Code Interdicting at Diso..

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It's sublime, although I don't have an Anaconda.

I get to enjoy the game without so much as even having to think about the "guild types", and if I wanted danger, I could join the army.

Which, I would argue is not really in the spirit of the original games. But hey ho... :)

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Perhaps you can explain to us the challenge of 1 (or more) pirates in top rated combat ships going up against lone traders in weakly armed ships?

Perhaps you can explain why, out of thousands of inhabited systems, the traders persist on the same trade routes, if they know they are going to be attacked? A pirate in a top rated ship going after 'easy prey' actually sounds like the height of logic. Now, as to why and how pirates can get away with piracy in so called civilised systems, without lethal response from security, or being bounty hunted out of existence, or why the trader can't hire competent AI wingmen to help him out, that's the real issue here IMHO. :)
 
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Did the Code members all start in A Rated Combat ships?

Nope. We had the same start as everyone else, we just got better at the game. Through playing and improving against players.

The challenge is making money from Pirating.

I'd agree that making money in pirating is probably the most difficult - putting aside bounty and other exploits - but calling people cowards for running away and mocking their sense of accomplishment seems ludicrous given the totally one sided nature of pirate v trader encounters.

When it comes down to that moment the only player in easy mode is the pirate (and their wing).
 
Running to Möbius doesn't just frustrate us.

It frustates EVERY others player group in the game


Its a game breaking way out.



If Mobius didn't exist, all the players would either get better or quit.
The majority would get better as ED can be a great game.

So yeah run, run away and feel that feeling of accomplishment!

What I find astounding is that people like you continually post this kind of rubbish (and your earlier rubbish post in this thread) and then wonder why so many actually have no interest in participating in the type of open mode you seem to want. Especially if you and your ilk are there. Your complete lack of empathy for anyone who doesn't want to play the game the way you want them to is also actually quite sad. If only we had a real block list that prevented matchmaking so we could continue to enjoy the multiplayer interaction of open without having to deal with people like you.....
 
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Which, I would argue is not really in the spirit of the original games. But hey ho... :)

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Perhaps you can explain why, out of thousands of inhabited systems, the traders persist on the same trade routes, if they know they are going to be attacked? A pirate in a top rated ship going after 'easy prey' actually sounds like the height of logic. Now, as to why and how pirates can get away with piracy in so called civilised systems, without lethal response from security, or being bounty hunted out of existence, that's the real issue here IMHO. :)

I guess because those are the profitable nearby routes - that's why I go there - RA to Gliese 868 - when I want to top up the creds.

Got jumped by 4 from CODE the other night. No complaints. I just jumped back into SC and carried on my way to my destination as their incoming fire bounced off my shields harmlessly.

And again 30 seconds later. Then they got the message and gave up.

I actually think the pirate v trader interdiction thing is virtually impossible to get right in the current game mechanics. It's totally stacked in favour of the pirate until the trader gets a bulletproof Conda (putting aside combat logging etc.) - then the pirate(s) is (are) powerless...

It just always looks silly to me when pirates talk about cowardice, challenge etc. when for the most part they completely have the upper hand. Yes it makes sense for a "pirate" to seek a weaker target - just don't pretend it's challenging.
 

Majinvash

Banned
I'd agree that making money in pirating is probably the most difficult - putting aside bounty and other exploits - but calling people cowards for running away and mocking their sense of accomplishment seems ludicrous given the totally one sided nature of pirate v trader encounters.

When it comes down to that moment the only player in easy mode is the pirate (and their wing).

The traders choose to be in known pirate space because they know the rewards are higher!

There is no feeling of accomplishment if you have nothing to overcome.

Something's you just cannot overcome. That is fine, part of the game and life. Adapt.

They want the success or false accomplishment without the risk.

I OFTEN run from fights I can't win. However I do not run to solo or a private group to avoid the potential.

Later this week myself and 3 others are going to start in Eravate in sidewinders with starters money and get to A rated vultures in Open in as short a time as possible.
It will be on Twitch and we will try and record the highlights.
If we can do it, why is everyone else so special?
 
If these Code people want do this then why not? Thats allright. But why in the World should I sacrifice my Fun to help them with there Gangster-Fantasy? I mean really, can anybody explain me this? I bought this Game with my Money and and spend a lot of an even more valuable ressource on it: Time. Why I'm doing this? To have fun of course.

It can be that I sacrifice Time for not fun stuff, If I get paid for it or for Family/friends. But why in the World should I sacrifice my Time and fun for some strangers on the Internet? I bought a Game where I don't have to deal with this People if I don't want to after all.
 

Code Basher

Banned
The strange thing about these "Code" players is that they only seem to operate in wings of 4. When they do operate alone in Open mode (which is not often as this is when they jump to Solo mode) after a couple of pings with a laser off they go running to mummy. Seen it quite a few times, if you know what I mean. ;-)
 

Majinvash

Banned
I guess because those are the profitable nearby routes - that's why I go there - RA to Gliese 868 - when I want to top up the creds.

Got jumped by 4 from CODE the other night. No complaints. I just jumped back into SC and carried on my way to my destination as their incoming fire bounced off my shields harmlessly.

And again 30 seconds later. Then they got the message and gave up.

I actually think the pirate v trader interdiction thing is virtually impossible to get right in the current game mechanics. It's totally stacked in favour of the pirate until the trader gets a bulletproof Conda (putting aside combat logging etc.) - then the pirate(s) is (are) powerless...

It just always looks silly to me when pirates talk about cowardice, challenge etc. when for the most part they completely have the upper hand. Yes it makes sense for a "pirate" to seek a weaker target - just don't pretend it's challenging.

You are the perfect example of what is right with the game.

Now for you, we would have to up our game. We would interdict with a conda in the wing and you would have 3 in game choices

1) comply and drop cargo
2) high wake out
3) try to low wake and hope your shields can stand up while you are mass locked and your drive is charging.

damn I wish there was more like you playing. Rep given
 
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I guess because those are the profitable nearby routes - that's why I go there - RA to Gliese 868 - when I want to top up the creds.

Got jumped by 4 from CODE the other night. No complaints. I just jumped back into SC and carried on my way to my destination as their incoming fire bounced off my shields harmlessly.

And again 30 seconds later. Then they got the message and gave up.

I actually think the pirate v trader interdiction thing is virtually impossible to get right in the current game mechanics. It's totally stacked in favour of the pirate until the trader gets a bulletproof Conda (putting aside combat logging etc.) - then the pirate(s) is (are) powerless...

It just always looks silly to me when pirates talk about cowardice, challenge etc. when for the most part they completely have the upper hand. Yes it makes sense for a "pirate" to seek a weaker target - just don't pretend it's challenging.

I agree, "pirate's" are essentially denying other ppl their prefered gameplay using game mechanics, THATS FINE. But in elite traders for example have few to no real ways of denying pirates their gameplay, aside from combatlogging or solo/group.
Given how bad market and trade is in elite i dont see hireling NPC escorts being a thing anytime soon, or even player escorts unless doing it for the fun at a loss of money pretty much.
 
They declared themselves the moral majority for the system and are intercepting anyone trying to do the Community Goal there. If you want to avoid them, just switch over to Group or Solo.

Yeah the code; 'let them eat' Solo and group. It's the best way to play anyway...
 
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Majinvash

Banned
I agree, "pirate's" are essentially denying other ppl their prefered gameplay using game mechanics, THATS FINE. But in elite traders for example have few to no real ways of denying pirates their gameplay, aside from combatlogging or solo/group.
Given how bad market and trade is in elite i dont see hireling NPC escorts being a thing anytime soon, or even player escorts unless doing it for the fun at a loss of money pretty much.

Then hire someone who will protect you. See when he interdicted a conda in a wing

http://www.reddit.com/r/EliteDangerous/comments/35awk8/piracy_and_way_too_much_politics_part_1/
 
Thanks, still not impressed...

The way the warning is written I should have been escorted to another system and allowed to go on my marry way with my cargo.

If you are going to roleplay, fine, but stick by your rules.

Someone said something about if I do not like it go to solo or not play.. Really? That was not what I said. I made it clear that I understood the direction and was complying but when asking for clarification I got shot, not cool. If I was in one of my bigger ships I could understand the reasoning, but there is no way that I know of for a Hauler to out run an Imperial Cruiser, the person had me and I was clearly complying I just wanted to know was going on. Perhaps I had read GalNet wrong, perhaps this was a warzone... A modicum of consideration would have gone a long way. Perhaps if I was dealt with in a reasonable manner I may have asked how to join the Code? They have not been psychotic in my dealings with them, just poor communicators...

Mortifa; there is no reasoning with these clowns. They will never keep to their own rules; when no one plays in their world they get bored and drop all rules...Seen it happen over and over again.
 
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Majinvash

Banned

Great forum name.

So butt hurt you had to create a forum account in our honour.
I will add you as a friend.
 
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I guess because those are the profitable nearby routes - that's why I go there - RA to Gliese 868 - when I want to top up the creds.

But there are plenty of other routes out there, far away from CGs and the old worlds anyway, so no one really needs to flee into solo or private groups either. IMHO.

It just always looks silly to me when pirates talk about cowardice, challenge etc. when for the most part they completely have the upper hand. Yes it makes sense for a "pirate" to seek a weaker target - just don't pretend it's challenging.

Depends what we are talking about. Actual piracy (i.e. getting a trader to drop an appreciable amount of cargo, without ship destruction) seems to be the hardest profession and completely stacked against the pirates, given ether the trader is going to be able to boost away, or is going to be vaporized by a wing, with nothing in-between. If course the issue is compounded currently by the lack of penalty borne for PC or NPC ship destruction, and the general lack of reliable mechanisms to track ships through systems to promote bounty hunting due to the whole instancing thing.
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However, the game seems far more stacked towards the solo trader overall, given the amount of money made by trading outside of CGs or the old worlds, and the Python and Anaconda being trade-gunboat-cruisers, rather than actual trade ships requiring escorts. Worrying about one or two areas where a guild might have dominance is fairly pointless. So what if Code or whoever can muster forces in Lave or Diso? 'Tis a big universe out there. The fact that people are in this thread saying 'I've got an Anaconda in solo', but (with the implication as you say) that they can then bring it into open to make the pirates powerless' is also one of the strongest arguments I've seen that the game is unbalanced more by the ability to swap between solo and open, than by the existence of 'pirates'.
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A lot of these issues I lay at Frontier's door, for the still clunky comms system, by seemingly releasing ships piecemeal as and when they get completed, rather than considering in-game implications, by not having protection for traders in the form of AI wings at the same time as player wings were introduced, and by not having the crime system fully in-place etc. etc. But we're getting there... slowly. :)
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I agree that talking about 'cowardice' or 'challenge' in a one-sided fight is pretty pointless though. :)
 
Which, I would argue is not really in the spirit of the original games. But hey ho... :)


I'm "blazing my own trail", and life is far too short to be worrying about honouring the hair pulling difficulty of the original game. I enjoyed the stress back then, but now, not so much :p
 
This would work better if there were more mechanics for blockade-running (well, same as smuggling, really) on the traders' side. Like, FSD-interdiction-escape-booster modules, or cargobay scan shielding modules (that report other wares, with % of failure rate), or FSD-chargeup boosters, or FSD-cruise-mode-stealth, or, well, anything that gives more options for traders to actually run a blockade, short of "I really hope they don't interdict me, because I'm dead the moment they begin".

Tsk, tsk; Solo...Solo...Solo.
 
1) comply and drop cargo
2) high wake out
3) try to low wake and hope your shields can stand up while you are mass locked and your drive is charging.

interesting how that #3 option has quickly changed from what your colleague said in the law and roleplay thead hmmmm
 
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