The problem being that the clogger hit the open button.
This never ending argument again?
Making the selfish and rather closed-minded presumption that Open Play is solely the property of PVP players is utterly wrong.
Here's how it's supposed to work, it's just not implemented yet - so quit whining and count yourselves lucky that you can even get away with the one-sided PVP that you can right now. If the vocal PVP minority all got their way, the game would suffer greatly in scope and I feel it would rapidly degenerate into yet-another-PVP-combat-sim, and fail to be true to the
Elite franchise, let alone be worthy of the name.
David Braben (from the FAQ on how PVP is supposed to be implemented said:
An obvious danger is an advanced player with a big well-armed ship in a busy system spends their time just picking off beginners, for fun.
To understand how this will be stopped requires a little bit of understanding how real player ships will be treated slightly differently to non-player ships. Players will automatically be part of a “Pilot’s Federation” and will be identified as such, together with their ranking and name. Bounties are paid by this Federation – something that is therefore much higher for those that kill other Federation members. It will be balanced so that this cannot be used as an exploit (so a beginner killing a beginner is taken less seriously than an Elite pilot killing a beginner – it will be based on the ranking difference).
There are four separate ways we will address this:
1. The offender will very quickly get a serious price on their head (bounty) and criminal record. That price on their head will attract bounty hunters.
2. Local police or military will respond very quickly and strongly to them.
3. It will be legitimate for other players to attack them for the attractive bounty without attracting a bounty for themselves, as once there is a bounty on their head they are officially a pirate and ‘free game’ for everyone.
4. If enough players complain about the offender's behaviour in a certain time, then they will be banned from this group.
- isn't happening yet. The "serious bounty" can be wiped easily and is about 100x too low compared to other incomes/costs in-game
- isn't happening at all. Murderous players docking unhindered all over the bubble even in high-sec systems is the norm.
- Fair enough, except the risk-reward balance of doing this is totally and utterly right now. 100x the bounty? That is valid CR/hour at least.
- The anit-griefing policy is utterly toothless at the moment and in the context of this FAQ applies to griefers, not combat-loggers.
Clearly, if you oppose a working crime and punishment system, you're playing the wrong game. The fact that many PVPers exploit this lack of a functioning C&P system is lost on them, because they're too busy whining about the people who combat log. People probably combat log because you interrupt their PVE gameplay in a grossly superior ship and they know that no AI help is coming because the system isn't implemented properly yet. They know that you will not be punished for your assault or murder in any meaningful way and they know that it's very unlikely an other CMDRs will be willing to risk their own rebuys to help or to seek revenge.
Quite simply put, you're exploiting others using an exploit in the incomplete game and crying foul when they use an exploit to save their own bacon?
Wow.
How
ironic.