Combat Logging

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Combat logging is FDEV fault for not implementing proper PVE Open. Combat logging is just an answer to a missing open pve.
Indeed. When every sane MMO has a PVP flag for this very purpose, FDev decided to create this soap opera with people whining for how long now, 3 years? Can't say I am not enjoying it though because it is obvious that nothing meaningful can be done about it.
 
Brilliant, except for when it’s people who are combat ready and do it intentionally so they can log back in and continue fighting. Wouldn’t that be nice? You see the ship explode and then when you move on to the next ship they reappear behind you with all their damage and shields restored and open up. Great stuff!

NPCs do that so why cant we?
 
I agree with your vision wholeheartedly, except for one minor detail.

If this kind of gameplay was available, then I'm pretty sure that more players would gravitate towards Open for the fun of it. Therefore I thoroughly disagree that there needs to be extra reward coded into the game making an imbalance between modes. The *reward* would be that there is better gameplay available in Open.

Yours Aye

Mark H

The thing is, why engage in higher risk. When you dont HAVE to. And get the same reward.

I just dont think this is very fair. Especially when it comes to pirating. And engagement with other players. There are different levels of skills with each player. Its more in depth than NPC's. With NPC's there is always a basic pattern.

And Sandro did touch on pirating getting a buff today.

But in the end, there really needs to be an incentive for player activity vs NPC activity. People should be rewarded for the higher value of risks. And its not punishing other modes really. Its just merely rewarding people for the levels of risks they are taking.

But at the same time, super easily exploited. Guess its wishful thinking.
 
Sorta, it is a conspiracy theory meme. No matter what evidence someone is presented with, they will continue to believe whatever they want.

To be fair he has a point, removing the dishonestly gained module classes prevents gaining future unfair advantage from the cheating. But does nothing about credits, ranks, kills, permits, PP tokens gained using the exploited modules during the months before it became common knowledge.

It's confiscation of the cheating tools, not a punishment in itself.
 
The thing is, why engage in higher risk. When you dont HAVE to. And get the same reward.

I just dont think this is very fair. Especially when it comes to pirating. And engagement with other players. There are different levels of skills with each player. Its more in depth than NPC's. With NPC's there is always a basic pattern.

And Sandro did touch on pirating getting a buff today.

But in the end, there really needs to be an incentive for player activity vs NPC activity. People should be rewarded for the higher value of risks. And its not punishing other modes really. Its just merely rewarding people for the levels of risks they are taking.

But at the same time, super easily exploited. Guess its wishful thinking.

There used to be an advantage, and incentive, in the form of vastly higher bounties available for bounty-hunting criminal players.

But then some people abused that as a means of giving each other big sums of credits in the course of "assisted-suiciding" to wipe their criminal record.

I guess you can blame those people for having that advantage and incentive removed again. [sad]
 
The thing is, why engage in higher risk. When you dont HAVE to. And get the same reward.

I just dont think this is very fair. Especially when it comes to pirating. And engagement with other players. There are different levels of skills with each player. Its more in depth than NPC's. With NPC's there is always a basic pattern.

And Sandro did touch on pirating getting a buff today.

But in the end, there really needs to be an incentive for player activity vs NPC activity. People should be rewarded for the higher value of risks. And its not punishing other modes really. Its just merely rewarding people for the levels of risks they are taking.

But at the same time, super easily exploited. Guess its wishful thinking.

So what are the risks YOU experience in Open. It can't be that Mostly Harmless trader in the T6, it definitely isn't any of the NPC fleet (including Authority Ships), it isn't getting slapped with the WANTED tag since some here take that as a badge of honour. There is certainly no risk in flocking to a CG to interdict weaker ships at will, knowing your combat configured behemoth is just about invulnerable to anything else than another dedicated PvP'er (and you won't go after him when there are so many juicy targets just cruising around). And from what I have read in another post, it seems that most of you have umm internet disconnections at the first sign of trouble (that certainly isn't a problem in Solo and PG lol).

The biggest risk for the average player in Open is running into a Commander who thinks the whole Open is his personal playground. And surprise surprise, you normally find these players around the bubble, any known location they know will bring a lot of easy targets.

Have you thought that maybe players don't want to have to combat proof their ship just incase one of you brave 'pirates' - and I use that term loosely - decides they are their next target? Maybe they just want to haul cargo at the maximum allowable limit for their ship, maybe they want to know they can return from a month long exploration and not have to worry about some immature brain-dead idiot waiting to gank them at the first station available then post their bravery in the PvP sub-forum.

Look, I agree that vast majority of players in Open are great, they are playing the game exactly the same as those in Solo and the various PG's. It is that small element who purposely go out of their way to ruin everyone else's experience. And unfortunately there is nothing that can be done presently to remedy this.
 
Sorta, it is a conspiracy theory meme. No matter what evidence someone is presented with, they will continue to believe whatever they want.

Conspiracy or... building three? Also can we have an example of at least one other steel building that has collapsed as if done by a controlled demolition that’s unrelated to 911? Perhaps physics bent for that instance?
I guess it’s true what they say about lies and lying big.
 
I've not read the whole thread (life is too short), but am I to understand that combat loggers were responsible for 9/11? If so, I think someone should get the message out to the wider world...
 
Even as a joke it doesn’t work because no, they can’t.
What you mever had NPC respawn right after being destroyed?
Its quite common bug.

I've not read the whole thread (life is too short), but am I to understand that combat loggers were responsible for 9/11? If so, I think someone should get the message out to the wider world...
More like "if i cant blow gou up youre a cheater!". Cause aparently combat logging now includes hi/lowwaking and not playing at open. I think at one point someone wrote not buying ED is combat logging to ( it was a joke thou... i hope).
 
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Conspiracy or... building three? Also can we have an example of at least one other steel building that has collapsed as if done by a controlled demolition that’s unrelated to 911? Perhaps physics bent for that instance?
I guess it’s true what they say about lies and lying big.

Personally I'd prefer an example of any building that isnt a purpose built or hardened military installation thats capable of surviving lateral impacts from jet liners.
 
Also can we have an example of at least one other steel building that has collapsed as if done by a controlled demolition that’s unrelated to 911?
Sight and Sound Theater Pennsylvania
https://www.usfa.fema.gov/downloads/pdf/publications/tr-097.pdf

McCormick Center Chicago
http://www.exhibitcitynews.com/rebuilt-never-forgotten-mccormick-place-fire-1967/

Historical Survey of Multi-Story Buildings collapse due to fire
https://www.jensenhughes.com/wp-con...g_Collapse_NIST_JBeitel-NIwankiw_OCT-2006.pdf

Winsor Tower Madrid
[video=youtube;UM3l1GCpB4o]https://www.youtube.com/watch?v=UM3l1GCpB4o[/video]

And whatever this building is called
[video=youtube;8XMTALBYRNA]https://www.youtube.com/watch?v=8XMTALBYRNA[/video]

Atlanta Bridge:
https://www.usatoday.com/story/news...ows-how-fire-defeats-concrete-steel/99877148/
 
What combat logging? For me it's crappy net code. I've plenty disconnections playing in open -especially when many people are in one place. Sometimes errors are in group or solo too. I don't have this issue in other mmo games, so this is not my internet fault... So how can you tell it was someones fault or bad made online game?
 
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It's almost as if some effort at the design and construction stage goes into bringing down very tall buildings as safely as possible in heavily populated area's.
 
Brilliant, except for when it’s people who are combat ready and do it intentionally so they can log back in and continue fighting. Wouldn’t that be nice? You see the ship explode and then when you move on to the next ship they reappear behind you with all their damage and shields restored and open up. Great stuff!
Duh, they should not be given same instance as attacker too quickly after such abnormal disconnect. So no, they will not "reappear".
 
What you mever had NPC respawn right after being destroyed?
Its quite common bug.


More like "if i cant blow gou up youre a cheater!". Cause aparently combat logging now includes hi/lowwaking and not playing at open.

You lose your moral high ground and credibility when you resort to making statements like that. Everyone here has a point, pretending perfectly intelligent people are stupid or insane isn't helpful. It's perfectly valid that someone might say "I don't think it should be so easy to escape by hgih waking", and they're entitled to that opinion.

Duh, they should not be given same instance as attacker too quickly after such abnormal disconnect. So no, they will not "reappear".

Um...he has this exact event on video bro, I've seen it. The guy disconnected, repaired and came back 90 seconds later.
 
By the rules task killing or pulling the plug to avoid the consequences of combat are CLogging and cheating.

15 second log off isn’t.

I can understand why people consider them both as CLogging as they are both used to escape a bad situation where you don’t like the outcome heading your way, particularly as your enemy has no idea it’s happening before you vanish, but by game rules 1 is fine, the other isn’t.

But with real life existing we do have times when we are called away urgently so an option to legitimately log off is needed.

Myself, I’ll use neither to escape a rebuy though. They feel the same to me. If I have chosen to play in open I have chosen to accept that risk. If I’m not in the mood for such risks Mobius or solo exist. So I make my choice and accept the consequences.
 
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