Combat Loggers...    how many are there!!!! What kind of punishment do they receive and when?

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You shouldnt be able to log off in combat, period. If the player pulls the pin, the ship should stay online for 5 minutes as punishment for cheating.

Sorry but I do not agree with your solution at all. Players suffer legit disconnects ceaselessly in this game and such a thing that you suggest would devastate players.

I also don't agree with you automatically branding them cheats. I agree that someone disconnecting during a fair contest is a cheat. These are people who avoid loss for the wrong reasons.

People who are being bullied by wings they simply cannot escape from due to FSD cool down or mass lock, nor protect themselves against are not CHEATS for hitting the reset button to avoid what I suspect to them is great loss without good cause. OK this game is dangerous and NPC'S hunt and try to kill you, but real players are a lot more effective and a lot more dangerous and knowing that is why some of them enjoy griefing others.

I have a large enough bank balance despite some recent large spends, but I estimate I can afford to lose my Anaconda roughly 5 times before I have to worry.

What happens if I come across some tireless players who want to kill me for no other reason than the fact they either outnumber me or simply because they just want to and it's fun for them? I wouldn't welcome losing 20+ million each time I run into bad luck, or worse, the concept of starting all over again in a sidewinder (which wouldn't happen but you follow me?).

I think the emphasis should be case by case basis. Not branding this one way across the board.
 
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What happens if I come across some tireless players who want to kill me for no other reason than the fact they either outnumber me or simply because they just want to an it's fun for them? I wouldn't welcome losing 20+ million each time I run into bad luck, or worse, the concept of starting all over again in a sidewinder (which wouldn't happen but you follow me?).

You could whack all pips to shields, select a different system and high wake out. High waking isn't subject to mass lock and unless you are flying a seriously under powered shield on your Conda then you are almost certain to escape with no actual damage. If you are shieldless then I guess your going to die, but what lesson would you take from this?
 
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Unless it has changed, Sandro defined it here:



.... which does not include using the 15-second exit-while-in-danger feature, i.e. graceful exit from the game is not Combat Logging by Sandro's definition.

So if I pull the network cable out and follow it up with a pirouette does that count as a graceful exit? Or would I need to pirouette before or during disconnecting the cable?
 
Hey guys,

Just jumping on very quickly.

Just to confirm that combat logging is considered against the rules and action does and has been taken against commanders who deliberately have done so. Our support department take great pride in making sure the game is a safe and fun environment.

They review all reports of cheating and take action as they deem fit.

While I'm al against combat logging.... How you can say " save and fun environment " when psychokillers can murder weak and new commanders without fair punishment ( exept silly bounty ) in high security space?

Before smashing each and everyone with your banhammer make sure that you clean up your mess.... After that it will be fair game if they log...... Rigth now it's only one viable option to them even if there 100 security vessels nearby.... They don't take actions against such crimes.
 
Sorry but I do not agree with your solution at all. Players suffer legit disconnects ceaselessly in this game and such a thing that you suggest would devastate players.

I also don't agree with you automatically branding them cheats. I agree that someone disconnecting during a fair contest is a cheat. These are people who avoid loss for the wrong reasons.

People who are being bullied by wings they simply cannot escape from due to FSD cool down or mass lock, nor protect themselves against are not CHEATS for hitting the reset button to avoid what I suspect to them is great loss without good cause. OK this game is dangerous and NPC'S hunt and try to kill you, but real players are a lot more effective and a lot more dangerous and knowing that is why some of them enjoy griefing others.

I have a large enough bank balance despite some recent large spends, but I estimate I can afford to lose my Anaconda roughly 5 times before I have to worry.

What happens if I come across some tireless players who want to kill me for no other reason than the fact they either outnumber me or simply because they just want to and it's fun for them? I wouldn't welcome losing 20+ million each time I run into bad luck, or worse, the concept of starting all over again in a sidewinder (which wouldn't happen but you follow me?).

I think the emphasis should be case by case basis. Not branding this one way across the board.


These are just your opinions though and don't have any baring on the reality of the rules of the game. Its fine to have this opinion but please refrain from promoting it as you will simply get people, especially new players into trouble.
 
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You could whack all pips to shields, select a different system and high wake out. High waking isn't subject to mass lock and unless you are flying a seriously under powered shield on your Conda then you are almost certain to escape with no actual damage. If you are shieldless then I guess your going to die, but what lesson would you take from this?

I think you state the obvious with regards to my little scenario, but you ignore the legit points and my basic reasons for emphasising why I don't automatically agree with branding these people cheats and calling for their ban. Bullies deserved to the banned and nothing feeds and encourages a bully more than the success of their operations - and this I true for real life.

If anything a combat logger discourages and fatigues such an element from actively pursuing their ambitions. Of course, this is ONLY with regards to such victims and does NOT extend to defending cheap sore losers who bail before defeat. Many a game of age of empires ended in such a way and it was never anything but infuriating. So I understand why this is a sensitive topic.

I'd like to ask. Your scenario isn't automatically something that one could accomplish if they were suddenly 4 pip weapon assaulted by a wing of 4 during an FSD cool down. How does one high wake from that or effectively defend themselves in a slower more expensive ship that also makes for a larger bullet magnet.
 
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I think you state the obvious with regards to my little scenario, but you ignore the legit points and my basic reasons for emphasising why I don't automatically agree with branding these people cheats and calling for their ban. Bullies deserved to the banned and nothing feeds and encourages a bully more than the success of their operations - and this I true for real life.

If anything a combat logger discourages and fatigues such an element from actively pursuing their ambitions. Of course, this is ONLY with regards to such victims and does NOT extend to defending cheap sore losers who bail before defeat. Many a game of age of empires ended in such a way and it was never anything but infuriating. So I understand why this is a sensitive topic.

I'd like to ask. Your scenario isn't automatically something that one could accomplish if they were suddenly 4 pip weapon assaulted by a wing of 4 during an FSD cool down. How does one high wake from that or effectively defend themselves in a slower more expensive ship that also makes for a larger bullet magnet.

Your mixing the issues Miko, undesirable behavior is an issue that needs resolving, no one will argue that but the answer isn't to cheat, its a slope that is to slippery.

There are so many ways to avoid being killed in ED that to die is almost because you have chosen to. If your conda has an appropriate shield for the area of space you are operating and lets face it gangs of gankers are rare and you have a SCB even, then you can escape every single time if you submit and high wake.
 
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These are just your opinions though and don't have any baring on the reality of the rules of the game. Its fine to have this opinion but please refrain from promoting it as you will simply get people, especially new players into trouble.

I don't think it's fair to say I'll contribute to them being punished when it's actually the complaints and stance of the hardliners that will be the cause of it.

I think it's tragic if Elite sells well but actively scares away most of its player base with such harsh treatment. Some new players want to establish themselves in the game alongside the fellow community. There are bullies attacking only players they can overwhelm either solo in bigger ships or in wings.

Unlike NPC'S, a wing of players can wreak havoc on your shields and smash your powerplant/drives within the FSD cool down period following an interdiction. If someone is bullied harshly and given only one option to accept death then I don't think they're someone you can call a cheat like you would a person who actively engages a target and disconnects rather than accepting the defeat with honour.

I dislike this sensitive topic because I get attacked for making defensive points and I'm well aware some of you are diehard principle merchants.

Perhaps the best solution would be to incorporate 2 open modes of play. Open Play where players must opt into combat via a request or else they're only vulnerable to NPC fire. The other mode could be called Open Play: Dangerous. Full engagement that way. Splits the community but serves to protect the player base without harsh penalties such as banning player which would drive them to other games (and there are plenty!)
 
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Hey guys,

Just jumping on very quickly.

Just to confirm that combat logging is considered against the rules and action does and has been taken against commanders who deliberately have done so. Our support department take great pride in making sure the game is a safe and fun environment.

They review all reports of cheating and take action as they deem fit.

We hear you. Will you hear us?

I'm seeing two aspects of this issue:

A) The player leaves the game because he doesn't want to play with another player(s) right know.

So what's the deal with it? Is there deal with it?

Can we say "No."?

Can we have player interaction at our own discretion?

Can we terminate the game when we feel harrassed?

Can we decide how, when and with whom and how many of them we spend our game-time?

B) The player terminates the game to avoid insurance cost / other related drawbacks to ship destruction or avoiding other game mechanics.

This from dev perspective is clearly an exploit. The punishment for losing a ship is by design. The playtime lost, mission/influence/rep progress wasted comes on top as collateral.

I wasn't happy when I saw this mechanic the first time - Elite had "the savegame"-screen when you died. Pretty much progress lost but nothing else.
Yet, the feature indeed adds some spice to the game and I've come to terms with it. I guess most people do. As long as I've managed my credit balance there isn't really no need to use this exploit.

However, there are numerous occasions where this solution seems overly prohibitive and unfair and that is when you don't have control (or you just feel you don't have).

Like e.g.:
-Those interdictor you just shook off - or the three others waiting for their turn to drag you down.
-That Anaconda spawning right in front of us when dropping from supercruise. *splat*
-Players teaming up against weak targets / the DayZ KoS experience.

Well, I think it's the easy way branding it as cheating, but I think it may be worthwhile taking in account there are some features people are particularly unhappy with. I doubt adding more punishment on top will make it a better experience.
 
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Further to my blunt idea of a solution. Why not just enable a passive mode similar to GTA Online? That would enable players to co-exist but avoid people when they opt out of combat with players. Again, you could implement an option to switch from passive mode if someone hails you with a challenge to duel. Wouldn't that be acceptable? In this instance you could implement harsher penalties for clear combat loggers as the legit element who didn't want to fight could simple remain in passive mode.
 
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Elite never was and never will be a PvP-centric game.

Never.

The sooner people realise this the better.

I think you're being a little overly optimistic there. Squeaky wheels, and all that. ED might not have started out as a PVP-centric game, but the PVP voices are loud, and they're persistent. How many threads on this issue have there been now? There are at least two currently running.

This is the primary issue ED faces. Everything else - everything - takes a back seat in comparison to this. How do FD integrate two entirely opposing gamer philosophies into a game that wants to cater equally to both of them in a single gameworld?

I personally don't believe they can, and that sooner or later a firm decision is going to have to be made. And that decision will favour PVP, because that's already the way the game's leaning.
 
Further to my blunt idea of a solution. Why not just enable a passive mode similar to GTA Online? That would enable players to co-exist but avoid people when they opt out of combat with players. Again, you could implement an option to switch from passive mode if someone hails you with a challenge to duel. Wouldn't that be acceptable? In this instance you could implement harsher penalties for clear combat loggers as the legit element who didn't want to fight could simple remain in passive mode.

personally I'm not against a player flag although in GTA5 it does have some implications and limitations on what you can do iirc. That said I think it would be a shame to miss a golden opportunity not explore a more community based solution. We have a perceived problem that of player gankers coupled with a group of players who want PVP, if there was an in game mechanic in place where we could track these individuals you would find considerably more white knights on the scene. As it stands now though its impossible to effectively do anything about it.

Elite never was and never will be a PvP-centric game.

Never.

The sooner people realise this the better.

Every aspect of ED is PvP its not limited to combat. PP is PVP, CG's are PvP even trading is if you land 10 mins after a S.Cutter. The galaxy is shared with everyone, everything you do is in some way in direct competition to other players even if the effect is invisible to player.
 
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Further to my blunt idea of a solution. Why not just enable a passive mode similar to GTA Online? That would enable players to co-exist but avoid people when they opt out of combat with players. Again, you could implement an option to switch from passive mode if someone hails you with a challenge to duel. Wouldn't that be acceptable? In this instance you could implement harsher penalties for clear combat loggers as the legit element who didn't want to fight could simple remain in passive mode.

Pirating would become impossible because the majority of players would remain in passive mode to avoid them. Well, actually, they'd more likely be trying to avoid psychopathic murders but pirates wouldn't be able to interact with anyone either. Pirating in this game needs a buff not to be rubbed out in my opinion.
 
A) The player leaves the game because he doesn't want to play with another player(s) right know.

So what's the deal with it? Is there deal with it?

You can do that by "Save & Exit"... Waiting 15 seconds should be acceptable (although I think it should be increased to at least 30 to avoid abuse)

Can we have player interaction at our own discretion?

In your own private group... yes. In open mode... nope.

Can we terminate the game when we feel harrassed?

Obviously no. It's cheating and should result in a ban

Can we decide how, when and with whom and how many of them we spend our game-time?

Of course... again... in group mode. Open is free for all, so you can't chose who you meet, obviously.
 
I play solo. I don't need to do this. But that being said I think if they'd just make it so its no big deal if people die, they are only inconvenienced in a minor way and the pirates are penalized heavily (and possibly rewarded) for their actions you'll see less people doing it. If I end up restarting at my last station with the insurance paying for all my cargo and it not costing me anything the only thing i've lost is time.. its no big deal.
 
I play solo. I don't need to do this. But that being said I think if they'd just make it so its no big deal if people die, they are only inconvenienced in a minor way and the pirates are penalized heavily (and possibly rewarded) for their actions you'll see less people doing it. If I end up restarting at my last station with the insurance paying for all my cargo and it not costing me anything the only thing i've lost is time.. its no big deal.
So you just want to remove all risk entirely? LOL, NO!
 
Let me answer your title for you.
1) A huge number of open players that should be playing in solo will combat log when the tables turn and they realize you aren't incompetent.
2) Fdev doesn't even ban people when they have video evidence of them hacking. Click here.
3) Literally never unless there is a huge public outcry for it.

People simply log off because it's too expensive to risk your insurance. I also logged off once as I simply couldn't afford to get killed. With only a few credits in your pocket due to "no elite is not my main job", I think twice if I loose 370 hours of work.

It's simply the game "mechanics" that's wrong here. The multiplayer part is not implemented well enough. They did not put much thought into it. They simply are not experienced in multiplayer gameplay.

You wouldn't have any loggers if it wouldn't mean to grind your butter off to get your insurance back, playing hours and hours of useless grinding gameplay. That's the only problem here. The game design fails miserably. Don't blame the people for it. PvP must get well implemented. I don't logg off Battlefield or any other online game I play. Because the PvP comes for free. It's about measurering your skills, not credits on your account.

If you come around the corner how to improve PvP, everyone screams 'noooooooo' immediately. Don't ruin our nice tiny little game. As for me, I got Elite for the multiplayer part. But it's lacking multiplayer mechanics.
 
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I don't think it's fair to say I'll contribute to them being punished when it's actually the complaints and stance of the hardliners that will be the cause of it.

Citation needed.

I think it's tragic if Elite sells well but actively scares away most of its player base with such harsh treatment. Some new players want to establish themselves in the game alongside the fellow community. There are bullies attacking only players they can overwhelm either solo in bigger ships or in wings.

Nice anecdote, if PVP was an undesirable element of the game it wouldn't be in, but of course that won't stop you from stroking your victim complex more. PVP games have consequence to your actions, and Elite Dangerous is a PVP game. PVP isn't just about shooting people; economic PVP is a very real and widely engaged in activity in a wide selection of games(IE, EVE, WoW, Archage, etc). The entire point of having a persistent universe in a game and providing a player with the agency to act on the elements of that universe is so that there are consequences to those actions. Reversing or denying those consequences is to deny the game itself.

Also, there are buttons called private group and solo, use them. They let you do just that.

Unlike NPC'S, a wing of players can wreak havoc on your shields and smash your powerplant/drives within the FSD cool down period following an interdiction.

That's the point. Why would I enter a wing if it didn't make us more effective?

If someone is bullied harshly and given only one option to accept death then I don't think they're someone you can call a cheat like you would a person who actively engages a target and disconnects rather than accepting the defeat with honour.

This is really hard to understand from a grammatical point of view. What I think you're saying is, "If logging out is cheating and being killed by someone isn't what is said hypothetical person(the one being killed) to do?" Correct me if I'm wrong. Anyways, assuming that is a correct interpretation, they die then and now they have to figure out a way not to get into that situation again or minimize exposure to that risk.

I hope you'll let me indulge in a little anecdote of my own.

Back in EVE my corporation used to live in wormhole space, pretty much the most dangerous space in EVE, not even the nullsec alliances or coalitions wanted anything to do with it. Occasionally we would have to import large amounts of fuel for our [stations]. Originally we thought it was too dangerous to do it with a large freighter as the only wormholes that would generate back to known space would usually exit in lowsec, but then we found a method to make the freighters enter warp far faster without having to sacrifice cargo. This dramatically reduced the risk of bulk imports of goods.

Instead of giving up on the idea, we attacked the problem and figured out a solution. That's really one of the great joys of open and expansive games like Elite or EVE. We had cause to come up with a better solution for our problem because there was danger.

I dislike this sensitive topic because I get attacked for making defensive points and I'm well aware some of you are diehard principle merchants.

Public discourse without criticism is the death of that discourse, because otherwise its a massive echo chamber. Someone disagrees with you, deal with it. Tell them how they are wrong. Someone says something mean that doesn't have any intellectual bearing on the conversation or the idea. Well that's tough nuts, people aren't always nice on the internet. But guess what, it doesn't make your point wrong so you can ignore it.

Perhaps the best solution would be to incorporate 2 open modes of play. Open Play where players must opt into combat via a request or else they're only vulnerable to NPC fire. The other mode could be called Open Play: Dangerous. Full engagement that way. Splits the community but serves as protect the player base without harsh penalties such as banning player which would drive them to other games (and there are plenty!)

Or how about they just use the modes that already do that?
 
People simply log off because it's too expensive to risk your insurance. I also logged off once as I simply couldn't afford to get killed. With only a few credits in your pocket due to "no elite is not my main job", I think twice if I loose 370 hours of work.

It's simply the game "mechanics" that's wrong here. The multiplayer part is not implemented well enough. They did not put much thought into it. They simply are not experienced in multiplayer gameplay.

You wouldn't have any loggers if it wouldn't mean to grind your butter off to get your insurance back, playing hours and hours of useless grinding gameplay. That's the only problem here. The game design fails miserably. Don't blame the people for it. PvP must get well implemented. I don't logg off Battlefield or any other online game I play. Because the PvP comes for free. It's about measurering your skills, not credits on your account.

If you come around the corner how to improve PvP, everyone screams 'noooooooo' immediately. Don't ruin our nice tiny little game. As for me, I got Elite for the multiplayer part. But it's lacking multiplayer mechanics.


The Insurance is fine. It's gives players a choice on whether to risk it all, generally through lack of patience, or to take a more planned and careful route.
If a player combat logs to avoid the insurance costs, they are cheating and it not hard to make sure you have that little bit put to the side to cover such things.
Oh, and the classic: "if you're "grinding", you're not doing it right".

Players who log are dumbing the game down for themselves and deny themselves any form of risk / reward gameplay. Then, and this is the best bit, some come on the forums and say the game is a grind, yet...it is they themselves who have forced it upon themselves.

I dunno when some elements of humanity stopped "playing" games but please don't force the rest of us into simple minded, one-dimensional gameplay.
Thanks.

Side note:
If they can make high security systems actually high security then a lot of the traders will probably be a lot happier. However, when it comes to PvP, it always seems to bring out the worst in players and I can't see that changing any time soon, sadly.
Happens in all games.
 
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