or introducing a significant penalty to leaving the game - it would need to be worse than getting destroyed.
Personally, if an investigation of the telemetry revealed a deliberate ungraceful exit, I would reset/expunge the account.
or introducing a significant penalty to leaving the game - it would need to be worse than getting destroyed.
Personally, if an investigation of the telemetry revealed a deliberate ungraceful exit, I would reset/expunge the account.
- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs
Trouble is, everybody who's ever combat-logged is then going to claim they did so as a result of some problem which would have meant their defeat was unfair.
Seems, to me, that there's 2 kinds of people who combat-log; those who just ragequit and those who make the deliberate decision to avoid a re-buy.
That being the case, I doubt there's much that will deter either category from their actions.
As the previous poster mentioned...make the cost of cheating worse than the benefit of cheating. If the penalty for deliberately severing connection to save your ship is an account reset. You can either explode and take the rebuy and loss of cargo, or you can cheat and lose everything.
Easy and working way would be to disable combat logging for aggressors - if you shoot first and then try to log you're faced with a rebuy screen regardless of your ship's state. Same goes for people that fight back and log when they realize they are losing the fight - serve them with a rebuy screen as well! Allow unarmed ships to combat log the way we can now though...
Doesn't matter if it's unfair. If it's intentional, and not using the menu/waiting for the timer (which is too short, IMO), it's cheating.
Such draconian action would require Frontier to be absolutely sure that the disconnection was by a deliberate act - I don't know if they would choose to go down that route as the risk of false positives would seem, to me at least, to be rather too high (i.e. any is too many).
What's wrong with telemetry, reports, and decisions on a case by case basis like it's handled now?
Please read his comment again. He is talking about someone claiming he experienced a bug, for example his screen went black and the game is unresponsive. That's what he claims, not necessearily what happened. He then kills the game via taskmanager and your response to this would be to reset his game account?! Sorry, you missed the point.
What's wrong with telemetry, reports, and decisions on a case by case basis like it's handled now?
As it stands, it appears to require an extreme amount of proof.
I report all apparent instances of combat logging/disconnecting that I personally witness. I think I may have been partially responsible for one CMDR being punished and that was only because of multiple examples of video proof, one of which featured the CMDR in question openly admitting to yanking the ethernet cable whenever confronted with an 'unfair' situation that was likely to result in ship loss. Judging from various criteria (number of first hand accounts, the gross incompetence of the CMDR, the fact the CMDR was a habitual greifer, etc) and the time between submitted videos and this CMDR's disappearance, that individual probably saved more than their CMDR's net worth in rebuy costs by cheating before they were temporarily shadowbanned.
Ten to one (I hope I'm wrong, but I've become pretty jaded about anti-cheat enforcement with how prevalent it still is), that CMDR is back in the game by now, blowing up ships at random at some ruins somewhere and yanking the cable any time things don't go well. Maybe in another six months there will be three figures of reports and half a dozen more videos to get them sent to the shadow server for another time out.
I did miss the point, but that's because instances like this wouldn't even be flagged by any sensible telemetry system, unless they are part of a pattern, and if they are part of a pattern where the system only becomes unresponsive when faced with a subjectively severe threat given the in-game situation at hand, then it's almost certain that player is a cheat.
There is nothing special, as far as stability would be concerned, about a threatening situation and a non-threatening one.
that it doesn't scale and requires considerable attention and resources and, as experience has shown, just doesn't do squat. it's not even a solution, more of a politically correct hand waving.
The other proposed solutions aren't solutions either, actually they are worse and I and others repeatedly explained why. So far we haven't seen a working solution against combat logging apart from telemetry and reports.
imo, to support fair open pvp the game absolutely has to arbitrate combat (server side). this is just not optional and without it you can't label the game pvp competitive, any excuse involving architecture is just not relevant.
As the previous poster mentioned...make the cost of cheating worse than the benefit of cheating. If the penalty for deliberately severing connection to save your ship is an account reset. You can either explode and take the rebuy and loss of cargo, or you can cheat and lose everything.
imo, to support fair open pvp the game absolutely has to arbitrate combat (server side). this is just not optional and without it you can't label the game pvp competitive, any excuse involving architecture is just not relevant.
once that's in place, you have to insure it is cheat-safe (within reason). this is also a must.
and once those two items are in place, it's just a matter of deciding what happens when you disconnect. this is subjective, my personal opinion being that if you disconnect your commander just had a lipothymia and should simply drift along in space, until blown up, crashed or reconnect and miraculously saved in the last second. in that case the cmdr should travel to beagle point to lit a candle.
yes, frontier would still have to deal with people claiming bugs and exploits. like any other competitive pvp game routinely does. it will still be a fraction of the combat log reports.
How about considering yourself the winner and move on.
Punishment is the total wrong approach. If e.g. FDev would reset my account, I would simply deinstall Elite Dangerous immediately as this would be a slap in my face. Absolutely wrong approach.
This would end up in an outrage.
The solution must be to make PvP encounters fun, and less risky and cost intensive. As mentioned, Battlefield incentivises PvP gameplay and there's no risk in loosing against your opponent. The same goes for Elite. If I can loose months and years of work in one night, I'd rather drop out than risking that. The grind path is too hardcore that anyone is willing to risk his ship or even the rebuy costs. And here lies the problem. If I grinded for 2 years to get my fleet and finally my Cutter, I don't want to loose it. Not everyone is a billionaire. If a casual Elite gamer looses 10 or 30 mio. credits, it might be half of his total income. Or at least a huge amount for him.
There is no competitive PvP in Elite
I disagree. Competitive and organized are not synonymous. Elite is riddled with competitive interactions between CMDRs.
Counter-Strike doesn't need to be organised either. I can just join a public server and play a few rounds of competitive PvP. The difference is that Counter-Strike provides an even playing ground and ED does not. The game can just become competitive by organising it (making rules in terms of loadout or not attacking people who don't use a combat build) or by playing CQC. Elite Dangerous is not about competitive PvP and unless all parties agree to it, it cannot work.
but it is still the players word against theirs