COMBAT LOGGING solution -= EASY and WORKING =-

Yaffle

Volunteer Moderator
That's my point. I didn't use any of the game features when killing a task. I used a Windows feature. Which is outside of the game.

Terminating the game is within the game. It has to be. To continue my football analogy, walking off the field is outside the game. You can't just rejoin.
 
Yaffle, so is my end tasking due to my recent acquisition of VR and setting up disconnects being logged by FD? Because if they are I am well piffed. None have occurred during any combat scenario and are just natural consequences of setting new stuff up.
 
Terminating the game is within the game. It has to be.
"It has to be".

If you go through the in game functionality, it's within the game. But how is windows task manager within the game? What if I press the off button for 4 seconds?
To continue my football analogy, walking off the field is outside the game. You can't just rejoin.
I'm sorry I'm not reacting to analogies, since we're not playing football. :)
 

Yaffle

Volunteer Moderator
Yaffle, so is my end tasking due to my recent acquisition of VR and setting up disconnects being logged by FD? Because if they are I am well piffed. None have occurred during any combat scenario and are just natural consequences of setting new stuff up.

I am not FD, I don't know.

My guess would be that end-tasking when nothing much is happening leads to nobody caring.

In any event, raise a ticket.
 
"It has to be".

If you go through the in game functionality, it's within the game. But how is windows task manager within the game? What if I press the off button for 4 seconds?

I'm sorry I'm not reacting to analogies, since we're not playing football. :)

We could use another analogy like, you using your computer in windows typing away has nothing to do with the forum however Yaffle could mute you for being antagonising :).
 
Thanks Yaffle. But I think its just teething problems. Ill post something on the VR thread to see if anyone else has this issue to check.

btw thanks for deleting that post
 
I recall a poll a while back, broadly asking how many people saw CL as an issue needing a 'solution'.

The votes, from those who cared to indicate, as best I recall, showed around 80% did not care, not a jot.

Just saying, I've long felt this whole subject is a storm in a small teacup for anyone but a handful of players.
 
So in my contract when I bought the game there should be an explicit mention.

I bet it's something along the lines of: FD is free to dream up any rule they like while you're using this product, and if you don't like it you can join the club.


This is my only concern initial contracts should be binding and not changed later regarding punishment-s.
 
We could use another analogy like, you using your computer in windows typing away has nothing to do with the forum however Yaffle could mute you for being antagonising :).
I'm far too adorable to be muted. :)

I once dubbed using analogies as an argument (edit: curse you curse filter ... think of yearly, remove one n and the u) logic, since an analogy is meant to illustrate the argument, not be the argument itself.
 
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Yeah, that's because just as Jukelo said? Griefing is relative. It's fun when you dong it, but it's not fun when its happens with you. But in the other hands? Combat logging is not so relative, after all, when the victim escapes, that's always bad for the griefers. Right? :D

That's not what I said. I said griefing is subjective, as in what behaviour one player will find is griefing, another will think is normal gameplay. We all have different expectations of what the game should be and how it should catter to our playstyle. For some people, getting attacked for ANY reason, whether because the attacker wants cargo, their bounty or is part of an enemy power, is griefing. Others only see griefing as attacking another player for *no* reason. Others accept that being attacked is just normal part of the game, regardless of rationale. If you meet me in Open, you are entirely free to attack me, whether I like it or not, whether I beg for my life or don't have the rebuy money, without being called a griefer. That's clearly not true of a lot of other players, who will complain about your behaviour. So who's right? Before you call someone a griefer, you need an applicable, agreed upon, definition of what griefing is and which inevitably wont be able to cover every single behaviour.

Not to mention, as usual the victims are silent and feel themselves bad about it, but the shameless crooks known as griefers have the face and nerves to accuse their must be victims.[/QUOTE

Have you had a look around here? The victims are anythingbut silent, and just about anybody calls themselves a victim.
Heck, lately I was working to help a pirate faction take control of a system, I had been doing that on and off for a week and a half in my viper. Then comes a big fat Corvette flown by another player, who farmed CZs for two days while I was busy with work stuff, and I came back to my faction of choice down to 0% influence. Two weeks' worth of playing the BGS gone at the hands of another player in two days! Should that player be punished for messing with my hard work?
 
Alt+F4 is the only keybind I have left. I have used all other possible combinations. Chaff is the only thing I currently not got a bind for!!

:D

Back in seriousness land..

I have a horrible feeling that if you're really attached to your crew, you may be tempted to combat log to save them. Not sure there's incentive to role play a death scene, if, you a) get a 55m credit bill, b) you lose your favorite crew.
 
Alt+F4 is the only keybind I have left. I have used all other possible combinations. Chaff is the only thing I currently not got a bind for!!

:D

Back in seriousness land..

I have a horrible feeling that if you're really attached to your crew, you may be tempted to combat log to save them. Not sure there's incentive to role play a death scene, if, you a) get a 55m credit bill, b) you lose your favorite crew.

No one wants to relive this:

CP8mRxkWUAAESCr.jpg
 
Every single time I see a thread about combat logging, the hair on the back of my neck stands up and I instinctively take and aggressive posture.

So many people act like this is either some new phenomenon, or seem to think Frontier has never considered the possibility that this could happen.
Those folks couldn't be more wrong: https://forums.frontier.co.uk/showthread.php/4604-“I-see-dead-people”-–-Dying-in-Elite-Dangerous

Sandro Sammarco said:
One of the issues we need to grapple with is how to deal with potential death and network loss. Should your ship attempt to hyperspace out when the host of your session loses your connection, or does your ship simply take punishment from enemies until you re-establish contact or until it is destroyed?

This was from 2013.
That's four years, folks, and Frontier still doesn't have the right answer.
You may like your ideas, and think they are the absolute best solutions, but if that were the case, don't you think the actual professionals behind this would have already implemented them?
So clearly they are not.
Clearly this is not simply an easy issue to address and resolve, or would have already long since been done.

OR, it's just not as big of an issue as some would have us believe.

And you can see that the concepts of associated costs are also addressed in this archive post from 2013.
We never did get that opt-in cargo insurance, though this still seems like a good idea to me.

Probably one of the most precious of "cargos", however, has to be an Explorer's data, which is also lost in the event of ship destruction.
To this end, I think if there were a method to safeguard this a lot fewer people would be less apt to "pull the plug" so to say, on a combat situation.

The only way I could see to do this would require a little updating of the commanders log and some creative programming, but could be implemented as this:

In the event of ship destruction, a location log event is written to track where someone died. Returning to that location could then cause a Signal Source to spawn, which contains wreckage appropriate to the ship that had been flown prior to destruction, and a legal (for the former owner) salvage Black Box spawned. Exploration data is already written to the log, so determining what data should be "restored" upon recovery of this particular Black Box shouldn't be terribly difficult to restore as well.

---

The next largest "pain" of death, comes in the form of the Loss of Crew - which could likewise be addressed in a similar method as above - where a Signal Source is spawned at the location of ship destruction, containing wreckage of a ship type appropriate, and an Occupied Escape Pod. Recovery of said pod could then restore a lost crew member, with a chance of reducing their current ranking, and those who would then be reduced below Novice rank could generate a "Thanks for rescuing me, commander. I must not be cut out for this line of work. I'll be exiting at the next station we dock at to rethink my goals" message and exit service gracefully.

---
Loss of cargo is a separate matter, and while it can certainly be a pain, I would not expect any changes, with the possible addition of a purchasable Insurance for cargo. I would address this as a one-use sort of plan. You purchase your cargo, purchase your policy, and the amount of reimbursement available is dictated by the policy.
For example, a Class A Policy would be the most expensive, but cover 90% of the total cargo value. A Class B policy would be less expensive, and offer a 70% reimbursement. A class C Policy again, less expensive, and cover 50% of the cargo value, and a Class D policy, least expensive, would cover only 30% of the cargo value.

Once a policy is claimed, which would be done on the rebuy screen, it is then "spent", and a new policy would then need to be purchased.

---

The only real pain of death that cannot be addressed is the simple inconvenience of it. If you departed from Sol for Sag A* and happened to get blown up a few hops away from Sag A*, you wind up back at Sol, many credits lighter, and having expended a good deal of time. There is no recovering from this loss of time.
 
Elite: Combat Logger

It is a way of life. A lifestyle. Combat logging in front of your face is the reason to live and the reason we are so happy.

The act of ripping the kill from your hands just as you are about to get one, is so fantastic and beautiful. It must be experienced! The salty tears afterwards are so tasty it is like a hundred orgasms. If combat logging to avoid getting killed by you is removed from the game, there is not much left to do in Elite....


The solution is for FD to play the ship destruction animation on your screen, even if we combat logged. We are super happy and FD is super happy. Your tears will fall even harder and the tasty salt will fill our mouths to the brim.
 
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Minonian

Banned
This has puzzled me as well. I mean I do feel combat logging is cheating, but when you use windows task manager to kill a task, at what point does Frontier/Elite Dangerous has a say in when and how I use a windows functionality?

To quit from a combat, with task kill or disconnect while there is the legit 15 s quitting method, is cheating.
But when your game is frozen, what choice you have? :D Yeah. tehre is some persons who think this is also your responsibility. Say what? Is my fault if the code of the OP system driver, or the game itself is bugged? Go and brother someone else...

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Elite: Combat Logger

It is a way of life. A lifestyle. Combat logging in front of your face is the reason to live and the reason we are so happy.
As a joke? Griefing the griefer. :D What can be better than this?

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That's not what I said. I said griefing is subjective?

Same thing! :) And please don't try to tell me with the other misled "person" (as a loose term) i must respect the griefer twisted desire to ruin my day! If there is anything absurd beyond measure what i read in this forum than this takes the award.
 
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I personally think that on first offense, a warning be given, but subsequent offenses be punished more and more severely, to avoid punishing people who may of crashed or been otherwise disconnected. I know than transaction server issues were a big issue when 2.1 came around. And that CQC mode that currently has almost no one playing it... we could allow people to use their own ships in a variety of environments without threat of lost data, bounties, and rebuy. That could both help boost PvP, and give experienced PvP'ers a better place to truly test their skills and improve, unless their idea of improvement is interdicting traders and CG's and blowing them out of the sky. This could potentially reduce unwanted PvP in open, and would give PvP'ers an better place to test their skills.
 

Minonian

Banned
I personally think that on first offense, a warning be given, but subsequent offenses be punished more and more severely, to avoid punishing people who may of crashed or been otherwise disconnected. I know than transaction server issues were a big issue when 2.1 came around. And that CQC mode that currently has almost no one playing it... we could allow people to use their own ships in a variety of environments without threat of lost data, bounties, and rebuy. That could both help boost PvP, and give experienced PvP'ers a better place to truly test their skills and improve, unless their idea of improvement is interdicting traders and CG's and blowing them out of the sky. This could potentially reduce unwanted PvP in open, and would give PvP'ers an better place to test their skills.

You taken the words out of my mouth. :)
I also had given a tough of this it can be nice, if we have some ingame PVP oppurtunity, instead of simply hitting on each others as a random ganker do.
 
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