The only problem with that is the potential it has for giving somebody in combat chance for a "do-over".
In my experience, the game is most likely to go wrong during transitions.
So, I get interdicted, I submit, I've already got a high-wake destination selected, I hit the jump button, the countdown completes and...."Transaction Server Error"
I restart the game and I'm back where I was and my attacker potentially has another chance to destroy my ship.
Not keen on that possibility but it's probably not terribly likely.
Add in the possibility of deliberate P2P shenanigans, though, and it becomes more unpleasant.
An attacker could, theoretically, pull somebody out of SC and then enable some script which rejects P2P requests as soon as their target charges their FSD.
The victim would then, theoretically, be held in combat with their attacker every time they attempted to log back in.