Combat Loggers...    how many are there!!!! What kind of punishment do they receive and when?

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The day FD make it illegal to exit a computer game is the first day of the end of ED.

you can exit a game any time you want, there should be consequences though.

Have you ever played an MMO and wanted to leave a game mid raid or something? yeah there were consequences thats right.. your argument is pathetic
 
Ok how bout this? If you kill a "clean" player, you get marked as "player killer" (granted this needs a much better name). While in this "player killer" state it acts much like "wanted" except your bounty is bigger and it's galaxy wide, lets say it lasts for a week. Then we add one more important detail. If you die while tagged as "player killer", regardless of what ship you die in, your respawn cost is the cost of your ship insurance PLUS the ship insurance and cargo cost of every clean player you killed.

Didn't read the whole thread; just skipping through it. This idea comes closest to a real gameplay-based decision I've seen. If you want to avoid griefing, want people to not log out of a hostile encounter, and at the same time encourage meaningful PvP against an aggressor, let there be benefits for *everyone* who has ever been killed by that aggressor *upon his death*. This could be done in part via some sort of an insurance system. That's alongside the bounty for the player who does the actual kill. More stakes involved means that there would be more incentive to hunt down players with big bounties, and if there would also be some sort of punishment for those big-bounty players upon death, it might deter from mindless killing of new players (or at least provide some excitement/risk that would come with their wanted status).
 
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firstly I have not read the entire thread but have skimmed through some of it and read other parts of it...

I would like to ask the PVP centric community to clarify something for me...

Q1. Do you consider logging of via the in game menu 'combat logging' and if so why?

Q2. Beyond a rediculous suggestion of either removing the logoff option during combat or extending it to times above 30 seconds what would you propose FDev do to disincentivise logging out though the in game menu during combat?

Q3. What would you suggest FDev do to reduce the number of 'griefer / noob killer' types of players?

Q4. A lot of PVP players seem to state that OPEN is PVP and that people seeking PVE should go to private group or solo mode, why is there a problem with PVP players going to a a private group?

Q5. Do PvP players want interactions with other PvP players or do they want to be able to PvP anyone they choose weather or not the 'target' is even combat capable?

Q1 Yes I consider that using poor game design to avoid ship destruction, so yes that would come under combat logging for me.

Q2 log out whilst under combat conditions should automatically put you into solo through shadowban for incrementing periods, first offence 30 mins, then double it every further offence.

Q3 Increase security in systems, make police respond and warp in immediately with ships/wings capable of taking down and masslocking the offending ships, make the AI extreme give the AI access to ships which increase FSD charge time so high waking out is not optional. Additionally make bounties for player killing much higher, tie it to the ship in question, make bounties earned from player killing temporarily increase insurance cost of a rebuy, if a guy is going to lose his ship and its going to cost him 50 million for it he will think twice. lastly make the cost of losing a ship to players cost less if the victim is clean (not wanted).

Q4 I think open play is a dangerous place (potentially) and that adds to my gaming experience. I take issue with people who trade in solo or group then come to pvp in open mode, you cant be safe in your own bubble when you choose to then come and pick on people who are doing it the hard way that you dont have the seeds to. To me thats pretty cowardly, but a lot of people who pvp actually do this.

Q5 Sometimes we pvp for the sake of it, ie will will actively target another faction wing and the last wing in there wins. Othertimes we might target a community goal that goes for or against our RP, for example recently TIIQ got a CG, they are an opposing group to my group, so we blockaded the system and targeted traders and killed bounty hunters within the system. To me that is pvp that is within the realms of not being griefing regardless of the fact I might be killing a shieldess type 6, it furthers the goal of my organisation for that type 6 not to be able to deliver its cargo. I think that sort of immersive and rich gameplay should be encouraged, particularly at faction based community goals, it makes completing them tricky, encourages turf wars and sadly...(in this instance) pushed one of the biggest clans in the game into private group. CG's should be open mode only in my opinion but that is another matter..
 
Well again. Couple of minutes ago I interdict an Anaconda commander. I want to pirate him. We drop, I start typing. He disappears.
 
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Ok, well you'll have to excuse me for not taking your opinion on the matter seriously considering you're a self admitted pirate that doesn't like to pick fair fights. You obviously like the fact that there are no consequences for pirating and would probably be too scared to continue doing so if there were any real consequences, just like you're too scared now to pick fair fights.

Pirates do not stay to fight or look for fights in the first place...A true pirate is there to steal cargo not to fight.

Piracy in the game currently is one of the highest risk professions yet has one of the lowest rewards. FD seriously need to look into piracy before it becomes a forgotten profession entirely.

Back in the day the game has a thriving piracy community now its pretty much dead.
 
I don't think it's fair to say I'll contribute to them being punished when it's actually the complaints and stance of the hardliners that will be the cause of it.

I think it's tragic if Elite sells well but actively scares away most of its player base with such harsh treatment. Some new players want to establish themselves in the game alongside the fellow community. There are bullies attacking only players they can overwhelm either solo in bigger ships or in wings.

Unlike NPC'S, a wing of players can wreak havoc on your shields and smash your powerplant/drives within the FSD cool down period following an interdiction. If someone is bullied harshly and given only one option to accept death then I don't think they're someone you can call a cheat like you would a person who actively engages a target and disconnects rather than accepting the defeat with honour.

I dislike this sensitive topic because I get attacked for making defensive points and I'm well aware some of you are diehard principle merchants.

Perhaps the best solution would be to incorporate 2 open modes of play. Open Play where players must opt into combat via a request or else they're only vulnerable to NPC fire. The other mode could be called Open Play: Dangerous. Full engagement that way. Splits the community but serves to protect the player base without harsh penalties such as banning player which would drive them to other games (and there are plenty!)

Perhaps an even better solution would be for people to grow a pair and realise it's only a computer game! Playing in open is not the guaranteed death sentence you make it out to be. Sure on rare occasions you might get killed by players for no reason but these events are incredibly rare. All this talk of constant "griefing" in open is a complete load of rubbish IMO, it's simply not true. IMO it's the vocal <No need> minority constantly moaning on this forum every time someone or something dares to open fire on their precious ship. Most people just shrug it off and try to learn something from the experience - what did I do wrong? what can I do better next time? Playing in open just requires a modicum of thought, there are consequences for poor decision making.

Lets look at something you just said:
Unlike NPC'S, a wing of players can wreak havoc on your shields and smash your powerplant/drives within the FSD cool down period following an interdiction.
You just submit to the interdiction, then your FSD cooldown is 10secs or less, boost boost boost and high wake out thus avoiding mass locked. I mean it's not like this solution hasn't been mentioned 1000's of times before or 2 mins of research can't provide the answer? It's just yours and other players laziness.

All that said and done it's clear that the current crime and punishment system is a complete joke. It amazes me that such a fundamental part of the game is so poorly developed a year after release, yet FD "wastes" time making customisable avatars and bobbleheads....I mean really??? Really??????????!!!! The player base is so polarised on the<No need>/PVP issue, yet the one feature that might actually defuse the whole thing is left totally undeveloped, but hey at least we can buy bobble heads eh!!! Complete and utter madness!
 
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Perhaps an even better solution would be for people to grow a pair and realise it's only a computer game! Playing in open is not the guaranteed death sentence you make it out to be. Sure on rare occasions you might get killed by players for no reason but these events are incredibly rare. All this talk of constant "griefing" in open is a complete load of rubbish IMO, it's simply not true. IMO it's the vocal carebear minority constantly moaning on this forum every time someone or something dares to open fire on their precious ship.

This.. I think the a major reason people do not go into Open is because they read all the horror stories, not because they have experienced them.
If you read posts here you would think griefing happens everytime you try to log on to Open
 
Personally I don't think private/solo should even be connected to open play in terms of background environment

I couldn't agree more. If you want to play without any risk in Solo that's fine, but your progress and influence should be locked to that mode.

When I see someone flying a battle conda with very low rank, they may as well have a bullseye painted on their hull.
 
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Q1 Yes I consider that using poor game design to avoid ship destruction, so yes that would come under combat logging for me.

Can you accept that because of FDevs definition of combat logging that logging out via the in game menu should not be considered combat logging and therefore not punishable?
Can you accept that this is their games design and it's implementation is working exactly as frontier intend it to (in so far as the logging out menu).
I can accept why you feel it is combat logging and can understand why PvP centric people feel frustrated when commanders use the in game menu to log out. Reality is they are not breaking any rules doing so...
Using exploits such as alt F4 or dropping your cable out of your modem / router etc is defined as combat logging by FD and should be both reported and punished IMHO.


Q2 log out whilst under combat conditions should automatically put you into solo through shadowban for incrementing periods, first offence 30 mins, then double it every further offence.

How would this disincentivise logging out during unwanted combat? You take the view it is an offence to log out via the in game option while under combat when logging out that way is not punishable and is indeed frontiers intention to allow players to log out of the game that way (at any time). Still I fail to see how it would reduce people from choosing to log out when unwanted combat starts. Perhaps if they were PvP Centric players themselves and logged out to avoid 'losing' an engagement, it would act as a punsihment but for non PvP players it would make little difference I feel.


Q3 Increase security in systems, make police respond and warp in immediately with ships/wings capable of taking down and masslocking the offending ships, make the AI extreme give the AI access to ships which increase FSD charge time so high waking out is not optional. Additionally make bounties for player killing much higher, tie it to the ship in question, make bounties earned from player killing temporarily increase insurance cost of a rebuy, if a guy is going to lose his ship and its going to cost him 50 million for it he will think twice. lastly make the cost of losing a ship to players cost less if the victim is clean (not wanted).

Good suggestion, that would go some way towards kurbing random newbie killings for sure.


Q4 I think open play is a dangerous place (potentially) and that adds to my gaming experience. I take issue with people who trade in solo or group then come to pvp in open mode, you cant be safe in your own bubble when you choose to then come and pick on people who are doing it the hard way that you dont have the seeds to. To me thats pretty cowardly, but a lot of people who pvp actually do this.
Yes I can understand why you would dislike those 'earning' their cash in solo then coming to open for PvP, so instead of having some risk of player piracy while trading they only have to deal with NPC's...
I do not see a solution to that particular issue because I agree with the current design of being able to mode switch at the players discretion. I do not agree with locking play modes.


Q5 Sometimes we pvp for the sake of it, ie will will actively target another faction wing and the last wing in there wins. Othertimes we might target a community goal that goes for or against our RP, for example recently TIIQ got a CG, they are an opposing group to my group, so we blockaded the system and targeted traders and killed bounty hunters within the system. To me that is pvp that is within the realms of not being griefing regardless of the fact I might be killing a shieldess type 6, it furthers the goal of my organisation for that type 6 not to be able to deliver its cargo. I think that sort of immersive and rich gameplay should be encouraged, particularly at faction based community goals, it makes completing them tricky, encourages turf wars and sadly...(in this instance) pushed one of the biggest clans in the game into private group. CG's should be open mode only in my opinion but that is another matter..

CG's should be for everyone but that is my opinion on that... Indeed CG PvP is a good thing and adds a definite richness to the game IMHO, I have done a few CG's and seen some familiar PvPers in my instances from time to time, a lot of fun either avoiding them, bribing them to get through or outrunning them :) It definitely adds a lot of fun and adrenaline to the game in those events.
 
If you choose to play in Open then you choose to interact with other people, whether you like the interaction or not.

This is like saying if you choose to go outside, you choose to interact with other people, whether you like the interaction or not. This is very true, actually, but it doesn't excuse poor behavior. If I'm cruising around open in my Sidewinder, and a wing interdicts me in Anacondas and takes me apart, then they're jerks. There's no reason for them to do that. Saying "Well, you were in open, so you agreed to them murdering you"? First, no, not really. Second, whether I'm in open or not, they're still jerks. If you engage in antisocial behavior, you shouldn't be surprised when people get upset about it, even if it's online.
 
If I'm cruising around open in my Sidewinder, and a wing interdicts me in Anacondas and takes me apart, then they're jerks. There's no reason for them to do that... If you engage in antisocial behavior, you shouldn't be surprised when people get upset about it, even if it's online.

Look at this. You solved the riddle and you didn't even realize it. The reason people get ganked and griefed is precisely because of the latter part of your statement, yet you guys still don't seem to understand that. The response of the player IS justification. Without the crying and saltiness, there would be far less incentive (fun) in ganking. Ganking an unresponsive CMDR is like ganking an NPC. What's the point in that?

Open will always belong to the lowest common denominator--indiscriminate murderers--because in a universe without rules, might makes right. So either get some might, or get out.
 
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Following this quick guide should solve this problem and put the thread to bed.

If you don't mind other players attacking you play Open
If you do mind people attacking you and you're not bothered about seeing other commanders play Solo.
If you do mind people attacking you but you want to play with other people of a similar mindset but no guarantee that you will never be attacked by another player join a PVE player group.
If you do mind people attacking you but you want to play with other people of a similar mindset and want a guarantee that you will never be attacked create your own private group and be very strict with sign ups.

If everyone follows this there should be no need to combat log ever (unless you're just a dirty cheat).
 
This is like saying if you choose to go outside, you choose to interact with other people, whether you like the interaction or not. This is very true, actually, but it doesn't excuse poor behavior. If I'm cruising around open in my Sidewinder, and a wing interdicts me in Anacondas and takes me apart, then they're jerks. There's no reason for them to do that. Saying "Well, you were in open, so you agreed to them murdering you"? First, no, not really. Second, whether I'm in open or not, they're still jerks. If you engage in antisocial behavior, you shouldn't be surprised when people get upset about it, even if it's online.

Taking your ridiculous RL comparison to an equally ridiculous conclusion, what would you do if you were set on by 4 people out on the street? Log out of your life or maybe perhaps put some effort in to make sure you minimise the risk to your good self?
 
You just submit to the interdiction, then your FSD cooldown is 10secs or less, boost boost boost and high wake out thus avoiding mass locked. I mean it's not like this solution hasn't been mentioned 1000's of times before or 2 mins of research can't provide the answer?
Too bad that isn't working either at the moment.
https://forums.frontier.co.uk/showthread.php?t=192340
Don't know if this bug is supposed to be fixed, all I can say is it still happens.

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This.. I think the a major reason people do not go into Open is because they read all the horror stories, not because they have experienced them.
If you read posts here you would think griefing happens everytime you try to log on to Open
Change that to "everytime you try to participate in a CG while your friends with big guns aren't around" and you are very close to the truth.
 
Ok, well you'll have to excuse me for not taking your opinion on the matter seriously considering you're a self admitted pirate that doesn't like to pick fair fights.

I'm a self admitted pirate (is this a shameful thing to admit? Maybe Frontier should be ashamed of themselves for advertising piracy on the store page), and this is how I feel everytime I interdict a type 7 in my clipper

[video=youtube_share;e_DqV1xdf-Y]https://youtu.be/e_DqV1xdf-Y[/video]
 
I'm a self admitted pirate (is this a shameful thing to admit? Maybe Frontier should be ashamed of themselves for advertising piracy on the store page), and this is how I feel everytime I interdict a type 7 in my clipper
Ashamed?
If you act like a real pirate, demanding cargo and let the victim leave if he/she drops what you're requesting... no problem at all.
Are both part of an opposing PP faction or active within a CZ, shoot away!
Any other RP reason and talk first, like for a blockade or anything.. yeah, no problem I guess.
It's the "shoot first, talk never" crowd many have real issues with, me included.
 
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