Civil Liberty

Do we actually know what the mechanical effects of civil liberty are yet?

I did a search, but searching on this forum is painful.
 
Ignore the name, it just means higher than High Security, but it was the best name they could come up with.
Expect unnoticeable increase in response to security forces, and more scanning at star ports that you still can ignore and boost through the slot.
 
Civil Liberty does not affect the security level of the system either upwards or downwards (or if it does, it's considerably less powerful than the Civil Unrest/Lockdown/War effects)

There are various market changes, but I have nowhere near enough data to analyse them yet.

It improves the happiness level of the faction, but not sufficiently on its own to go from Happy to Elated.
 
There must be better names than 'civil liberty,' which doesn't associate well with authoritarian factions. How about public trust?
I like this way more. Civil Liberty sounds like a placeholder that was used during development and then they were just too lazy/didn't care to consider whether or not it made any sense later.
 
Can anyone confirm effects of Civil Liberty and how to get system into this state?
To get into civil liberty state:
  • Hand in bonds/bounties (most effective)
  • Run missions which improve Security state (Massacre missions... "Assassinate Pirate Lord" actually helps economy IIRC... or at least has negative effects on the target economy)
The only effect I've ever seen is to increase the price of core-mined minerals.
 
Does collecting bounties in system help and what mission types - combat?

Does completing delivery missions count towards exports and increase system influence? On the other side of coin, is completing supply missions same as importing and decreases system influence?
 
Does completing delivery missions count towards exports and increase system influence? On the other side of coin, is completing supply missions same as importing and decreases system influence?
Both import and export cargo missions will increase system influence. (The effects on states can depend on the cargo type and mission type)
Exporting cargo without a mission has no effect on influence.
Importing cargo without a mission increases influence if the trade is profitable, and decreases it if the trade is loss-making.

I have a partial list of mission effects by type at https://cdb.sotl.org.uk/missions though some of it is out of date after the changes in 3.3
 
Both import and export cargo missions will increase system influence. (The effects on states can depend on the cargo type and mission type)
Exporting cargo without a mission has no effect on influence.
Importing cargo without a mission increases influence if the trade is profitable, and decreases it if the trade is loss-making.

I have a partial list of mission effects by type at https://cdb.sotl.org.uk/missions though some of it is out of date after the changes in 3.3
Nice :) In relation to smuggling goods missions, do they reduce influence of receiving minor faction or faction who controls the station?
 
Cool, if receiving faction is anarchy, would this increase or decrease their influence assuming these missions do not affect station or system controlling faction?
For missions the summary screen shows you the effect on related factions (not sure I'd trust the colours, but the arrows seem ok).
 
What would hurt an opposing faction influence-wise while in civil liberty state?
Same things that would hurt it in any other state.

Truth be told, easiest way to hurt a faction is to work for everyone else except that faction. Actual ways to hurt a faction directly are pretty non-existent, except murderhoboing.
 
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