Discussion Colonization tool - Architect Tracker

I am also developing a tool for system architects to track commodities.

Architect Tracker currently displays required, provided and needed commodities for each construction site you visit. It also displays which commodities are available at the last market you accessed.

Available here: https://github.com/kfpopeye/EliteDangerous

Screenshot 2025-04-21 145757.png
 

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This looks like the simple tracking tool I was looking for. Though FD has provided construction material tracking for your primary station, you're very much on your own for the rest of the facilities in the system.

Thank you very much for making this 👍
 
Your code still messes up the colors. Additionally, it is too easy to accidentally delete the system you are tracking. I'll expand on my version. I added station sorting by system. removing the necessary transports in the settings and calculations, assuming that we are flying with full transports. No color support. https://github.com/kol19pl/EliteDangerous-ArchictectTracker.
 

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This looks like the simple tracking tool I was looking for. Though FD has provided construction material tracking for your primary station, you're very much on your own for the rest of the facilities in the system.

Thank you very much for making this 👍
You're welcome to try this tracker, which tracks up to 5 builds, pulling from the journal files. Need to have MS Excel though,

 
Latest update now available. Added fleet carrier and starship cargo tracking. Works nicely in VR with programs like Desktop+ too.
View attachment 428104
Is "shortfall" what still needs to be purchased? (shortfall = Needed - "Cargo in transit" or (carrier qty+ship qty on your screen ?).

Suggest changed "provided" to "delivered", as that's how it's reflected in the game and journal files. Even change "shortfall" to "Need to Purchase". Cool thanks!

Funny seeing "Red Dwarf" as the FC example... as that's the same name as my FC lol.
 
Can you add the ability to support multiple construction sites? Up to 5 at least! Would make it much easier to manage carrier loading for a system in development :)
 
Can you add the ability to support multiple construction sites? Up to 5 at least! Would make it much easier to manage carrier loading for a system in development :)
Already does. As many as you want. The site name is a drop down menu or the ">" button will cycle through the sites.
 
MAJOR update announcement:

I have added
  • preferred market tracking : The market column now shows either the cheapest or closest market selling that commodity. Prices and distances are tracked whenever you open a commodity market. Prices are only considered if they are lower than the buy prices of all construction sites . You can switch between the two.
  • added row highlighting : Depending on where you are docked, rows are highlighted to indicate:
    • Markets - market is selling the item and you have shortfall.
    • Fleet Carrier - site needs it and fleet carrier has some.
    • Construction site - site needs it and starship has some.
  • added information to settings tab
  • added column header renaming to the settings tab.
Available here

Here's some screenshots:

Screenshot 2025-05-15 162848.png


Screenshot 2025-05-15 184939.png


Screenshot 2025-05-15 183805.png
 
Just installed your tool + EDMC on a networked laptop, Perfect just what I needed.
Only thing is highlight colours not showing, no big deal really, the tool is perfect as is.
 
Do I understand correctly that you have added the function of tracking visited markets, saving their data and then displaying them. I don't see the point in such functionality.
 
Just wanted to say thanks to both CMDRs kf popeye and kol19pl. The Architect Tracker works very well, looks great in EDMC and most importantly stops me from having to manually keep track of remaining materials in a separate program. o7
 
Do I understand correctly that you have added the function of tracking visited markets, saving their data and then displaying them. I don't see the point in such functionality.
My issue is that my carrier values are stuck:
1747769261128.png


So it becomes confusing as my carrier is empty now but shows lots of various materials. Making my carrier loading problematic
 
My issue is that my carrier values are stuck:

So it becomes confusing as my carrier is empty now but shows lots of various materials. Making my carrier loading problematic
I'm sorry, I can't fix it yet because I don't have a carrier. So I can't check if this code works correctly. It's possible that this function is completely broken because my version of the plugin was split to make me understand the script better, so it deviates far from the original kf popeye code written using LLM ChatGPT. One try these steps.
1. Open the Carrier Management in-game tool to trigger CAPI updates
2. Check if the cargo quantities displayed in the Architect Tracker match the actual quantities in your carrier.
 
Mine doesnt work whatsoever. It comes up, then just says no site detected while i'm sitting at one. Have finished 6 sites so far and it couldnt figure out any.

EDIT: In the code i see a logging location defined but i'm not seeing it in EDMarketConnector/logs, continuing to search

EDIT 2: Found how to set log level to debug! Will have info soon!

EDIT 3:
Traceback (most recent call last):
File "plug.pyc", line 345, in notify_journal_entry
File "C:\Users\[ME]\AppData\Local\EDMarketConnector\plugins\Architect Tracker\load.py", line 833, in journal_entry
ARCHITECT_GUI.refresh()
File "C:\Users\[ME]\AppData\Local\EDMarketConnector\plugins\Architect Tracker\load.py", line 575, in refresh
current_selection = self.station_var.get()
^^^^^^^^^^^^^^^^
AttributeError: 'ArchitectTrackerGUI' object has no attribute 'station_var'
 
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