Combat logging is out of hand, and I'm about to quit because of it

Combat logging is good, at least with this cheapskate p2p server architecture.
Take it away or make it harder, then hacks like infinite shield cells, indestructible armor, etc will be raining in.
E: D is just prone to that.
 
Combat logging is an exploit. I don't want to see it in any game. I think that when a fair way to deal with the situation is developed, it will be implemented. Loosing a kill is not more important than having a fair process to sort it out. Mature people would a acknowledge the problem curse the coward and go on. Loosing a kill is not a justifiable reason to penalize for a DC. A little perspective is in order.
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I don't believe FD are ignoring the subject, but maybe they've heard enough. Even if I though FD had anything to do with the sticky status dropping. In a nut shell: At this time, this subject is a dead horse. Do what you want with it, but you know what people think about beating on itt.
 
PVP is part of Elite, it's ridiculous to say otherwise. If you want proof look at the fact that FD is reworking how crime works.

Now you as an individual may think that Elite is about trading or exploration or worst yet... mining. Considering you can group up with your friends in Private Groups explain why "Open Play" even exists if it's sole purpose wasn't for looking for PVP action. It is very evident Open Play is for PVP, therefore PVP is part of the game.

Now as far as people disconnecting because of issues out of their control... I have no sympathy.
It is in your power to:
A. Have reliable Internet
B. Have a reliable computer

If you don't have both of these then don't play in Open or don't complain when you die in Open due to an issue caused from the above. You went into the situation knowing what could happen.

In any case we should be looking at the root cause of why people are combat logging and not just say "combat logging is bad".

Perhaps the fact that ship destruction is so devastating should be looked at. May be insurance buyouts are too high at 95%. May be it should be a 95% until a max buyout of 500,000 credits. And may be instead of a max debt amount you're allowed to go in debt one time from insurance and if you have to pay it off before dieing a second time or back to the sidewinder you go.

A lot of us explorers who play in Open whilst chatting to fellow explorers seeing them on the map and sometimes even meeting up will indeed be shaking our head at such posts at this.

I'm not denying that combat logging is a problem, it is! And it would be nice if they found a solution that works well, but we're still talking about just one small aspect of a game that covers many different ways of playing.
 
Combat logging is good, at least with this cheapskate p2p server architecture.
Take it away or make it harder, then hacks like infinite shield cells, indestructible armor, etc will be raining in.
E: D is just prone to that.

Better one cheat than another?
 
A lot of us explorers who play in Open whilst chatting to fellow explorers seeing them on the map and sometimes even meeting up will indeed be shaking our head at such posts at this.

I'm not denying that combat logging is a problem, it is! And it would be nice if they found a solution that works well, but we're still talking about just one small aspect of a game that covers many different ways of playing.

Join an explorers private group then. Concise answer because I went through explaining this in my previous post.
Here: https://forums.frontier.co.uk/showthread.php?t=131572&p=2016528&viewfull=1#post2016528

And here: https://forums.frontier.co.uk/showthread.php?t=131572&p=2016587&viewfull=1#post2016587

Good one, classic sandmann!

Report it as trolling and not contributing. I don't get how people like that dude got such a high rep. They should loose rep for that.
 
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Combat logging is good, at least with this cheapskate p2p server architecture.
Take it away or make it harder, then hacks like infinite shield cells, indestructible armor, etc will be raining in.
E: D is just prone to that.

Are there really that many wussy boys out there?
 
It might be annoying, but there are other far worse "cheats" they need to work on first.

Are they anywhere near as common as this one? Because I seriously doubt it.


A lot of us explorers who play in Open whilst chatting to fellow explorers seeing them on the map and sometimes even meeting up will indeed be shaking our head at such posts at this.

I'm not denying that combat logging is a problem, it is! And it would be nice if they found a solution that works well, but we're still talking about just one small aspect of a game that covers many different ways of playing.

Combat is as much a part of the game as exploration. The only difference is, you always plan for exploration but you always plan for combat. To say combat logging should ok, because you don't want to be ready for a fight, all the time, is asinine. Dont skimp on weapons and defenses. You never know what will happen out in the void.

Exploration is a cutthroat business. If two people find an untouched part of pristine space, the first person to turn it in gets a huge payday. Why wouldn't it be in your best interest to off your competition?
 
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It's a P2P game. If I have more bandwidth than you, you are dead. If the game destroys you every time you disconnect, and I can force your disconnection at will by swamping your connection - you won't play very much, will you?
Amateurs buy bigger lasers for PvP, pros bring better internet connection :)
 
I think the following two things need to be done:

1. Don't allow logging out during combat (so a disconnect just leaves the ship floating in space).
2. Host all instances on frontier servers, not clients (with clients hosting instances stopping cheating is impossible).

Do these two things and I think most of the problem goes away.

1 is impossible on P2P connection.
2 Alright, give FD the money to host servers.
 
This is wonderful. PVPers leave because people combat log. Non PVPers go Solo to avoid PVP. The simple solution for both is to significantly reduce the cost/need for insurance, but FDev insists that dying should be expensive for the thrill of it all. How thrilling is it going to be when all the PVPers leave for no compat logging fix and everyone else is playing solo? Game balancing is very difficult, but what do you expect when you burn people from both sides. I for one play games to have fun and escape from reality for a wile. Why are insurance costs jamming too much reality into something that should be so much more fun? Simply put, if it did not cost me a weeks worth of playing every time my ship gets destroyed, I would play in open and never consider combat logging. As it stands, I'll stay in solo until FDev fixes the insurance or releases the server code because everyone else has moved on to a game where they can have all the PVP or RP fun they desire.The original Elite games let you pick up from your last game save. Just saying!
 
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Games that include PvP elements will always attract those who enjoy griefing and abusing the game mechanics just so they can think themselves as "elite". Players such as myself and those like me enjoy the community aspect of the open server but end up being griefed by those who seem to get enjoyment out of it, these are the same ones who use the combat logging exploit (Exploit: abuse of a game mechanic to benefit themselves at the expense of others) because simply put they're cowards.

Solution 1: Implement a lock down while in combat to negate the ability to log out.
Solution 2: Add a timer to the logout which if attacked during countdown will stop the logout, 10 seconds is usually enough time from what I've seen and experienced in other games.

These are great ideas imo, very similar to what EVE does.
 
Combat is as much a part of the game as exploration. The only difference is, you always plan for exploration but you always plan for combat. To say combat logging should ok, because you don't want to be ready for a fight, all the time, is asinine. Dont skimp on weapons and defenses. You never know what will happen out in the void.

Exploration is a cutthroat business. If two people find an untouched part of pristine space, the first person to turn it in gets a huge payday. Why wouldn't it be in your best interest to off your competition?

Yes of course combat is as much a part of Elite as exploration, or trading, or mining, or whatever. Did you actually read my post that you quoted before replying to it? I never said combat logging is ok, I wrote combat logging is a problem. Indeed part of the thrill of an explorer is that final journey home wondering if you'll make it to the station alive to transfer all your data :)
The issue I had with Lustans standpoint is that he seems to be suggesting that open play is ONLY about fighting one another and that if you like exploring you belong in a private group only, as if combat logging is a major game breaker or something. Yes its an issue, but its an issue affecting just one small aspect of this game, its not THE game breaker.

A simple timer logout of 5-10 seconds would be an easy compromise in a new patch.
 
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Easy solution: If someone pulls a logoffski (their P2P and connection to game server severed), their ship remains in play and immobile for 60 seconds. Whatever happens is transferred to their save.
 
Yes of course combat is as much a part of Elite as exploration, or trading, or mining, or whatever. Did you actually read my post that you quoted before replying to it? I never said combat logging is ok, I wrote combat logging is a problem. Indeed part of the thrill of an explorer is that final journey home wondering if you'll make it to the station alive to transfer all your data :)
The issue I had with Lustans standpoint is that he seems to be suggesting that open play is ONLY about fighting one another and that if you like exploring you belong in a private group only, as if combat logging is a major game breaker or something. Yes its an issue, but its an issue affecting just one small aspect of this game, its not THE game breaker.

A simple timer logout of 5-10 seconds would be an easy compromise in a new patch.

I'm merely saying that if you are going to play in open you should expect and not be surprised by any sort of PVP gameplay. And I'm saying that if you are against experiencing this type of gameplay that you shouldn't play in Open.

And it's not the log out.... people are End Tasking Elite. I thought I read there is already a timeout in the game when you are in combat.

Again the root cause of this is people are combat logging to avoid having to pay high insurance payouts. Setting a high limit and reducing the buyout might resolve the root issue.
 
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My solution of choice would be an anhanced version of what an online chess server I frequently play is using. It works with a certain flag you set before the game starts. If both players agree (via such a flag) that a disconnect will be treated as a loss then *any* kind of disconnection will decide the game. Quite simple.
Why would I agree to set this flag? May be only if I decide to DC you via my firewall for lulz?
 
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