PVP is part of Elite, it's ridiculous to say otherwise. If you want proof look at the fact that FD is reworking how crime works.
Now you as an individual may think that Elite is about trading or exploration or worst yet... mining. Considering you can group up with your friends in Private Groups explain why "Open Play" even exists if it's sole purpose wasn't for looking for PVP action. It is very evident Open Play is for PVP, therefore PVP is part of the game.
Now as far as people disconnecting because of issues out of their control... I have no sympathy.
It is in your power to:
A. Have reliable Internet
B. Have a reliable computer
If you don't have both of these then don't play in Open or don't complain when you die in Open due to an issue caused from the above. You went into the situation knowing what could happen.
In any case we should be looking at the root cause of why people are combat logging and not just say "combat logging is bad".
Perhaps the fact that ship destruction is so devastating should be looked at. May be insurance buyouts are too high at 95%. May be it should be a 95% until a max buyout of 500,000 credits. And may be instead of a max debt amount you're allowed to go in debt one time from insurance and if you have to pay it off before dieing a second time or back to the sidewinder you go.
Good one, classic sandmann!Bye then.
Combat logging is good, at least with this cheapskate p2p server architecture.
Take it away or make it harder, then hacks like infinite shield cells, indestructible armor, etc will be raining in.
E: D is just prone to that.
A lot of us explorers who play in Open whilst chatting to fellow explorers seeing them on the map and sometimes even meeting up will indeed be shaking our head at such posts at this.
I'm not denying that combat logging is a problem, it is! And it would be nice if they found a solution that works well, but we're still talking about just one small aspect of a game that covers many different ways of playing.
Good one, classic sandmann!
Combat logging is good, at least with this cheapskate p2p server architecture.
Take it away or make it harder, then hacks like infinite shield cells, indestructible armor, etc will be raining in.
E: D is just prone to that.
It might be annoying, but there are other far worse "cheats" they need to work on first.
A lot of us explorers who play in Open whilst chatting to fellow explorers seeing them on the map and sometimes even meeting up will indeed be shaking our head at such posts at this.
I'm not denying that combat logging is a problem, it is! And it would be nice if they found a solution that works well, but we're still talking about just one small aspect of a game that covers many different ways of playing.
Amateurs buy bigger lasers for PvP, pros bring better internet connectionIt's a P2P game. If I have more bandwidth than you, you are dead. If the game destroys you every time you disconnect, and I can force your disconnection at will by swamping your connection - you won't play very much, will you?
Amateurs buy bigger lasers for PvP, pros bring better internet connection![]()
I think the following two things need to be done:
1. Don't allow logging out during combat (so a disconnect just leaves the ship floating in space).
2. Host all instances on frontier servers, not clients (with clients hosting instances stopping cheating is impossible).
Do these two things and I think most of the problem goes away.
Games that include PvP elements will always attract those who enjoy griefing and abusing the game mechanics just so they can think themselves as "elite". Players such as myself and those like me enjoy the community aspect of the open server but end up being griefed by those who seem to get enjoyment out of it, these are the same ones who use the combat logging exploit (Exploit: abuse of a game mechanic to benefit themselves at the expense of others) because simply put they're cowards.
Solution 1: Implement a lock down while in combat to negate the ability to log out.
Solution 2: Add a timer to the logout which if attacked during countdown will stop the logout, 10 seconds is usually enough time from what I've seen and experienced in other games.
Combat is as much a part of the game as exploration. The only difference is, you always plan for exploration but you always plan for combat. To say combat logging should ok, because you don't want to be ready for a fight, all the time, is asinine. Dont skimp on weapons and defenses. You never know what will happen out in the void.
Exploration is a cutthroat business. If two people find an untouched part of pristine space, the first person to turn it in gets a huge payday. Why wouldn't it be in your best interest to off your competition?
Yes of course combat is as much a part of Elite as exploration, or trading, or mining, or whatever. Did you actually read my post that you quoted before replying to it? I never said combat logging is ok, I wrote combat logging is a problem. Indeed part of the thrill of an explorer is that final journey home wondering if you'll make it to the station alive to transfer all your data
The issue I had with Lustans standpoint is that he seems to be suggesting that open play is ONLY about fighting one another and that if you like exploring you belong in a private group only, as if combat logging is a major game breaker or something. Yes its an issue, but its an issue affecting just one small aspect of this game, its not THE game breaker.
A simple timer logout of 5-10 seconds would be an easy compromise in a new patch.
Why would I agree to set this flag? May be only if I decide to DC you via my firewall for lulz?My solution of choice would be an anhanced version of what an online chess server I frequently play is using. It works with a certain flag you set before the game starts. If both players agree (via such a flag) that a disconnect will be treated as a loss then *any* kind of disconnection will decide the game. Quite simple.