a vulture will never beat a clipper because the clipper can just fly away
dont know how people still dont understand pvp in this game there is only 1-2 pvp ship rest are garbage
There are other kinds of PvP than just dogfighting you know.
a vulture will never beat a clipper because the clipper can just fly away
dont know how people still dont understand pvp in this game there is only 1-2 pvp ship rest are garbage
You would have done GG on the first one if you equipped gimballed. Your firing is such a waste of energy... How many shots you fire actually land? 10%? 15%?These guys had more lasers: https://www.youtube.com/watch?v=Sipm1fwxdRg#t=220
...every gimbaled weapon can be a fixed one any time one wishes.
a good pilot of anything also realizes that his or her ship has weaknesses.
Gimballed weapons do quite a bit less damage then fixed, and use more energy. Gimballed weapons are also made useless if your opponent chaffs, unless you un-lock your target and try to fire manually - but then your un-locked gimbals don't even track your target by as much as fixed weapons (fixed weapons do in fact follow the target a bit). All of these problems are exacerbated quite a bit on a ship with poor (or no) hard point convergence. Like the clipper.
a vulture will never beat a clipper because the clipper can just fly away
dont know how people still dont understand pvp in this game there is only 1-2 pvp ship rest are garbage
LOL yesterday night a Cobra chased my Clipper for 60 Km while I was recharging my shields. I kept him at a reasonable distance at which he couldn't hit me, but giving him the illusion he could catch me and kill me. SIXTY Kilometers! When my shields went up I reversed and... poor him.99% of pvp dogfighting in ED is simply running or chasing.
De-targeting the enemy ship does allow you to fire in a fixed fashion, but the fixed weapons do track slightly, even with chaff in effect. You don't get that with actual gimballed weapons in 'fixed mode'. They just fire straight ahead.
A vulture killed my vulture last night, so does vulture win hands down or lose hands down?
IMO all small ships should have the same top speed, and all big ships also have the same (lower) top speed.
IMO all small ships should have the same top speed, and all big ships also have the same (lower) top speed.
Disagree. Maybe when we're all in Google self-driving cars this will happen, but no.
Its not really the Clipper's speed, (although it helps) its the fact its not mass-locked and can FSD away anytime it choses. Clipper dictates the fight...
The Clipper is masslocking anything smaller than it, including a Cobra or Vulture.
I'd like to test how much a Vulture's TOP shield can resist the 4 lasers of the Clipper, 2 of which are class 3. That's the point. My enemies got shields down in one pass, and yes, they didn't double chaff.
Looking forward to meet better pilots.
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That's about 113% power usage. What have you set on low priority?
1v1, the Clipper has a good chance of winning even in a trade config thanks to the new shield boosters. 2v1, i feel you really need a combat Clipper to win. I got ripped apart by a vulture wing when wings dropped, but can take them on 1v1 very Easily.
Anyone notice that Vulture pilots equip a lot of gimballed weapons? Why do they do that? Does convergence suck?
They do this, because a Vulture (if piloted the right way) can pretty much keep it's pray in crosshairs 100% of the time. Using gimballs thus ensures 100% hits on Subsystems (namely Powerplant).
Isn't this gimbal or no gimbal issue strongly connected to PvP v PvE?
Isn't is simply Gimbal benefits outweigh the downsides in PvE, and downsides outweigh benefits in PvP?
I don't know if this was the deciding factor but I think the clipper is too good at reversing.