Colonization seems to have destroyed the frontier

Whatever with the game itself, but it's defintely ruined my server connections. In 10 years of playing ED I have never had anywhere near the connection issues I am having since it started. I literally get mulitple drop outs every session now ... where I could previous count the amount of drop outs, over ten years, on two hands.
 
Considering the distances to the POIs players are going to, you would tire of making new accounts before reaching. This comment comes of as merely snarky than an actual intelligent rebuttal. Further, it would be absurdly easy to programmatically detect that behavior and, uh, correct it. Hey, if you want to throw money at fdev, at least we would be getting something for the zombie systems.

Edit: Before you comment something about a VPN it would still be easy to detect.
counterpoint: as long as bridges are still needed in order to counter the 15ly range to reach the systems people want to colonise, a cap is a bad idea. Don't feed me any debate nonsense about snark with parting shot like that either.
 
Incorrect. I don’t want POIs colonized so that all explorers can enjoy them. Much like my national parks example, it’s for everyone. The colony is just for you.
from my POV someone going to POI is not an explorer but a tourist. We explorers find POI!
 
as is your wishful thinking.
FDev released colonization and will not inhibit it further as already done (e.g. you cannot colonize Systems with Tharg-Sites, Lore-POI etc.).
The POI you are refrring to are simply arbitrary and of no special interest to FDev (as it seems).
 
I'll give it another shot. I just got back to the game after nearly a year and was pretty upset when I looked around.

I bought a second account for exploration and the grind just to get the engineers was so disheartening. I don't know how people do it. I see YouTubers who reset their account and I just think, wow all that work gone.
The route to go (according to me and no one else) if you just want to go exploring (and this from a non explorer) and avoid the engineering grind is to get yourself one of the new SCO drives from the tech brokers. You need a corrosion resistant cargo rack, a titan drive component, some propulsion elements and a few other bits and away you go. No need to engineer much else on your ship, A/D rate.
 
I'll give it another shot. I just got back to the game after nearly a year and was pretty upset when I looked around.

I bought a second account for exploration and the grind just to get the engineers was so disheartening. I don't know how people do it. I see YouTubers who reset their account and I just think, wow all that work gone.
Was that second account and grind before your recent return because the amount of stuff and rolls needed to engineer things was reduced considerably last year so even unlocking and getting to level 5 access with a new engineer is much faster.
 
The expansion of the bubble is not linear. In about a year it will pretty much hit a brick wall, unless we have an exponential increase in player count who engages in colonisation. Nobody is making it to Colonia via chaining outposts, even if they could extrude out one outpost per day, for at least 5 years (hypothetically if commodities like CMM composites is always within reach, which it will not be). I don't see the problem?
 
This suggestion is ignoring the game lore. Who exists in this universe? The Empire is super capitalist, with an aristocracy. The Federation is super capitalist, with a veneer of democracy. The Alliance is super capitalist, with a veneer of democratic socialism. Seeing the pattern? If the game lore says Brewer will put a colony anywhere a pilot wants, and places exist that would make good tourism money, the superpowers should be snapping that up if players aren't.
 
I tend to agree that the frontier towns of the bubble have been lost with colonization. We went for a bizarrely static area of populated space to a freakishly fast rate of expansion. (This'll be an unpopular opinion, but I think station construction costs should be much higher than they are now. Somewhere around double, so expansion requires a group effort and slows down.)

That said, I believe new frontier towns should either appear naturally as the excitement around expansion dies down or as populated space spreads out and player density thins out. And if they don't appear naturally now you can construct them, just need to find a finger of expansion that's fairly far out and build a finger of your own tangentially to it.

Time will tell how this plays out, but I think colonization will be a net positive.
 
I tend to agree that the frontier towns of the bubble have been lost with colonization. We went for a bizarrely static area of populated space to a freakishly fast rate of expansion. (This'll be an unpopular opinion, but I think station construction costs should be much higher than they are now. Somewhere around double, so expansion requires a group effort and slows down.)

That said, I believe new frontier towns should either appear naturally as the excitement around expansion dies down or as populated space spreads out and player density thins out. And if they don't appear naturally now you can construct them, just need to find a finger of expansion that's fairly far out and build a finger of your own tangentially to it.

Time will tell how this plays out, but I think colonization will be a net positive.
Yeah, absolutely IMO not on the bold part. The large orbitals are already entirely painful as is for 1 or 2 people trying to develop their system.

However requiring a colony to reach certain thresholds to then be used to launch a new one would absolutely be appropriate and greatly slow down the explosion rate.

Also this will change the nature of what the backwaters are now. There are a lot of large stations around the fringes but they are not well stocked nor full-featured. So they won't all be outposts or just surface ports but they are backwaters in other ways.
 
Not Frontier Developments, the game company. I mean "the frontier" of the bubble, in the game.

First off, if you're about to hit the reply button to "put me in my place" because you think I'm "whining" - don't bother. I'm not whining. I promise you, I'll get over this. What I'm doing is describing a change. There's nothing wrong with describing a change - it's a healthy thing to do. And if you cannot distinguish between a description of a change and empty "whining" then please work on that.

A few years ago I picked a home system that was deliberately right on the edge of the bubble. It felt like I was in a backwater. Sometimes I'd venture into the "big city" of the core worlds, but mostly I dealt with the tiny outposts and scattered surface settlements of struggling miners and poor colonists just trying to (I imagine) scratch out a meager living.

The nearest Coriolis was many light years away. I was on the edge of populated space. Also, there were uninhabited systems sprinkled all around me. It really felt like a frontier town. It was like "the Wild West" but in space.

Today, thanks to colonization, every previously-uninhabited system inside the bubble has a space station. Is that not true? Can anyone provide a counterexample? What is currently the nearest uninhabited system to Sol?

There's also a layer all the way around the bubble of colonized systems. So okay, you're thinking, "just move further out - just move to the new frontier"

Well, here's the next problem: from what I've seen, almost everyone who does colonization aims for a giant spinning station. So "the frontier" no longer feels like a frontier. It no longer feels like poor people living on the edge of space, scratching a living out of the dirt. It's no longer a place with outposts and scattered settlements. It feels like you're in a big city no matter where you go.

There is (was) benefit in having the Coriolis and orbis stations represent a larger, older, more developed system. It added to emersion to feel a smooth drop off of "civilization" as you got further from Sol. Remember how Robigo felt remote? I think this screenshot is from 3302.


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Part of this feeling was explicitly that it was a tiny, lonely outpost at the edge of populated space. I realize that Merope was an orbis, so, there were exceptions. But not it seems to me all of that is gone.
hopefully the expansion slows down a bit for you and you can find a new spot. it's an irregular shaped bubble, especially now
 
Yeah, absolutely IMO not on the bold part. The large orbitals are already entirely painful as is for 1 or 2 people trying to develop their system.

However requiring a colony to reach certain thresholds to then be used to launch a new one would absolutely be appropriate and greatly slow down the explosion rate.

I did say that but would be unpopular for a reason. I just think it's too easy for a solo player to build the biggest station in the game. It only takes around 2 hours of hauling a night to finish one solo within the 4 week time limit. (Two hour figure reached by assuming the player takes 12 minutes for each delivery and has 720 cargo capacity, both of which are not even min-maxed figures.) That means a single dedicated player can place a new orbis as the first station in a system while realistically only taking two weeks (4 hours hauling a day). Doing this should be more akin to a mini player generated Community Goal than a feasible solo endeavor in my opinion. I wouldn't even object if it was just the larger ports that take more to construct so outposts remain trivial for solo players.

Your idea regarding system development level before expansion is possible is interesting. It seems like a good solution to slowing expansion on it's face, but has some deal-breaking unintended consequences hidden underneath if you take a deeper look. First it could easily make the frontier feeling of systems our opening poster misses impossible if not handled carefully. Second, and more importantly, it could allow player groups to blockade expansion efforts with undeveloped systems at key locations.
 
I mean the sole reason for (almost) static frontier systems are game engine and server limitations. The Bubble would've exploded long time ago if background simulation was a bit more 'realistic'. Like come on, you can't have only one distant colony world while having unlimited travel range amongst billions of free real estate systems :)

So, guys, make sure to visit Beagle Point before it's cluttered with soda cans from the nearest Coriolis station :D
 
I did say that but would be unpopular for a reason. I just think it's too easy for a solo player to build the biggest station in the game. It only takes around 2 hours of hauling a night to finish one solo within the 4 week time limit. (Two hour figure reached by assuming the player takes 12 minutes for each delivery and has 720 cargo capacity, both of which are not even min-maxed figures.) That means a single dedicated player can place a new orbis as the first station in a system while realistically only taking two weeks (4 hours hauling a day). Doing this should be more akin to a mini player generated Community Goal than a feasible solo endeavor in my opinion. I wouldn't even object if it was just the larger ports that take more to construct so outposts remain trivial for solo players.
That's on FDev for offering it as the first port possibility. That's no longer true if you have to build it with T3 points which is how it should be in the first place.

Your idea regarding system development level before expansion is possible is interesting. It seems like a good solution to slowing expansion on it's face, but has some deal-breaking unintended consequences hidden underneath if you take a deeper look. First it could easily make the frontier feeling of systems our opening poster misses impossible if not handled carefully. Second, and more importantly, it could allow player groups to blockade expansion efforts with undeveloped systems at key locations.

Meh, so be it. There are billions of systems and the difficulty of contstructing an impenetrable shell of undeveloped systems around something seems like a concern that isn't really one. If it became a concern then add an age timer to it and after a few months it becomes open even without further development. Considering the game lore seems to be the colony ship is launched by the system the claim is made from it seems natural that that the founding system should be more than floating crapper to get the job done.
 
That's on FDev for offering it as the first port possibility. That's no longer true if you have to build it with T3 points which is how it should be in the first place.



Meh, so be it. There are billions of systems and the difficulty of contstructing an impenetrable shell of undeveloped systems around something seems like a concern that isn't really one. If it became a concern then add an age timer to it and after a few months it becomes open even without further development. Considering the game lore seems to be the colony ship is launched by the system the claim is made from it seems natural that that the founding system should be more than floating crapper to get the job done.
1) a chance to system colonization that requires an outpost as an initial step would be welcome if it comes with the opportunity to upgrade stations as the system is developed. Though this would only make upping the cost of the higher tier stuff make more sense since it's no longer on a time limit and can be done on your own schedule...

2) A fair enough take, though I find it odd you'd advocate for some sort of system maintenance/decay mechanism given your take on the grindiness of colonization as is...
 
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