Combat logging is out of hand, and I'm about to quit because of it

Mods tried to kill it but somebody pulled the plug just in time?

Sadly, redundant threads, and the people who make them, appear at such a great rate that the mods have to be heavily sedated to get a chance to recover sometimes. Don't worry, another "OMG give me attention or I will quit" thread about a different beef will be along in a minute or two, even if they do merge it. The drama is such that it detracts from any validity of the original issue too, due to all the toys out of pram action :)
 
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Thing is, and I am repeating what many other people have said to me.. There is a perception that some of the important peeps working on this game aren't fully focused upon it. Combat logging could easily be dealt with PvP wise in half a second , yet we have members of Frontier moonlighting.. writing books for example, and you know its impossible to know all whats going on so can't really make a strong analysis but I tell you if I were working on this Elite game.. It would pretty much encompass my whole life because I love space games, grew up with Elite etc..

Really though.. PvP combat logging could be resolved immediately. QED.
 
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Thing is, and I am repeating what many other people have said to me.. There is a perception that some of the important peeps working on this game aren't fully focused upon it. Combat logging could easily be dealt with PvP wise in half a second , yet we have members of Frontier moonlighting.. writing books for example, and you know its impossible to know all whats going on so can't really make a strong analysis but I tell you if I were working on this Elite game.. It would pretty much encompass my whole life because I love space games, grew up with Elite etc..

Really though.. PvP combat logging could be resolved immediately. QED.
I guess that means it is not that much of a problem to them. :)
 
Actually, I think that Eve deals with combat logging very well. As soon as you engage, or are engaged by another player, you get a five minute timer before your ship is logged out, even if the player does so deliberately or due to other reasons.

Goddamit.... For the 1,000,000th time, this game doesn't work this way. The game is P2P!!!

Sorry.. snapped.. I can't read these threads anymore.
 
Goddamit.... For the 1,000,000th time, this game doesn't work this way. The game is P2P!!!

Sorry.. snapped.. I can't read these threads anymore.

Wouldn't it be good if your post stayed in the thread for say a minute after you snapped and then people would be able to negative rep you before you closed your computer down :D
 
someone asked for a useful solution? You cannot log off for 5 minutes after engaging another player in combat. If you log off, your ship stays in space. That's how eve solved it. :)

CEpt their own is 15 minutes.
 
I've already posted numerous times about this and it seems nothing is being done. The fact of the matter is combat logging has gotten out of control. I can't have any sort of encounter without the other person logging off if they are going to lose the fight and it gets on my nerves how I'm expected to die gracefully if I lose but they get away after a hard and very much earned kill. The fact of the matter is I am completely fed up with this nonsense. I didn't get this game to play solo and if I can't have a decent fight again SOMEONE WHO ATTACKED ME FIRST I figure I might as well just leave.

This nonsense is bad for the community for multiple reasons, and I'm sure most of you don't really care when you get pointlessly killed, or fend off an attacker only to have him log at the last second, but this crap bugs me to the point where I am willing to give up this game and all the money I put into it due to frustration. Leaving this exploit in the game is bad for both the company and the players. It is bad for the players because people will eventually get fed up and leave (as I might) which will make a huge community of combat logging trolls and because this game has such a niche group that even the smallest number of players leaving would take away from this game as a whole. It's bad for Frontier because I'm one of the probably few people who spend money on those ridiculously overpriced paint jobs. Without that income, this game will stagnate as the only income they can depend on is new players purchasing the game (and I doubt there will be many).

The fact of the matter is, complaining about a problem does absolutely nothing, and it is only when players begin to leave a game and the money stops flowing that the devs begin to listen. I have left numerous other games for this reason and have seen those games plummet into a ridiculousness I don't think many people will be able to put up with. The fact of the matter is, we as a community need to take a stand. We have voiced our opinions and the ONLY positive thing I have read from the devs is "We are looking into it". Well several patches later there has been no word so it's time to act. I'm giving this game one month and then I am leaving, and I won't be returning if this issue gets fixed or not in the future.

Have any of you voiced an opinion about this? Do you feel Frontier is listening?

Sack up and deal or quit.

Seems doubtful that anyone will miss you!
 
So easy to fix.
If a player tries to log with in 30 seconds of taking damage from another player it takes 30 seconds for them to log out.
The player logging out has no control over their ship for the 30 seconds it takes to log out. If you try to combat log you become an easy kill for the other player.
Simples.
Eli

So impossible to implement.
Difficults
 
Goddamit.... For the 1,000,000th time, this game doesn't work this way. The game is P2P!!!

Sorry.. snapped.. I can't read these threads anymore.

Okay, that's great, but have you considered if Player X detects an abrupt connection from Player Y, they have a grace period to shoot the forced disconnected player? That's something you can do in the game code somehow.
 
Okay, that's great, but have you considered if Player X detects an abrupt connection from Player Y, they have a grace period to shoot the forced disconnected player? That's something you can do in the game code somehow.

Simply put - Player Y does not exist on Player X's computer - so there is nothing to shoot at post-disconnection.
 
There's nothing preventing the game from logging a connection from Player X and Y and detecting a faulty disconnection. Player X communicates with Player Y during a Battle, so Player Y does exist to player X.
 
There's nothing preventing the game from logging a connection from Player X and Y and detecting a faulty disconnection.

Sorry but I honestly lolled here - connections are logged all the time, you can see them in your own logs. C:\Users\%USERNAME%AppData\Local\Frontier_Developments\Products\FORC-FDEV-D-1000\Logs

{17:56:27} Machine xxx.xxx.xxx.xxx:62208 x 5 Name Unknown disconnected: timeout
{17:56:27} allow machine to time out immediately after forced disconnect (ed-31797)
 
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There's nothing preventing the game from logging a connection from Player X and Y and detecting a faulty disconnection. Player X communicates with Player Y during a Battle, so Player Y does exist to player X.

maybe possible for an "official" peer to take over.
but added telemetry and errorhandling may have another negative impact on the instances.
 
easy solution
if your shields are down and you disconnect, you lose ship.
How hard was that?
hmmmmmm?


edit: and never mind all the lame as hypothetical reasons of every other possibility cause the issue you wish to address is combat logging
 
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Okay. And? You said that the two players cannot connect to each other. I just described a scenario in which they did.

It's the exact same situation. Without a intermediate party controller to provide clones of disconnected ships, you can't interact with a disconnected ship. You can't make a phone call to someone who's taken out the battery, but you can leave a voicemail as that is provided by an intermediate party.
 
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