The Code are horrible and untrustworthy. They are a cancer that must be stopped.
...and I for one am glad that they, and groups like them, exist in the game. They add character to the game. They provide conflict. They can really, really ruin your day. But in the end you came here to this forum and shared the experience you had with this one "bad apple". One thousand interdictions by NPCs aren't noteworthy at all. Once encounter with another player in the game and it is worthy of remembering and telling people about it.
Here's my advice: ENJOY being angry with Code. Make it part of your game. They're now the enemy and when the time comes to give them a black eye... be ready!
Running to Möbius doesn't just frustrate us.
It frustates EVERY others player group in the game
Its a game breaking way out.
If Mobius didn't exist, all the players would either get better or quit.
The majority would get better as ED can be a great game.
So yeah run, run away and feel that feeling of accomplishment!
Well, I had my second run in with the Code and this time I am a little upset about it.
Submitted to the interdiction and was asked politely to submit to a scan, cool. But I am unaware as to why this is going on.
The person that interdicts me, I am in a hauler, unarmed, he in an Imerial Cruiser, tells me that it appears I am supporting the terrorists and I am to drop my cargo. I ask why they are terrorists and he fires on my claiming I am trying to stall. Not going to say what I thought of that player at that moment, but as I am in a clearly outclassed ship a little bit of leeway would have been nice.
I drop my cargo and he rambles on about how asking questions is a stall tactic. Maybe if I was in a larger ship, yea.
Not cool Code, not cool at all. I am allied with the Alliance and was going over to check this out, asking a question when there is no notice of a blockade is reasonable and to be met by force, well that is a little low.
If it were a warzone I could understand, that is called attrition, this though... Well it seems the Code is a little on the Dictatorial style..
...join the 'Edge Syndicate' and join the hundreds of honest spacers that are fighting back against CODE and all other robbing scumbags.
I'm "blazing my own trail", and life is far too short to be worrying about honouring the hair pulling difficulty of the original game. I enjoyed the stress back then, but now, not so much![]()
I wouldn't call it cowering behind solo or private groups. Playing in open in the hot zones like lugh, volungo, quivira, is like banging your head against the wall ( no point in it) because of the p2p architecture of the servers. Believe me I tried in all 3. Playing open amounted to waiting around for a red target then 20 other players scrambling to kill it, and dealing with the lag is frustrating. At volungo we went in with a wing, a couple of our group had to switch to solo to even dock to sign up after waiting 20 min. Then once in the Cz after about a half hr and a whopping 30K in bonds amassed we decided to private group and had a lot of fun. And, heaven forbid if you have a ff accident. You are not likely to make it out alive with 20 other cmdrs trying to get a red cmdr kill, even though they are on the same side. And, don't tell me proper trigger control, the cz is wild and anything can happenoh wow. So horrible that people actually try to kill you in a game they are supposed to if they want ? What is a pirate to do in this game then ???
I guess StarCitizen will have a much better destiny than ED if it goes all Open. That way we can have proper community goals. Want to fight a war ? Then stop cowarding behind Solo/Groups and come at me in Open bro...
Hey commander, I share your pain, i've been on the receiving end of CODE scumbags myself.
There is only one solution, join the 'Edge Syndicate' and join the hundreds of honest spacers that are fighting back against CODE and all other robbing scumbags.
I wouldn't call it cowering behind solo or private groups. Playing in open in the hot zones like lugh, volungo, quivira, is like banging your head against the wall ( no point in it) because of the p2p architecture of the servers.
FD are in this strange situation where on the one hand they're admitting that the criminality system is fundamentally unbalanced... <snip>
You are the perfect example of what is right with the game.
Now for you, we would have to up our game. We would interdict with a conda in the wing and you would have 3 in game choices
1) comply and drop cargo
2) high wake out
3) try to low wake and hope your shields can stand up while you are mass locked and your drive is charging.
damn I wish there was more like you playing. Rep given
I agree, "pirate's" are essentially denying other ppl their prefered gameplay using game mechanics, THATS FINE. But in elite traders for example have few to no real ways of denying pirates their gameplay, aside from combatlogging or solo/group.
Given how bad market and trade is in elite i dont see hireling NPC escorts being a thing anytime soon, or even player escorts unless doing it for the fun at a loss of money pretty much.
^^ This! I will be doing the exact same thing, as I can't see the point of participating in an artificially generated reason for aggression and bullying (trying to call it legitimate RP, PvP or piracy - ha!). A pathetic waste of time, I call it.
And this seems to be the appropriate current solution to 'Code' using in-game tools, which can hopefully happen without the escalating 'guilds' arms race that people (myself included) would result in this game becoming like that other space MMO.![]()
How does that work in practice? Have you ever come across a "Code" player operating alone?
But there are plenty of other routes out there, far away from CGs and the old worlds anyway, so no one really needs to flee into solo or private groups either. IMHO.
Depends what we are talking about. Actual piracy (i.e. getting a trader to drop an appreciable amount of cargo, without ship destruction) seems to be the hardest profession and completely stacked against the pirates, given ether the trader is going to be able to boost away, or is going to be vaporized by a wing, with nothing in-between. If course the issue is compounded currently by the lack of penalty borne for PC or NPC ship destruction, and the general lack of reliable mechanisms to track ships through systems to promote bounty hunting due to the whole instancing thing.
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However, the game seems far more stacked towards the solo trader overall, given the amount of money made by trading outside of CGs or the old worlds, and the Python and Anaconda being trade-gunboat-cruisers, rather than actual trade ships requiring escorts. Worrying about one or two areas where a guild might have dominance is fairly pointless. So what if Code or whoever can muster forces in Lave or Diso? 'Tis a big universe out there. The fact that people are in this thread saying 'I've got an Anaconda in solo', but (with the implication as you say) that they can then bring it into open to make the pirates powerless' is also one of the strongest arguments I've seen that the game is unbalanced more by the ability to swap between solo and open, than by the existence of 'pirates'.
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A lot of these issues I lay at Frontier's door, for the still clunky comms system, by seemingly releasing ships piecemeal as and when they get completed, rather than considering in-game implications, by not having protection for traders in the form of AI wings at the same time as player wings were introduced, and by not having the crime system fully in-place etc. etc. But we're getting there... slowly.![]()
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I agree that talking about 'cowardice' or 'challenge' in a one-sided fight is pretty pointless though.![]()
Thanks, still not impressed...
The way the warning is written I should have been escorted to another system and allowed to go on my marry way with my cargo.
If you are going to roleplay, fine, but stick by your rules.
The thing is, there's quite a bunch of people who are not into PvP, and who were even very disappointed that you couldn't play the game offline (it was a feature many people hoped for during the early stages of development). The
If these Code people want do this then why not? Thats allright. But why in the World should I sacrifice my Fun to help them with there Gangster-Fantasy? I mean really, can anybody explain me this? I bought this Game with my Money and and spend a lot of an even more valuable ressource on it: Time. Why I'm doing this? To have fun of course.
It can be that I sacrifice Time for not fun stuff, If I get paid for it or for Family/friends. But why in the World should I sacrifice my Time and fun for some strangers on the Internet? I bought a Game where I don't have to deal with this People if I don't want to after all.
I agree that the pirate role as a whole is difficult - I haven't tried it but from what I gather pirating NPC traders is fruitless as they mostly carry a few tins of crap it would seem. I don't understand that actually - why they don't just give them decent stuff like the player traders carry on the same routes.
I disagree with the open v solo thing - but we should probably leave that there else this thread will be in danger of disappearing into that thread.
Well said, sir! I play computer games as a form of escapism on MY terms, not someone else's.