What if there was a way to momentarily "transform" your ship into a npc ship when you disconnect? And when you re-connect, the game just updates your status based on what happened to the npc? Would that be possible?
It's the exact same situation. Without a intermediate party controller to provide clones of disconnected ships, you can't interact with a disconnected ship. You can't make a phone call to someone who's taken out the battery, but you can leave a voicemail as that is provided by an intermediate party.
What if there was a way to momentarily "transform" your ship into a npc ship when you disconnect? And when you re-connect, the game just updates your status based on what happened to the npc? Would that be possible?
What if there was a way to momentarily "transform" your ship into a npc ship when you disconnect? And when you re-connect, the game just updates your status based on what happened to the npc? Would that be possible?
When player X is already having a conversation with player Y (The moment one detects the other in a given instance, especially during combat), the game can have some sort of code that detects how the call ends. If it was forced hangup, the game can act differently. Example, if a player Y decides to leave the instance for example, they can send some kind of log stating that they left the instance right before hanging up.
Have another choice at the menu Open - Combat Logging Allowed and Open - No Combat Logging Allowed
and whilst that is a joke, you could do it so if you leave the fight for any reason whatsoever you sit there in space allowing the other person to shoot the holy crap out of you until you reconnect, after all how often do you get a crash mid fight? really? honestly? lol
If you have flaky net connection and dodgy PC go for the combat logging allowed and play with other cheats!
Sorted...
and then someone swamps your connection, locks up your router and forces you to disconnect and be labelled a combat logging cheat.
Have another choice at the menu Open - Combat Logging Allowed and Open - No Combat Logging Allowed
and whilst that is a joke, you could do it so if you leave the fight for any reason whatsoever you sit there in space allowing the other person to shoot the holy crap out of you until you reconnect, after all how often do you get a crash mid fight? really? honestly? lol
If you have flaky net connection and dodgy PC go for the combat logging allowed and play with other cheats!
Sorted...
Just take theirs out first....it's war not a childrens party! ;-)
Very true - just go on a bricking spree and see how many routers you can cook for the lulz - and then get a knock on the door from the plod lol
Well you wouldn't do it from your own IP! ;-)
I know this issue doesn't exist anymore, yet it makes a good example.
In Beta i did a lot of PvP... and i got disconnected every time when there were more than three missiles in the instance.
At that time missiles were quite powerful and there wasn't any fight without them
I really had a hard time to get back to my opponents and make clear i didn't log out on purpose...
Of course not. I'd do it from yours![]()
Then they'd get kicked out too!
But mine is the plods! ;-)
And I'm MI6 - you're nicked sonnySeriously though - discussing this kind of thing is all well and good, and it is a valid threat that people have to counter online - but random router bricking is a relatively rare thing. Players shouldn't have to worry too much about it - but PLEASE make sure you UPDATE your router's firmware, and then change your router admin password.
you mean "password" on my netgear is no longer safe?
(no, i don't use a netgear router...)
on a Netgear, no password is safe lol - http://arstechnica.com/security/201...-merely-hides-backdoor-instead-of-closing-it/
In short keep open seperate from the other game modes. Make it the hardcore mode with better rewards and the risks that some randomer could wipe them out. Make sure if that happens that player becomes an outlaw that suffers the consequences.