CODE blockade and roleplay

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It would be interesting to see the game picking up on a higher frequency of interdictions in one area in open play and dynamically increase the amount of interdictions taking place there in solo.

I too feel like NPCs should be more challenging - but the higher ranked ones can already be pretty tough cookies for less skilled players. I'm not sure how much of Elite AI being easy for me to kill is me being a good pilot. The real difficulty with AI is making them believably error-prone. If SJA wanted to she could pull out all the stops and make NPCs literally impossible to defeat without them "cheating" at all, but that'd be no fun either. I'm 100% sure that she has one of the hardest jobs on the dev team.

Oh it's a thankless task trying to balance the AI and system response.
You can't please everyone and all that.
I just feel that FD need to steer their own ship more and not let the extremists have their way via forum pressure so much.
Solo absolutely shouldn't be a free ride - that said I'm currently doing rares runs out of the old worlds in open whilst staring at my phone to type this - open is hardly chock full of excitement and danger either..
A more robust and hostile npc ideology would benefit everyone.

90% of the issue with the game is that NPC are easy mode. It shouldn't be like that I agree 100%

Another problem is that many players just want to go on their boring trading runs and rack up a heap of credits. They get their thrills getting on here bragging about their profitable trade routes and how much cargo their Anna can take while jumping 50 lys at a time..

All these guys need is a nice little safe solo mode to "play the game their way" but it shouldn't affect my game...

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I would like to comment on your post but I didn't understand it because you used too many big words...

See above comment regarding extremists.
I would count the eurotrucker brigade who just want to hop between stations completely unmolested in this camp.
If eurotruck was in the vein of ED then you would have to deal with hijackers, stowaways with guns and lunatic hitch hikers who get your attention by throwing dynamite at your lorry!
The game should be dangerous for one and all regardless of mode.
At that point it doesn't matter where you make your money as no one is getting it easy..
 
If eurotruck was in the vein of ED then you would have to deal with hijackers, stowaways with guns and lunatic hitch hikers who get your attention by throwing dynamite at your lorry!

Can I just say I would play that version of ETS2 to death? Melee combat (with swords?) on top of a moving lorry with a would-be hijacker in a post-apocalyptic Europe. Yes...
 
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http://www.thesaurus.com/

You make a lot of very basic grammatical errors in all of your posts for someone who claims to be second only to English master's degree holders.

it may be deliberate.

it gives an opportunity to reply to any criticism,

with a long worded epistle, which ultimately will be used to re affirm the intelligence of the writer...
and the stupidity of those who criticise.... for allowing the opportunity in the first place.
 
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Oh it's a thankless task trying to balance the AI and system response.
You can't please everyone and all that.
I just feel that FD need to steer their own ship more and not let the extremists have their way via forum pressure so much.
Solo absolutely shouldn't be a free ride - that said I'm currently doing rares runs out of the old worlds in open whilst staring at my phone to type this - open is hardly chock full of excitement and danger either..
A more robust and hostile npc ideology would benefit everyone.



See above comment regarding extremists.
I would count the eurotrucker brigade who just want to hop between stations completely unmolested in this camp.
If eurotruck was in the vein of ED then you would have to deal with hijackers, stowaways with guns and lunatic hitch hikers who get your attention by throwing dynamite at your lorry!
The game should be dangerous for one and all regardless of mode.
At that point it doesn't matter where you make your money as no one is getting it easy..

LOL they need to rename the game to EuroTrucker Dangerous..

Can I just say I would play that version of ETS2 to death? Melee combat (with swords?) on top of a moving lorry with a would-be hijacker in a post-apocalyptic Europe. Yes...

One paying customer already, lets get a kickstarter going..
 
This dude ever shows up in parts of Cali, he'd get rolled up like a joint and smoked. You spend the majority of your posts preaching about English usage. Dude, how starved for attention / superiority are you that the digital realm of Elite Dangerous Forums are where you fuel your need for dong measuring contests?! Haha, and pushing that need online here over the proper use of English?! Yeeesh. Beyond abnoxious when I click on the last page of a thread after I've put the kids to bed and had some wine...was ready to chill and read about the topic only to come to some drawn out n' embarrassing to see chest puffing.

On topic - Those of us who play in open want the player numbers up in open. I'd love to see groups of players come INTO open from solo. Perhaps even organize groups to come get revenge for situations similar to the original posts community goal ganking situation. More people should use the groups forum and create wings (ya know, to take advantage of the while WINGS update and all) to go kick some tail and get revenge or seeking escorts in contested zones.

Love ya all... sans the tool pushing his English power and pumpdom.

See you among the stars fellow travelers.

I don't think you understand the context of my reply, but you are entitled to make a conclusion out of it as you see fit.

On topic:

The CODE would like to see some organized retaliation to spark interest around Lave cluster, we gank for efficiency, but you have the right to interpret as you see fit. Currently the lack of incentive provided in Open is a problem. But since there's already a solo/open thread I will refrain from commenting too extensively on the matter.

I believe the CODE is producing player-generated content that is enriching the game, and portions of the population would like to, and have the right to disagree. I wish some sort of compromise can be made.
 
My 2 cents on the whole open solo saga.
It shouldn't be a case of solo mode is easy mode.
The system should harass you at every turn and the npcs should be godlike if they have elite rank.
Murdering npcs should be just as bad as murdering players - the system should react to you and be the main event.

1.3 will bring some improvements to ship AI and SJA spotted that the higher ranked pilots were not using all the tricks they should be so fixed that (as i recall, proper power management was one of them).

But dear gods no to the constant harassment, at least how it was pre 1.1 i think. It was ridiculous. You couldn't fly between a star and a station without getting interdicted several times. Its cool if its an Anarchy system, but it was happening in high sec systems as well. But if it was Anarchy systems only, then fair enough.

But be careful what you wish for. Remember, not all players have leet combat skills and not everyone is flying combat ships. If the AI becomes too hard, it could push people away from playing, especially those with lesser skills, or want a more casual playstyle. Back in early beta, the AI was insanely hard for a while, and they had to dial it back, even some experienced players were complaining.

Let solo mode be easy mode, for the casual player. Let players be the real challenge for other players.

Oh, hope not turning this into a solo vs open debate....
 
it may be deliberate.

it gives an opportunity to reply to any criticism,

with a long worded epistle, which ultimately will be used to re affirm the intelligence of the writer...
and the stupidity of those who criticise.... for allowing the opportunity in the first place.

Quite an impressive theory.
 
1.3 will bring some improvements to ship AI and SJA spotted that the higher ranked pilots were not using all the tricks they should be so fixed that (as i recall, proper power management was one of them).

But dear gods no to the constant harassment, at least how it was pre 1.1 i think. It was ridiculous. You couldn't fly between a star and a station without getting interdicted several times. Its cool if its an Anarchy system, but it was happening in high sec systems as well. But if it was Anarchy systems only, then fair enough.

But be careful what you wish for. Remember, not all players have leet combat skills and not everyone is flying combat ships. If the AI becomes too hard, it could push people away from playing, especially those with lesser skills, or want a more casual playstyle. Back in early beta, the AI was insanely hard for a while, and they had to dial it back, even some experienced players were complaining.

Let solo mode be easy mode, for the casual player. Let players be the real challenge for other players.

Oh, hope not turning this into a solo vs open debate....

Oh no I've long been a supporter of the appropriate response route.
Anarchy = danger
Hisec = feet up and read the paper

But at the moment it's just dull everywhere!

I'm not after non stop action, I'm after an experience where knowledge and skill counts.
I also want this in solo.
Easy mode is a life of hisec runs carrying legal wares
Hard mode is a life running stolen goods in a battered ship through anarchy space or smuggling horsemeat for tescouniversal through the core systems.
 
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Still knocking those nails home I see :D (I missed the edit earlier)
Vocabulary != Grammatical Knowledge.

And I don't see myself as perfect, so what kind of nails are you knocking on?

The non-existent ones or something of epistemic worth? I'm curious.

Edit:

But of course, claiming others to be ignorant is much easier than reasoning and mutual understanding.

Why would someone bother to understand words that have alternative usage in different contexts and depths when it is easier to claim that the said individual does not know how to use them?

To be more human like the virtues humanity stands for...? Nah, that can't be possible, I am the standard of humanity and how humans should behave, who cares if someone behaves differently, as long as they are not within my tolerance field (majority bias), they can die as far as I am concerned.

Well, sorry, this may be a slippery slope but I am pointing out what I seem to be interpreting from your recent, quite short posts on my content.

But, if it makes you comfortable doing it, go ahead. You are entitled.
 
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Throwing my 2 cents into this whole CG blockade I personally believe it comes very close to bullying. Yes, you are doing what you want within the confines of what the game allows but that does not mean you should. Having several Anacondas looming over a Hauler or a T6 is quite frankly pathetic. I would like to see these same people try and do this in a Sidewinder. They use the old saying "Might is right", I have a bigger ship than you therefore do as I say.
When I was a young school kid in my first year of high school I got pushed around by kids that were about 5 years older than me for using "Our toilet" and told not to come back. This kind of behaviour does nothing to enhance the game in my humble opinion.
 
1.3 will bring some improvements to ship AI and SJA spotted that the higher ranked pilots were not using all the tricks they should be so fixed that (as i recall, proper power management was one of them).

But dear gods no to the constant harassment, at least how it was pre 1.1 i think. It was ridiculous. You couldn't fly between a star and a station without getting interdicted several times. Its cool if its an Anarchy system, but it was happening in high sec systems as well. But if it was Anarchy systems only, then fair enough.

But be careful what you wish for. Remember, not all players have leet combat skills and not everyone is flying combat ships. If the AI becomes too hard, it could push people away from playing, especially those with lesser skills, or want a more casual playstyle. Back in early beta, the AI was insanely hard for a while, and they had to dial it back, even some experienced players were complaining.

Let solo mode be easy mode, for the casual player. Let players be the real challenge for other players.

Oh, hope not turning this into a solo vs open debate....

Some good points and there definitely needs to be some balance.

My issue with solo/PVE and CG is they are effectively place to hide to ensure you goal is achieved. Players in open don't have the potential to stop you.

Power Plays will be pointless because it will be more about the volume achieved as opposed to the abilities of the groups. Race for cash...

Not very immersive..

What FD need to do is make it more profitable to do other roles such as a escorts, pirates so you make the game more interactive, far more immersive and may encourage group participation which is what MMO's are all about..

P.S. it was turned a few pages ago..
 
Yes definitely turned
Plus the op has already pretty much given up on his original question and thanked those that helped.

Thread should probably be merged at this point.


To anyone paying attention I'm biting my tongue so hard :D
Despite the fact that it means I'm passing up on some pure comedy gold (and probably an infraction or two in the process!)
 
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Throwing my 2 cents into this whole CG blockade I personally believe it comes very close to bullying. Yes, you are doing what you want within the confines of what the game allows but that does not mean you should. Having several Anacondas looming over a Hauler or a T6 is quite frankly pathetic. I would like to see these same people try and do this in a Sidewinder. They use the old saying "Might is right", I have a bigger ship than you therefore do as I say.
When I was a young school kid in my first year of high school I got pushed around by kids that were about 5 years older than me for using "Our toilet" and told not to come back. This kind of behaviour does nothing to enhance the game in my humble opinion.

I agree that this does appear like bullying from the receiving end's perspective. However, to do our jobs effectively, we have to instill a certain amount of fear into our prey. Otherwise our words have no meaning and we are better off shooting the cargo hatch instead of warning the targets. Surely we do not seek out extremely small/weak ships just to boil them up with our large ships, that is grieving, and we do not grief (some will disagree). We have set procedures to go through and never shoot right after an interdiction unless the target is KoS or the rare, rare misfire (we will explain immediately and will sometimes even just let the target go because of our mistake).

We try to be effective, in the sense that it saves players time/credits when compared to grievers. Piracy is an accepted profession by FD, as evident that we never received any official warning about our operation and piracy has been mentioned several times on Galnet and also official posts by Devs.

As a fellow profession, we seek equality in terms of the right to exist and pursue our interests. It just happen to be a conflict of interest this time around.

This isn't to make light of your childhood experience or anything, and forgive me if you find this offensive.

People can only appreciate peace and prosperity when there is an on-going threat, and danger. Without the comparison, people will appreciate peace less and their enjoyment of the game less when they do not feel the on-going possibility of being interdicted and demanded for cargo. This is the idea of relativity, if we eliminate one side of the equation, the balance collapses and the two concepts on both sides die or lessen as a result.

I do have sympathy for players that suffer from our interest and understand their perspective, but I feel this co-existence if precisely what is necessary for players to be actively engaged and enjoy the game. (Not grieving, that's a whole another story and something the CODE is absolutely against)
 
I agree that this does appear like bullying from the receiving end's perspective. However, to do our jobs effectively, we have to instill a certain amount of fear into our prey. Otherwise our words have no meaning and we are better off shooting the cargo hatch instead of warning the targets. Surely we do not seek out extremely small/weak ships just to boil them up with our large ships, that is grieving, and we do not grief (some will disagree). We have set procedures to go through and never shoot right after an interdiction unless the target is KoS or the rare, rare misfire (we will explain immediately and will sometimes even just let the target go because of our mistake).


We try to be effective, in the sense that it saves players time/credits when compared to grievers. Piracy is an accepted profession by FD, as evident that we never received any official warning about our operation and piracy has been mentioned several times on Galnet and also official posts by Devs.

As a fellow profession, we seek equality in terms of the right to exist and pursue our interests. It just happen to be a conflict of interest this time around.

This isn't to make light of your childhood experience or anything, and forgive me if you find this offensive.

People can only appreciate peace and prosperity when there is an on-going threat, and danger. Without the comparison, people will appreciate peace less and their enjoyment of the game less when they do not feel the on-going possibility of being interdicted and demanded for cargo. This is the idea of relativity, if we eliminate one side of the equation, the balance collapses and the two concepts on both sides die or lessen as a result.

I do have sympathy for players that suffer from our interest and understand their perspective, but I feel this co-existence if precisely what is necessary for players to be actively engaged and enjoy the game. (Not grieving, that's a whole another story and something the CODE is absolutely against)

No offence has been taken so rest easy. I believe piracy is a legitimate part of the game but I just wish you guys would level the playing field. The traders have no chance and that's what bothers me the most. Interdict them 1 on 1 and in smaller craft so they have a fighting chance. That will make the game more interesting and keep them in open and then when you do get loot it is because of skill and effort and not intimidation.
 
No offence has been taken so rest easy. I believe piracy is a legitimate part of the game but I just wish you guys would level the playing field. The traders have no chance and that's what bothers me the most. Interdict them 1 on 1 and in smaller craft so they have a fighting chance. That will make the game more interesting and keep them in open and then when you do get loot it is because of skill and effort and not intimidation.

Ah, then I say it's more up to member discretion. Some of us like the challenge of working really hard, some like easy cargo (we are pirates after all). Another thing is that when we pirate, we are expecting bounty hunters 24/7. We are a well-known group, and that attracts some unwanted attention. We have to be in ships eligible to defend/run effectively when we are under attack (sometimes ganked) by bounty hunters.

So I say sometimes it is out of necessity, sometimes it is individual discretion. Though I the "skill/better experience" argument, I do it at times in my Cobra (to ensure I can run if I get ganked).
 
I don't think you understand the context of my reply, but you are entitled to make a conclusion out of it as you see fit.

On topic:

The CODE would like to see some organized retaliation to spark interest around Lave cluster, we gank for efficiency, but you have the right to interpret as you see fit. Currently the lack of incentive provided in Open is a problem. But since there's already a solo/open thread I will refrain from commenting too extensively on the matter.

I believe the CODE is producing player-generated content that is enriching the game, and portions of the population would like to, and have the right to disagree. I wish some sort of compromise can be made.

Young man, one day you will mature and look back with a cringe at your approach here. Trust. You'll feel silly for your need to hawk eye each of the responses here to "properly" combat them. You made it quite clear to understand.

I've shown up to a thread where you've spent pages bantering with the community and displaying your need to use any stage, no matter how silly or inappropriate, to push what you believe shines.

Shine on so that we may bask in your superior perfectly phrased rays of light.
 
Young man, one day you will mature and look back with a cringe at your approach here. Trust. You'll feel silly for your need to hawk eye each of the responses here to "properly" combat them. You made it quite clear to understand.

I've shown up to a thread where you've spent pages bantering with the community and displaying your need to use any stage, no matter how silly or inappropriate, to push what you believe shines.

Shine on so that we may bask in your superior perfectly phrased rays of light.

Well since we finally strayed from more blunt personal insults, if you believe this is a procedure the young engages in, then I don't see anything unnatural about it. I cannot travel through time and have not the capacity to utilize ampliative inference to the point where I can predict what my future self will think of my current self.

Doing what one believes to be right seems to be all that anyone can do to be honest with oneself.

I am willing to say that we all stand up for some perspective or another and live by some sort of principle. Whether we take it to the level of Kantian Categorical Imperative, that is another story for another day.

But precisely because we have things we cling to, we are existing and at the same time polarizing toward one another in the process of living in this world. If your ideologies are similar to mine, fine, if they are not, all the merrier since it is a sharper mirror than the former for me to examine myself.

As for what you describe my actions to be, that is the nature of people. We exert ourselves upon others, upon the world. The moment we consider ourselves to be existences (Cogito ergo sum --Descartes), we are already arguing, arguing that we exist and the world should recognize ourselves. It merely escalates as one grows.

You are free and right to comment on my actions being silly or inappropriate, precisely because you are exerting yourself, as well.

However this habit eventually and inevitably make people want to oppress others, but no wants to be ruled/oppressed as Machiavelli pointed out. Thus we have this struggle between people.

I want to minimize it, and of course at the same time exerting this ideology upon human nature. The attempt is silly, I agree, but this is the only silly attempt I can give to hold onto some sense of humanity.

Now disagree with me so I can better understand myself, if you wish.
 
Regarding the Blockade at Diso, I feel like it was nothing more than a clumsy first attempt. What other outcome could we expect from a whole syndicate of pirate greenhorns, learning the ropes. Now, it seems, everyone has gotten caught up in questioning the CODE's motives, role-play, strategy, ethics and so on when perhaps the CODE isn't the main issue.

The one thing we can fault the CODE for is making their organization known to the general player-base. It's their prerogative, I know, I know...but now, every greasy, sociopathic loner that plays Elite to grief, murder, exploit, and destroy the game has been gifted a second layer of anonymity by the CODE. Any and all bad behavior can now easily be blamed on the CODE, the offender only has to claim allegiance. Could these honorless oafs lurk the forums, feeding on incendiary conversations and laughing droplets of spittle at their screens, justifying their soulless existence by impeding the enjoyment of as many Elite players as possible in one fell swoop? I can't imagine that's the case.

The CODE gave a name to "the bad guys" which may prove to be more trouble than it was worth. Will the CODE ultimately let the bad guys give them a bad name? That's for the CODE to decide.

My advice: ALWAYS HAVE INSURANCE MONEY. Every, single, bloody encounter has the potential to end with your ship in a charred heap. Do yourself a favor and keep the rage away.
 
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