Code Interdicting at Diso..

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Pirates pretend they have it so tough, same old story. We can't even put your name in here with a fat real life $100 bounty, how hard can it be to be a pirate :D
 
The Code are horrible and untrustworthy. They are a cancer that must be stopped.
...and I for one am glad that they, and groups like them, exist in the game. They add character to the game. They provide conflict. They can really, really ruin your day. But in the end you came here to this forum and shared the experience you had with this one "bad apple". One thousand interdictions by NPCs aren't noteworthy at all. Once encounter with another player in the game and it is worthy of remembering and telling people about it.
Here's my advice: ENJOY being angry with Code. Make it part of your game. They're now the enemy and when the time comes to give them a black eye... be ready!

Yeah; different strokes...
 
Running to Möbius doesn't just frustrate us.

It frustates EVERY others player group in the game


Its a game breaking way out.



If Mobius didn't exist, all the players would either get better or quit.
The majority would get better as ED can be a great game.

So yeah run, run away and feel that feeling of accomplishment!

The thing is, there's quite a bunch of people who are not into PvP, and who were even very disappointed that you couldn't play the game offline (it was a feature many people hoped for during the early stages of development). The groups and solo mode are a sort of compromise. It won't really satisfy the ones who wanted to be able to play that game without an internet connection, and neither will the PvP aficionados be completely happy.

I for one am quite happy to see other commanders in space, having the occasional greeting or chat, but I could live without it. What i'm really grateful for is that i'm not forced into game mechanics like PvP, it's not my thing. EvE is great for that: lots of corps, organization, patrols, escorts for merchants blah blah. PvP galore. But I'm pretty sure Powerplay will you give plenty of opportunities to pew pew in a more structured manner.

Different strokes for different folks, eh? ^.^
 
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Snakebite

Banned
Well, I had my second run in with the Code and this time I am a little upset about it.

Submitted to the interdiction and was asked politely to submit to a scan, cool. But I am unaware as to why this is going on.

The person that interdicts me, I am in a hauler, unarmed, he in an Imerial Cruiser, tells me that it appears I am supporting the terrorists and I am to drop my cargo. I ask why they are terrorists and he fires on my claiming I am trying to stall. Not going to say what I thought of that player at that moment, but as I am in a clearly outclassed ship a little bit of leeway would have been nice.

I drop my cargo and he rambles on about how asking questions is a stall tactic. Maybe if I was in a larger ship, yea.

Not cool Code, not cool at all. I am allied with the Alliance and was going over to check this out, asking a question when there is no notice of a blockade is reasonable and to be met by force, well that is a little low.

If it were a warzone I could understand, that is called attrition, this though... Well it seems the Code is a little on the Dictatorial style..

Hey commander, I share your pain, i've been on the receiving end of CODE scumbags myself.
There is only one solution, join the 'Edge Syndicate' and join the hundreds of honest spacers that are fighting back against CODE and all other robbing scumbags.
 
I'm "blazing my own trail", and life is far too short to be worrying about honouring the hair pulling difficulty of the original game. I enjoyed the stress back then, but now, not so much :p

In 'blazing their own trail' people should realise that, in an open universe, occasionally their trails are going to run into other people's trails causing a conflicting trail, or a big trail ignition thing, like that Star Trek episode with Wesley Crusher at the academy (apologies for reminding everyone of Wesley Crusher - it's a far more heinous crime than anything code is doing. :D ).
 
oh wow. So horrible that people actually try to kill you in a game they are supposed to if they want ? What is a pirate to do in this game then ???

I guess StarCitizen will have a much better destiny than ED if it goes all Open. That way we can have proper community goals. Want to fight a war ? Then stop cowarding behind Solo/Groups and come at me in Open bro...
I wouldn't call it cowering behind solo or private groups. Playing in open in the hot zones like lugh, volungo, quivira, is like banging your head against the wall ( no point in it) because of the p2p architecture of the servers. Believe me I tried in all 3. Playing open amounted to waiting around for a red target then 20 other players scrambling to kill it, and dealing with the lag is frustrating. At volungo we went in with a wing, a couple of our group had to switch to solo to even dock to sign up after waiting 20 min. Then once in the Cz after about a half hr and a whopping 30K in bonds amassed we decided to private group and had a lot of fun. And, heaven forbid if you have a ff accident. You are not likely to make it out alive with 20 other cmdrs trying to get a red cmdr kill, even though they are on the same side. And, don't tell me proper trigger control, the cz is wild and anything can happen
If you are at all passionate about the the outcome of the cg, the only way I see to have any effect is turning in bonds and bonds in open are hard to get.
I have been in a lot of cz's in open that weren't part of community goals, and there weren't any problems. I don't seek out Pvp but I won't run from it either, nor will I combat log. I'm no stranger to the insurance screen.
 
Hey commander, I share your pain, i've been on the receiving end of CODE scumbags myself.
There is only one solution, join the 'Edge Syndicate' and join the hundreds of honest spacers that are fighting back against CODE and all other robbing scumbags.

And this seems to be the appropriate current solution to 'Code' using in-game tools, which can hopefully happen without the escalating 'guilds' arms race that people (myself included) would result in this game becoming like that other space MMO. :)
 
FD are in this strange situation where on the one hand they're admitting that the criminality system is fundamentally unbalanced, requiring a major rewrite for 1.3, but on the other hand they're using the official in-game news channel to highlight a behaviour whose success is being partly facilitated by the same broken mechanic. Throw in a few "loose cannons" who aren't even fully abiding by the pirates' own rules, and this sort of confusion is the result.

During the design phase there were many who defended FD's design decision to have parallel Open, Solo and Group modes against those who claimed it would lead to players going to "easy mode" to avoid PvP. With a well-balanced criminality system and good (or at least numerous) AI there really shouldn't have been any difference between the modes in terms of progression difficulty. Alas with the broken game FD gave us, "easy mode" became more or less a self-fulfilling prophecy. All of the players who want non-CZ PvP are grouping up in Open where player-on-player piracy is really the only form of piracy that's viable, while the pitiful lack of sanctions against those activities is pushing more and more players into Solo and Group which in many ways have become "easy mode", if "hard mode" is characterised by PvP where the rules are dictated by players rather than by the game.

Some say this is emergent gameplay while others decry it as exploitation of a broken game, with each camp invariably entrenching and launching brickbats at the other. In reality it's both, and the real enemy is FD for not only allowing it to become normalised but effectively promoting it through GalNet and the gaming media. Hopefully 1.3 will help rebalance things a little, but only time will tell.
 
I wouldn't call it cowering behind solo or private groups. Playing in open in the hot zones like lugh, volungo, quivira, is like banging your head against the wall ( no point in it) because of the p2p architecture of the servers.

And this is the other real problem, with the p2p architecture, there need to be a large number of things scattered around the galaxy for people to participate in, as the current system leads to a) moaning about pvp play-style dominance, and b) exposing how creaky the p2p instancing is with even a few players around. Hopefully PowerPlay will at least spread players about a bit more when participating in these kind of conflicts. Code can't be everywhere. :)

- - - Updated - - -

FD are in this strange situation where on the one hand they're admitting that the criminality system is fundamentally unbalanced... <snip>

May I say that your entire post is brilliant and hits the nail squarely on t'head. :)
 
You are the perfect example of what is right with the game.

Now for you, we would have to up our game. We would interdict with a conda in the wing and you would have 3 in game choices

1) comply and drop cargo
2) high wake out
3) try to low wake and hope your shields can stand up while you are mass locked and your drive is charging.

damn I wish there was more like you playing. Rep given

Thanks.

Seeing another Anaconda in SC is now the only thing that get's my attention. Quick scan to see if they are carrying an interdictor and then it's high alert.

Your people had an Orca the other night I guess that can't mass lock an Anaconda - but yes - if you dropped a Conda on me it would be drop the gear or high wake it. There is no way I could tank that much damage under mass-lock. Player Anaconda's are becoming much more common these days so sooner or later I will need to revert to my pre-Anaconda tactics of staying well clear of any player in SC (unless I'm in wing myself) but right now it's pretty much anxiety free.

I agree, "pirate's" are essentially denying other ppl their prefered gameplay using game mechanics, THATS FINE. But in elite traders for example have few to no real ways of denying pirates their gameplay, aside from combatlogging or solo/group.
Given how bad market and trade is in elite i dont see hireling NPC escorts being a thing anytime soon, or even player escorts unless doing it for the fun at a loss of money pretty much.

There are options for the lone trader against pirate(s) in open - I'd list them as follows;

1. Eyes on swivels in SC - if you're going shieldless or in a very weak ship don't let anything get too close behind you - if they do drop out and wait or re-route. That kept me out of trouble ironically all the way until I got my Anaconda - when I got jumped by an infamous pirate - made a string or poor decisions under pressure and lost my ship.

2. Submit and boost escape or if really stuck and mass locked - high wake jump.

3. Get an Anaconda - with 5 shield boosters you can tank damage from 4 ships - including high powered FDLs, Pythons and Vultures - for long enough to even sit out a long cooldown. You won't be able to beat them but you definitely can get away - repeatedly from serial interdictions if needed.

Obviously if you are short of play time and CBA with all that then solo or private group would make sense. But honestly you can survive even in very hostile environments with any of the above.

Just comes down to personal preference in the end.
 
^^ This! I will be doing the exact same thing, as I can't see the point of participating in an artificially generated reason for aggression and bullying (trying to call it legitimate RP, PvP or piracy - ha!). A pathetic waste of time, I call it.

Exactly, that's all it is, a complete waste of time. If being constantly killed is your idea of fun, then by all means go right ahead. I'm sure the CODE will be really happy.

It's funny how people try to make rules in an "open" pvp world? There are no rules in "open". Just kill anything and everything, because that's what it is all about.
 

Snakebite

Banned
And this seems to be the appropriate current solution to 'Code' using in-game tools, which can hopefully happen without the escalating 'guilds' arms race that people (myself included) would result in this game becoming like that other space MMO. :)

One interesting feature of our group is that we are pretty casually organised and have no intention of 'controlling' any sectors of the Galaxy, our mission is to do what the Federal and Imperial security forces are reluctant to do and take on the bad guys that hide behind their official status of 'clean' even when we all know that they are robbing scumbags.
 

Snakebite

Banned
How does that work in practice? Have you ever come across a "Code" player operating alone?

How does that work ?

Simple. It goes something like this.

CODE scumbag robs an innocent trader.
Trader reports the encounter to the Edge Syndicate and places a bounty on his head via the bounty boards.
Edge members and registers bounty hunters go after the CODE pirate.
The Code pirate gets his (English version of the American term ASS which is oddly not censored whilst the English version is) kicked.

Simple.
 
But there are plenty of other routes out there, far away from CGs and the old worlds anyway, so no one really needs to flee into solo or private groups either. IMHO.

Depends what we are talking about. Actual piracy (i.e. getting a trader to drop an appreciable amount of cargo, without ship destruction) seems to be the hardest profession and completely stacked against the pirates, given ether the trader is going to be able to boost away, or is going to be vaporized by a wing, with nothing in-between. If course the issue is compounded currently by the lack of penalty borne for PC or NPC ship destruction, and the general lack of reliable mechanisms to track ships through systems to promote bounty hunting due to the whole instancing thing.
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However, the game seems far more stacked towards the solo trader overall, given the amount of money made by trading outside of CGs or the old worlds, and the Python and Anaconda being trade-gunboat-cruisers, rather than actual trade ships requiring escorts. Worrying about one or two areas where a guild might have dominance is fairly pointless. So what if Code or whoever can muster forces in Lave or Diso? 'Tis a big universe out there. The fact that people are in this thread saying 'I've got an Anaconda in solo', but (with the implication as you say) that they can then bring it into open to make the pirates powerless' is also one of the strongest arguments I've seen that the game is unbalanced more by the ability to swap between solo and open, than by the existence of 'pirates'.
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A lot of these issues I lay at Frontier's door, for the still clunky comms system, by seemingly releasing ships piecemeal as and when they get completed, rather than considering in-game implications, by not having protection for traders in the form of AI wings at the same time as player wings were introduced, and by not having the crime system fully in-place etc. etc. But we're getting there... slowly. :)
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I agree that talking about 'cowardice' or 'challenge' in a one-sided fight is pretty pointless though. :)

I agree that the pirate role as a whole is difficult - I haven't tried it but from what I gather pirating NPC traders is fruitless as they mostly carry a few tins of crap it would seem. I don't understand that actually - why they don't just give them decent stuff like the player traders carry on the same routes.

I disagree with the open v solo thing - but we should probably leave that there else this thread will be in danger of disappearing into that thread.

It would be good to see NPC escorts and maybe a bulletin board method of hiring player escorts - but as you say things are improving - everything crossed for 1.3...

:)
 
Thanks, still not impressed...

The way the warning is written I should have been escorted to another system and allowed to go on my marry way with my cargo.

If you are going to roleplay, fine, but stick by your rules.

Why would they let you go on your merry way with the cargo? You entered a blockaded zone and are supporting their enemies. You're lucky the code are decent enough to let you leace with your life. Plenty of blockaders would just blow you out of the sky.
 
The thing is, there's quite a bunch of people who are not into PvP, and who were even very disappointed that you couldn't play the game offline (it was a feature many people hoped for during the early stages of development). The


Soooo... you think if you had an Offline mode, Community goals would be a thing for you?
 
If these Code people want do this then why not? Thats allright. But why in the World should I sacrifice my Fun to help them with there Gangster-Fantasy? I mean really, can anybody explain me this? I bought this Game with my Money and and spend a lot of an even more valuable ressource on it: Time. Why I'm doing this? To have fun of course.

It can be that I sacrifice Time for not fun stuff, If I get paid for it or for Family/friends. But why in the World should I sacrifice my Time and fun for some strangers on the Internet? I bought a Game where I don't have to deal with this People if I don't want to after all.

Well said, sir! I play computer games as a form of escapism on MY terms, not someone else's.
 
I agree that the pirate role as a whole is difficult - I haven't tried it but from what I gather pirating NPC traders is fruitless as they mostly carry a few tins of crap it would seem. I don't understand that actually - why they don't just give them decent stuff like the player traders carry on the same routes.

I still wonder what happened to that 'mini-elite' thing they showed governing AI trading back in one of the earlier newsletters - does it still have a role today? All trading reported on the galactic map just seems to be player-based AFAICS?

I disagree with the open v solo thing - but we should probably leave that there else this thread will be in danger of disappearing into that thread.

Agreed. :)
 
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