Code Interdicting at Diso..

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It really disturbs and saddens me a bit that most people's solution to poor player interaction on open is to punish yourself by playing solo or with a PVE group.

As a former EVE player, I equate that to staying docked during a war-dec/not logging in--Or buying a sports car and staying in the slow lane because you're worried you might get pulled over.

Open is going to have people who are out to grief or just plain dumb. It's something you have to live with on open and I think OP realizes that. It's also going to have people who are genuinely interested in interacting with other pilots and adding depth to their gameplay, and this is something that you will not find on solo, and in a private group it is less likely to be spontaneous.

CODE is one group I have already seen people band together to fight against. Why not suggest something like asking for an escort from anti-CODE groups? Make open more interesting, don't lock yourself away from social interaction.

IMO this game will live or die based on the multi-player aspect. If people can't find a way to live in open I don't think people are going to keep playing this game for years to come if they're playing alone or in a pure PVE/risk-free environment. Things get dull and repetitive in that environment. I played EVE for almost ten years and the main reason I stayed so long was because of the social aspect of it and the friends/enemies/stories that developed as a result of social interaction.


This people!! Please, we need to start embracing the 'bad' along with the good in this game. Stay in open, start interacting, make friends and make a stand if need be. This is what will truly make this game not good, but great.

Having problems with Code at Diso? Find a workaround, avoid, or team up with some of your new friends and make it work. I'll gladly wing up with anyone, and i've done enough grinding credits to not have to worry about losing my ship fending off pirates so that you maybe get through. Credits are *not* everything in this game y'know?!

Whilst i realise that there will always be certain commanders that maybe just take things too far and kill for no reason, destroying an hour of trading, or a new ship, just remember you can always then do something about it. Even if it's only indirectly through the help of others, revenge will be sweet and you'll be part of a living universe.

Seriously, please don't fly off into the dead world of solo or Mobius etc... Be angry if you need to, sure.. but make friends too and thrive in the end.

I'm so with Eran, and indeed with such a great post i'll be hitting you up with a friend request. It'll be a pleasure to play online (in OPEN) with you dude.

STRiPEALiPE
 
Meh, CODE are fine for doing what they do. Open mode allows it, it adds risk and the resultant potential reward when you get past the blockade.

But most CODE pilots are nothing to worry about individually in the slightest. Even in groups it comes down to a sheer numbers thing.

The last person who tried to interdict me from CODE tried to run before I blew him up.
 
Fair points, but on th other hand, you played Eve, and your outlook on MMO interactions is completely coloured by that experience. I somewhat doubt people who *haven't* played eve share that outlook.
E.g. I completely understand your arguments, but I disagree with all assumptions there that involve predicting what people want/like/find boring. Furthermore... A small number of dumb people? I could live with that. A large group dedicated to imposing forced PvP on players? Nah.

Edit:

Yeah, I agree. The actual logic for these blockades seem to be "We own Lave, let's kill everyone doing any CGs in the region".

You're right my opinions are pretty heavily influenced by my time in EVE. These games (FD & EVE) are actually quite different and I don't like to make many comparisons or want them to be all that similar anyways. It wasn't the best examples and I did undervalue solo and other play styles. I do see the value in it, and don't think it should be removed or anything, but to each their own, etc. Exploration largely is a solo activity, though I have heard of a few exploration centered groups. The social aspect is not entirely necessary but I wonder in a few years how the game will look if open play is largely under used. I have already seen lots of in-game activity/articles due to open play allowing unplanned interactions.

Anyways, my main point was that I believe there is a large group of players who enjoy and want open play to be attractive. Pushing people to solo/private does not seem productive to that outcome, nor does it seem appealing to those who wish for open play. Rather than encouraging them to use solo to avoid interaction with other pilots, I think it'd be better to find solutions to whatever issues they're encountering in regards to other pilots. Griefing with ship bumping is being addressed by the devs, but there are also often in-game solutions that can help or at least increase your chances in many situations with other players.
 
Almost makes me want to take my Anaconda trading fortress there and try my luck....almost. Then I move along my merry way in Mobius, making money. Almost trade Elite, no time for petty bickering.

And does becoming Elite trading in 'easy mode', with no real danger to your person in your 'Anaconda fortress', feel so, so satisfying? ;)
 
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Don't like PvP? Take the game you paid 40-50 quid for and gimp it by staying in solo and only playing half a game because you're scared.

That's the choice.

Player interactions whether wanted or unwanted are a part of the game by design, you paid for it. Deal with it... Or just turn them off entirely and miss out.
 
the code (or at least their PR guy) seem to think EVERYONE who plays the game reads the forums. thats the bad part of this is not thinking it through for their "role play". plus also whoever heard of a pirate waging a morality war etc this is contradictory to their own clan edic and kinda sounds like (at least the way it was worded) that they are acting like agents of the Federation.

nonetheless their methods are blow you up first if you stall. blow you up if you carry a certain scanner, and combat log themselves if they get their butts kicked.. so they are (or at least on their role play announcements) being a tad #1 out of charachter and #2 hypocritical when they are known for doing the exact thing they are claiming now to be against!
 
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Let's put it this way: Möbius has fewer moronic players trying to kill other people's fun and is a good way to frustrate the CODE by avoiding them altogether. So, yeah, quite satisfying! ;)

Nicely said. And then there's at last access to Shinrarta Dezhra, with finally having all ships and equipment in one place. The money made will allow me to kit out multiple ships for multiple roles and theen do whatever I like with no worries. The trading is just the work done to get there.
 
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Just a couple of points here.
After we saw that another community goal had been started in the New Caribbean, just a week after our victories in Zaonce , we issued a statement on our website / Reddit / This forum and contacted Galnet warning people that we were opposing the Alliances plans in Diso. The Moderators of this forum in their infinite wisdom decided to move the thread to Lore and Roleplay.
OK so technically it is roleplay , but it's actually the biggest thing happening this week in the game. The FDevs pretty much new what our response would be to this, which is why they have set another community goal in the New Caribbean.
We add interest and excitement to open play by opposing this goal, and we have a legitimate reason to oppose it. You are waiting for Powerplay, we are actually playing powerplay right now by trying to increase the area of influence of our currently chosen powers Reynhart / The Jet family and opposing the Alliance who want to reduce their area of influence.
If you just want to make credits, then open play is not for you. If you want an adrenaline rush, then try to avoid our wings that are trying to pirate you in Diso.
 
And does becoming Elite trading in 'easy mode', with no real danger to your person in your 'Anaconda fortress', feel so, so satisfying? ;)

It's sublime, although I don't have an Anaconda.

I get to enjoy the game without so much as even having to think about the "guild types", and if I wanted danger, I could join the army.
 
The code often don't do their roleplaying very well. They need to do it in-game. The vast majority of players never visit these forums so to the code that means they are cannon fodder.
 

Majinvash

Banned
Running to Möbius doesn't just frustrate us.

It frustates EVERY others player group in the game


Its a game breaking way out.



If Mobius didn't exist, all the players would either get better or quit.
The majority would get better as ED can be a great game.

So yeah run, run away and feel that feeling of accomplishment!
 
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Running to Möbius doesn't just frustrate us.

It frustates EVERY others player group in the game


Its a game breaking way out.



If Mobius didn't exist, all the players would either get better or quit.
The majority would get better as ED can be a great game.

So yeah run, run away and feel that feeling of accomplishment!

Perhaps you can explain to us the challenge of 1 (or more) pirates in top rated combat ships going up against lone traders in weakly armed ships?
 
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Running to Möbius doesn't just frustrate us.

It frustates EVERY others player group in the game


Its a game breaking way out.



If Mobius didn't exist, all the players would either get better or quit.
The majority would get better as ED can be a great game.

So yeah run, run away and feel that feeling of accomplishment!

Lets sing this song together, a toast to the whiners: Care Bear Countdown, 4, 3, 2, 1.....
 
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Solo and Mobius are the places for those who just want to play their game without having to join any group, guild or whatever other organisation ingame. And that's where open is headed: survival lies in organized groups only. There are enough people that don't have time for that or simply don't want that.
 

Majinvash

Banned
Perhaps you can explain to us the challenge of 1 (or more) pirates in top rated combat ships going up against lone traders in weakly armed ships?

Did the Code members all start in A Rated Combat ships?

Nope. We had the same start as everyone else, we just got better at the game. Through playing and improving against players.

The challenge is making money from Pirating.
 
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