Cobra Mk V and more...

I dont get it.... why some complain or bother with comparing it to the of mk. IV, wich was not ever popular, even among those who have access to it. New model meant to be upgrade, and looks exacly as it is. As if this ship would be not available to anyone at all. Its time for MK.III and MK.IV to go into well deserved retire.

I dont see any reason why mk. IV should be buffed or being unlocked from being "exclusive", since Mk. V is basically better in every area... in fact, that its already confirmed that its gonna be fast and nible, easly reaching 650+, I would go far as say, this ship is pinnacle of all small ships. And thats good.

I would not expect any less for state-of-art latest ship to be relased. Its perfect ship. For myself, I seriously consider getting spend ARX on it, like did with Python2, while T8 does not intrest me in slightlest, and decided to skip mandy but surely will get it once its out of early access.

Cant wait to use it in combat... 3x overcharged concord cannons + 2x small pre-engineered plasma chargers should work quite well with its distro, and still will pack bit of punch.
It will be beast with such weapon loadout given its a small ship, and gonna be quite a tank as well, if stacked with HRP's, easly reaching 3k+ of hull. Shield tank not so much, powerplant would not really handle it, but it might be possible to reach 1k+ shields as well, if stack enough GSRP's, since it has enough of internal space for it but that would require lot of compromises in other areas, power draw wise.

Wich for a small ship, its absolute amazing, given its small profile (when front faced) and speed it has. I am quite sure I gonna have atleast 3 or 4 of these.
 
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I dont get it.... why some complain or bother with comparing it to the of mk. IV, wich was not ever popular, even among those who have access to it. New model meant to be upgrade, and looks exacly as it is. As if this ship would be not available to anyone at all. Its time for MK.III and MK.IV to go into well deserved retire.

I dont see any reason why mk. IV should be buffed or being unlocked from being "exclusive", since Mk. V is basically better in every area... in fact, that its already confirmed that its gonna be fast and nible, easly reaching 650+, I would go far as say, this ship is pinnacle of all small ships. And thats good.

I would not expect any less for state-of-art latest ship to be relased. Its perfect ship. For myself, I seriously consider getting spend ARX on it, like did with Python2, while T8 does not intrest me in slightlest, and decided to skip mandy but surely will get it once its out of early access.

Cant wait to use it in combat... 3x overcharged concord cannons + 2x small pre-engineered plasma chargers should work quite well with its distro, and still will pack bit of punch.
It will be beast with such weapon loadout given its a small ship, and gonna be quite a tank as well, if stacked with HRP's, easly reaching 3k+ of hull. Shield tank not so much, powerplant would not really handle it, but it might be possible to reach 1k+ shields as well, if stack enough GSRP's, since it has enough of internal space for it but that would require lot of compromises in other areas, power draw wise.

Wich for a small ship, its absolute amazing, given its small profile (when front faced) and speed it has. I am quite sure I gonna have atleast 3 or 4 of these.
Actually enjoyed my Mk. IV, even if it was a lead brick. Handled properly it did well, and was a nice small version of a Python-2, when used for piracy and raiding. As a mine bomber, it excelled. 3 engineered mine dispensers: high capacity ion disruption, reverberation cascade, and shock overcharged, would clear out a squad in a surface CZ quickly. grade 5 efficient plasma slug had a range of 3.5km where the turrets on the surface had a 3km. You could sit back and plink away, making an entrance to attack through. A missile rack in the second medium slot with high capacity drag munitions, made it efficient for use against both ground and aerial targets.

The Mk V should be better. It is using the latest and greatest available tech. Should some of that tech bleed down---of course. Like replacing a carbonator with fuel injection, or adding automatic windows versus manual. Some tech will drop down, but not all.
 
Actually enjoyed my Mk. IV, even if it was a lead brick. Handled properly it did well, and was a nice small version of a Python-2, when used for piracy and raiding. As a mine bomber, it excelled. 3 engineered mine dispensers: high capacity ion disruption, reverberation cascade, and shock overcharged, would clear out a squad in a surface CZ quickly. grade 5 efficient plasma slug had a range of 3.5km where the turrets on the surface had a 3km. You could sit back and plink away, making an entrance to attack through. A missile rack in the second medium slot with high capacity drag munitions, made it efficient for use against both ground and aerial targets.

The Mk V should be better. It is using the latest and greatest available tech. Should some of that tech bleed down---of course. Like replacing a carbonator with fuel injection, or adding automatic windows versus manual. Some tech will drop down, but not all.
Thank you for the inspiration! If the MkV won't turn out as we all hope, I will try out your build on my old ship which is sitting on its display shelf since ages :)
 
and was a nice small version of a Python-2
I think you meant OG python, not mk.2... as mk.2 if anything, is more comparable to FDL or Mamba, than anything else.

This Cobra IV, have been used a bit, was made purely for space combat, long range plasma slug rails all the way in small HP, and medium long range cascade one, with single pre-engineered seeker with emmisive. For small ship, save for its speed, was not bad... I used it a bit for PVE assasinations, well as CZ or RES... and of course in PVP. But its more like a trophy, or meme ship, so it does collect dust in my FC... and I am not quite sure if ever gonna fly it again. Even recently, upgraded FSD to SCO one, but it didnt even left FC, as new FSD was bring by other ship.

Would use it way, way more if it would boost up to 500, to be on par with python, as preety much anything, would easly run away from it and slow ships like that are not really suited to my gameplay.
 
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T8 cockpit is that of the T7 I believe
That I didn't know. The T7 is one of a handful of things I've never flown. I should have guessed, though. I only noticed that the size, shape, and position of the arms from within the cockpit is visually the same as the view of the Krait's forward hull from its recessed cockpit, and, I suspect, a reskin of that model. And yes, I feel the same way about the cockpit copying. It doesn't bode well for future content "creation." That's why I figure colonization is really just going to be players building systems by placing set pieces using some creators' tools ported into the game, and not any sort of personalized base building. I hope I'm wrong.
 
The Cobra Mk 5 would be great if there was sufficient reason to ever step back inside a small ship once you've got easy access to medium and large ships

Small ships are the true end game ships.

All the old ships will soon be obsolete. All of them. Unless FDEV offer modifications to make them more relevant. Optional SCO harnesses, module splitters, New engineering options...there are ways to maintain or restore balance.

I have been thinking something similar, how Frontier keep the pre SCO generation ships competitive will be interesting to see. I could see a SCO capable Hull being a thing that reduces the erratic steering of non SCO capable ships.
 
That I didn't know. The T7 is one of a handful of things I've never flown. I should have guessed, though. I only noticed that the size, shape, and position of the arms from within the cockpit is visually the same as the view of the Krait's forward hull from its recessed cockpit, and, I suspect, a reskin of that model. And yes, I feel the same way about the cockpit copying. It doesn't bode well for future content "creation." That's why I figure colonization is really just going to be players building systems by placing set pieces using some creators' tools ported into the game, and not any sort of personalized base building. I hope I'm wrong.
The cockpits of the Type-6, Keelback, Asp Scout, Asp Explorer, Type-7, Type-9 and Type-10 and now the Type-8 are all pretty much the same and have little in common with that of the Krait.

The arms of the Krait and Type-8 are only similar in a basic verbal description.
 
The arms of the Krait and Type-8 are only similar in a basic verbal description.
When I flew one and then the other, I noted they obscure what appears to be the same regions of the screen. They even appear to be the same distance from the pilot seat, despite the Type 8's externally being substantially wider apart. As if different cosmetics were applied to the same points for the view from the cockpit. The cockpit itself seemed it could similarly be the same points reskinned, but I had never flown the 7, and I fully acknowledge that would be a likelier. As to the others, to my eye, they are about as similar to the Krait cockpits as they are to each-other. They are all roughly hemispherical, vertical, and centered around the pilot. Beyond that, their details are all unique (besides the obvious pairs that are variations on the same chassis: keelback/6. asp/aspx, kmii/phantom). @Knuttin Atoll's accusation is that the cockpit of the 8 is a direct copy of the 7.
 
Lol - I was about to ask where the reviews are as the cobramkv has been showing up in the EDDN feed so I assumed it was streamers :)
 
Thank you for the inspiration! If the MkV won't turn out as we all hope, I will try out your build on my old ship which is sitting on its display shelf since ages :)

This is the one I use. It has an SCO for short burst to get away from stars and planetary gravity influences. It is a mountain of fun and ever so often you can find occupied escape pods after a battle which are an additional 30,000 cr ea. ( I use both a Scarab and a Scorpion when landing, as they both have their unique roles; situation dependent.)
CAS SAR

From time to time I use one to pirate with, and have streamed it a few times. My only wish is the FDev would give us a Grapple or something Magnetic to hold a ship in place instead of have to use opposing forces to slow it enough to begin liberating it of its juicy cargo. :)
Mk Iv Pirate
 
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Small ships are the true end game ships.
I've never understood why people think taking the ships with the most armour and weapons and one-shoting things is the end game. If you want a challenge you need less of the things that compensate for lack of skill.

In lieu of a new Gutamaya any time soon, I'm really hoping this small (err, its bigger than my Courier), fast (slower too) Cobra Mk 5, will find a place in my fleet (well, it's got more hardpoints..). Hopefully somebody has at least remembered to tidy up the loose cabling.
 
I've never understood why people think taking the ships with the most armour and weapons and one-shoting things is the end game. If you want a challenge you need less of the things that compensate for lack of skill.

In lieu of a new Gutamaya any time soon, I'm really hoping this small (err, its bigger than my Courier), fast (slower too) Cobra Mk 5, will find a place in my fleet (well, it's got more hardpoints..). Hopefully somebody has at least remembered to tidy up the loose cabling.
I don't understand why people insist games like Elite have an endgame. But it definitely takes more playing to be able to fully outfit and engineer a Cutter and fly it competently than to fast track engineering, kit out a viper, and get good. A guy does that, stops playing after three months--did he reach "endgame?" Yeah, no. If you haven't drawn the papal cross across the entire galaxy map in a sidewinder, there's still a lot of game you haven't played. @Alec Turner drove an SRV onto a naval gunship in orbit. He realized after that he could have gotten out and walked. There is no endgame.
 
I don't understand why people insist games like Elite have an endgame.
Because they do. The phrase is defined by the genre but that doesn't mean it doesn't exist. Its the same thing with metagaming outside of PvP.
I've never understood why people think taking the ships with the most armour and weapons and one-shoting things is the end game. If you want a challenge you need less of the things that compensate for lack of skill.
The end game is in elite is largely doing whatever you feel like while making enough money to fund yur carrier and colonization I suppose.

That includes the things you don't like. Its not any less valid just because you personally don't want to do that. And the same holds true for any variation of the same argument.
 
I've never understood why people think taking the ships with the most armour and weapons and one-shoting things is the end game. If you want a challenge you need less of the things that compensate for lack of skill.

In lieu of a new Gutamaya any time soon, I'm really hoping this small (err, its bigger than my Courier), fast (slower too) Cobra Mk 5, will find a place in my fleet (well, it's got more hardpoints..). Hopefully somebody has at least remembered to tidy up the loose cabling.
It's simple.
Because these ships are hard to get, you need Ranks.
Because these ships are much harder to engineer a lot of modules, they're expensive and it's harder not to die on them. And insurance costs 50 million.
 
This is the one I use. It has an SCO for short burst to get away from stars and planetary gravity influences. It is a mountain of fun and ever so often you can find occupied escape pods after a battle which are an additional 30,000 cr ea. ( I use both a Scarab and a Scorpion when landing, as they both have their unique roles; situation dependent.)
CAS SAR

From time to time I use one to pirate with, and have streamed it a few times. My only wish is the FDev would give us a Grapple or something Magnetic to hold a ship in place instead of have to use opposing forces to slow it enough to begin liberating it of its juicy cargo. :)
Mk Iv Pirate
Can owning a Cobra4 be categorized as a pay2win?
 
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