COMBAT LOGGING solution -= EASY and WORKING =-

Seems, to me, that there's 2 kinds of people who combat-log; those who just ragequit and those who make the deliberate decision to avoid a re-buy.
That being the case, I doubt there's much that will deter either category from their actions.

3 types.... as those who do it due to technical issues
 
How can Frontier tell the difference?

Why do they need to? Death penalties are at a minimum and people are already running the support staff into the ground requesting refunds for their own mistakes because FDev has been coddling them. At least a 5 minute timer to log out with the ship persisting in space would give support the opportunity to stop acquiescing to the players who are at fault due to a change in policy and lessen their work load.

5 minute aggression timer fixes everything.
 

Robert Maynard

Volunteer Moderator
Why do they need to? Death penalties are at a minimum and people are already running the support staff into the ground requesting refunds for their own mistakes because FDev has been coddling them. At least a 5 minute timer to log out with the ship persisting in space would give support the opportunity to stop acquiescing to the players who are at fault due to a change in policy and lessen their work load.

5 minute aggression timer fixes everything.

Frontier seem to be catering to the player-base as a whole - and that includes those with imperfect connections / PCs, not to mention the fact that the game still manages to CTD fairly regularly (for me at least). To punish those players would not seem to be something that Frontier are prepared to do.

Frontier have clearly chosen not to trust game clients to take over the ship of the departed player. Therefore the ship does not persist in space.

The fact that Frontier have consciously chosen to set the delay on menu exit at 15 seconds suggests that they accept that players may need to leave the game at short notice and that they are not prepared to punish them for it.
 
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Minonian

Banned
How can Frontier tell the difference?

he can't crash log won't work in case of black screen.

Want to decrese the whining about combat logging? Rid of griefers. that's decreases the numbers of combat logging, and going to significantly decrease the number of whiners.
 
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How can Frontier tell the difference?

They can't.

Although, to be honest, I'm not sure what relevance Frontier's ability to establish people's motives for disconnecting from the game has on what I said.

Simple fact is, people who ragequit a game aren't going to be worrying about potential penalties when they do it and people who quit to avoid a rebuy are still going to do that regardless of whether the cost of a rebuy is reduced.

Let's face it, there's no way for a company to establish that a person is CLing reliably enough to take meaningful punitive action against them so, given that the worst that players are likely to suffer as a result of CLing is the loss of imaginary money earned during imaginary space-battles in a computer game (which they can easily attain via a myriad of other methods), it hardly seems worth losing sleep over.
 
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Robert Maynard

Volunteer Moderator
They can't.

Although, to be honest, I'm not sure what relevance Frontier's ability to establish people's motives for disconnecting from the game has on what I said.

Indeed.

It's not the motive (which would be a guess) - it's the fact that Frontier cannot necessarily tell that the disconnect was caused by the player.
 
Indeed.

It's not the motive (which would be a guess) - it's the fact that Frontier cannot necessarily tell that the disconnect was caused by the player.

By way of example...

Pretty much the only stability problem I have with ED is that sometimes when I jump to SC or FSD the game will just "lock up" and the "entering SC/FSD" animation will play (presumably) forever.

If that were to happen after I decide to flee from combat, should I expect to have my account reset as a result of "cheating" or should I expect to face a rebuy because my ship remained in play after the game froze up?

Cos, frankly, I don't think either of those options is very reasonable.
I think it's far more reasonable for people to realise that they can't win 'em all and move on.
 
Indeed.

It's not the motive (which would be a guess) - it's the fact that Frontier cannot necessarily tell that the disconnect was caused by the player.

yes, i have these lately. im out exploring and im scanning the star and disco the system... and suddenly it just says analysing data over and over then begins rescanning the star. nothing appears when the disco boings. i alt tab - oh look my isp decided to take a break for a cigarette.... not my fault at all. nothing i can do about it. eventually if i dont close the game, it says it lost server connection and dumps me to main menu from where all i can do is quit and wait for my isp to come back from its snack break...
 

Minonian

Banned
Okay, than for my part, i only left this to say, and repeat others before me.

We all love this game but for that? It's just a game, and if someone don't want to play with you, be a grown up man, instead a violent child and accept it!
 
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Frontier seem to be catering to the player-base as a whole - and that includes those with imperfect connections / PCs, not to mention the fact that the game still manages to CTD fairly regularly (for me at least). To punish those players would not seem to be something that Frontier are prepared to do.

Frontier have clearly chosen not to trust game clients to take over the ship of the departed player. Therefore the ship does not persist in space.

The fact that Frontier have consciously chosen to set the delay on menu exit at 15 seconds suggests that they accept that players may need to leave the game at short notice and that they are not prepared to punish them for it.

You're not punishing them, because CTD's by solo players kill the instance. No NPC's shooting them. The server doesn't maintain the AI's, the client does.

If you're in PvP, the other PvP player(s) is going to notice that you stopped fighting and started flying in a straight line off into the infinite void. They'll know what happened. If they choose to not blow you up, great, but it's PvP. You should expect to lose your ship every time you engage no matter what. Doesn't matter if it's a bug or you being outflown.

If you're combat logging, you've just left your ship in the hands of someone who may not be very compassionate about you trying to exploit the game.

I'm on an imperfect connection. I'm using a directional Wifi antenna to pick up a hot spot signal from 1000 yards down the road. My connection gets erratic when the wind picks up or a bird lands on the antenna. I'm perfectly Okay with this.
 
The reason I don't play in Open is the rebuy cost. I simply can't afford (in real life terms) the hours it takes to earn the rebuy cost back (currently at about 4 hours).

That, coupled with the fact that I'm likely to be in a multi-purpose ship fighting a CMDR who has fitted for pure PvP and has a rebuy cost that is literally a quarter of what mine would be in his ship.

Those imbalances are just too much for me to entertain.
 
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