Although I bought some of the new ships (and lots of paintjobs and ship kits) in the past, I get the impression that the release model (ARX for preview) will come to an end much sooner than FDev anticipates and wants unless they don't come up with really spectacular designs (I wrote 'spectacular', not 'absurd'

) or features because what else do we players want to pay for after the main roles (combat, exploration, transport and multi-role) have been released? A few big ships (Cutter MkII, Anaconda MkII)? Probably. A medium size passenger liner? Also probable. But there's not that much variation and novelty left, unless new game loops or features (SCO) are being created.
I am thinking of:
- ships which can be equipped with SRV bays for huge vehicles or different kind of fighters --> more ground combat, transport, exploration
- ships for other extreme environments / corrosion resistant ships --> open permit locked zones to fight Thargoids or dive in ocean worlds or gas giants
- non-hyperdrive capable ships which serve as fast cargo transporters between a carrier and a station
Any other ideas?