With the introduction of ARXs it seems that people now play to get ARX.
The new incentive to play is ARX. Before ARX it was materials and before that it was credits.
Maybe this is a wrong perception, it is just based on the complains here in the forum about getting not enough ARX, where people feel that there efforts are not rewarded enough (with ARX).
It seems to be wrong to play for ARX or credits as it cumulates into the well known grind.
But what is the difference to other long running games like EVE, WoW or others (never played them long enough, so I don't know). What do other games different (or equal) to hold their players. Is there more or better playing content? "Deeper" content? "Emerging" content? (more, better, deeper, emerging = not well defined, maybe we get better understing about these qualifiers while discussing)
The new incentive to play is ARX. Before ARX it was materials and before that it was credits.
Maybe this is a wrong perception, it is just based on the complains here in the forum about getting not enough ARX, where people feel that there efforts are not rewarded enough (with ARX).
It seems to be wrong to play for ARX or credits as it cumulates into the well known grind.
But what is the difference to other long running games like EVE, WoW or others (never played them long enough, so I don't know). What do other games different (or equal) to hold their players. Is there more or better playing content? "Deeper" content? "Emerging" content? (more, better, deeper, emerging = not well defined, maybe we get better understing about these qualifiers while discussing)