Clipper vs Vulture.

...every gimbaled weapon can be a fixed one any time one wishes.

De-targeting the enemy ship does allow you to fire in a fixed fashion, but the fixed weapons do track slightly, even with chaff in effect. You don't get that with actual gimballed weapons in 'fixed mode'. They just fire straight ahead.

a good pilot of anything also realizes that his or her ship has weaknesses.

Absolutely. Looks like the Vulture is an out and out dog-fighter. It canbe fit for other roles (interdiction, even limited cargo 16-20T) and still keep the shield and combat capability high. But its not a multi-role ship

I feel its a lot more 'eve-like' in the fitting department - you have to think about what you, the pilot, want to do, and fit accordingly. There's no one multipurpose fit that I can see (yet) as each task you add in via module draws power away from the rest. And you don't have a lot to play with; 15.60MW with the A4 Power Plant.
 

micky1up

Banned
Gimballed weapons do quite a bit less damage then fixed, and use more energy. Gimballed weapons are also made useless if your opponent chaffs, unless you un-lock your target and try to fire manually - but then your un-locked gimbals don't even track your target by as much as fixed weapons (fixed weapons do in fact follow the target a bit). All of these problems are exacerbated quite a bit on a ship with poor (or no) hard point convergence. Like the clipper.

no they are not made usless by chaff u just de select target and you can use them like fixed weapons and all combat come down to pilot skill a good pilot will win most enegagements regardless of ship
 
a vulture will never beat a clipper because the clipper can just fly away

dont know how people still dont understand pvp in this game there is only 1-2 pvp ship rest are garbage

I tend to agree with this - speed is such a HUGE advantage, and 99% of pvp dogfighting in ED is simply running or chasing. IMO all small ships should have the same top speed, and all big ships also have the same (lower) top speed.
 
99% of pvp dogfighting in ED is simply running or chasing.
LOL yesterday night a Cobra chased my Clipper for 60 Km while I was recharging my shields. I kept him at a reasonable distance at which he couldn't hit me, but giving him the illusion he could catch me and kill me. SIXTY Kilometers! When my shields went up I reversed and... poor him.
Ah these noobs...
 
De-targeting the enemy ship does allow you to fire in a fixed fashion, but the fixed weapons do track slightly, even with chaff in effect. You don't get that with actual gimballed weapons in 'fixed mode'. They just fire straight ahead.

I know.

Personally, I consider the auto tracking as much an annoyance as an asset, unless I'm sniping subsystems.

A vulture killed my vulture last night, so does vulture win hands down or lose hands down?

Both.

IMO all small ships should have the same top speed, and all big ships also have the same (lower) top speed.

I don't agree with this at all.
 
IMO all small ships should have the same top speed, and all big ships also have the same (lower) top speed.

Disagree. Maybe when we're all in Google self-driving cars this will happen, but no.

Its not really the Clipper's speed, (although it helps) its the fact its not mass-locked and can FSD away anytime it choses. Clipper dictates the fight...
The Clipper is masslocking anything smaller than it, including a Cobra or Vulture.
 
Good thread, and true.

There are a lot of Vulture myths being thrown around by trade-grinders (who likely never really flown in a Vulture or a Clipper or an Asp) in order to justify a higher price.

If they are so scared of a few more heavy fighters in space, why cant they share their great hordes of cash and hire some wings?
 
Disagree. Maybe when we're all in Google self-driving cars this will happen, but no.

Its not really the Clipper's speed, (although it helps) its the fact its not mass-locked and can FSD away anytime it choses. Clipper dictates the fight...
The Clipper is masslocking anything smaller than it, including a Cobra or Vulture.

Actually thinking about it some more I agree - it wouldn't cut down on chasing/running anyway. And yes I'd forgotten that of course mass-locking plays its part.
 
I'd like to test how much a Vulture's TOP shield can resist the 4 lasers of the Clipper, 2 of which are class 3. That's the point. My enemies got shields down in one pass, and yes, they didn't double chaff.
Looking forward to meet better pilots.

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That's about 113% power usage. What have you set on low priority?

This for example:
http://www.edshipyard.com/#/L=60N,5TE5TE01Q3we0_g0__,316Q7_6Q5K7_6u5A,7Sk7go12G10i10i

Set on priority 2: cargo and FSD
Set on priority 3: SCB : and use it only after retracting weapons.

It's not the best build of vulture, you can achieve more (PA instead one of the pulses), but I leave this as a exercise for a reader :)
 
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Vulture's convergence leaves sth to be desired so I equipped dual gimballed Pulse Lasers and keep firing all day everyday.
If an opponent uses chaff I'll unlock and get some shots in or circle around in the vulture until it's worn off.

A good CMDR in a Clipper should be able to take on a Vulture regardless, imagine the whining if a CMDR like me with barely 25 Mio Cr to his name could take down such an expensive ship...
 
1v1, the Clipper has a good chance of winning even in a trade config thanks to the new shield boosters. 2v1, i feel you really need a combat Clipper to win. I got ripped apart by a vulture wing when wings dropped, but can take them on 1v1 very Easily.

Anyone notice that Vulture pilots equip a lot of gimballed weapons? Why do they do that? Does convergence suck?


They do this, because a Vulture (if piloted the right way) can pretty much keep it's pray in crosshairs 100% of the time. Using gimballs thus ensures 100% hits on Subsystems (namely Powerplant).

It is for this reason that I'm amazed at this thread. I've never ever lost to a Clipper, because they're simply not up to keepying me in their sights and unless they have turrets, have no chance at getting my shields down..

Admittedly.. the clipper packs a much bigger Powerplant + Shield generator... so in theory a good pilot can tank any damage dealt by a Vulture and if flying in reverse should be able to keep them in his sights...

Hasn't happened to me yet though.
 
They do this, because a Vulture (if piloted the right way) can pretty much keep it's pray in crosshairs 100% of the time. Using gimballs thus ensures 100% hits on Subsystems (namely Powerplant).

Exactly. Gimbals rule because no shot ever misses. Especially on the Vulture.
Also, using the Clipper to fly up close (and I mean really close) to a Python or Anaconda is a lot of fun. By that time you will probably be using multi-cannons on the class 2 hardpoints to make subsystem damage, and the C2s are converging well enough.
 
I think the Vulture is a fine fighter, but t is also so singular in purpose (and good at fighting) that I find it boring. I played the game for over a year non-stop, bought a Vulture and then quit the game for a couple of months (and I blame the Vulture for that!). Came back a week ago, sold my Vulture for an Asp (and then sold that Asp for a Clipper) and will never go back to the Vulture again. Both the Asp and Clipper are more fun. Heck, a Vobra and Viper are more fun. The Vulture is too "easy" a ship to fly and fight with, and totally lacking in versatility. Plus "everyone" flies one, which makes it a bit of a dull choice IMHO.
 
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Isn't this gimbal or no gimbal issue strongly connected to PvP v PvE?
Isn't is simply Gimbal benefits outweigh the downsides in PvE, and downsides outweigh benefits in PvP?
 
Isn't this gimbal or no gimbal issue strongly connected to PvP v PvE?
Isn't is simply Gimbal benefits outweigh the downsides in PvE, and downsides outweigh benefits in PvP?

In 99pct of cases - whether in PVP or PvE, gimbaled weapons outperform fixed. Sure, the opponent can deploy chaff temporarily, but all the gimbaled weapon user needs to do is deselect the target to fire in fixed mode. Sure, a gimbaled weapon deals less damage, but you don't do damage when your shots aren't landing. Plus, hitting subsystems is much easier with fixed. Really the only reason to use fixed is if you're an incredible pilot who can stay right in the targeting sweet spot the vast majority of the time and/or if you want more challenge/fun.
 
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