Chieftain was a step up in every way possible, but flightmodel was off still (especially the sharp turn stalling).I didn't really like the flight model of the Chieftain. But I really like the Vulture, so perhaps the Challenger is the way to go.
Sadly the Crusader is just gathering dust in my hangar.I have a Chief which is fun in combat zones and 2 Challengers, one as a medium sized pirate vessel and the other is for AX/Scouts use.
They're both great ships, suffice to say my FAS is gathering dust.
I have 3 of those Cytoscramblers lasers on the small hard points to lower shields of non-compliant vessels, 1 large cannon for module snipping, 2 medium multi-cannons and a fixed missile rack with FSD Interrupt. Optional internals include 64 tons of booty-space, Class 6 shield, Class 3 interdictor, a couple of module reinforcements, one hull reinforcement, the usual collectors, hatch-breaker and I've added a recon-collector in the additional Class 1 slot, plus a Class 2 Fuel Scoop to help evade the law. All wrapped in military armour (heavy duty).Sadly the Crusader is just gathering dust in my hangar.
It lacks hardpoints and internals to be useful, the initial idea
of creating a MC fighter carrier for piracy sadly migrated to the Krait.
I was wondering what your "piratey" loadout is