Combat Logging

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And you have your opinion.

Because you can effect me within those modes. You can opt out of direct pvp on my turf. And still fight for objectives.

Oh hey guess what. My player group just got triple elite with Fdev ;)

It baffles me, solo and private groups can effect the multiplayer experience.

You think combat logging would have ever been an issue if there wasnt multiplayer parts of this game?

You think crime and punishment would have been brought to the tables where we are now without open players of this game?

Its only a matter of time before its tackled. Guilds are coming soon.

This problem is going to be magnified by a million. And they have the chance to fix it before it gets out of control.

And I am sure they are quite aware of it.

You know I've come to realise that I can play ED by watching videos on youtube. Arguing about the game on the forum is more fun than actually playing it.

It is disappointing that things have played out as they have. And all because a certain CEO got rext in EvE and subsequently went on an anti 'griefer' crusade.

I've just had enough of all the stupidity, the grindfest, the frankenstein mode play, the way they shrug about cheating and exploiting, the never ending whining about being shot at, the blatant favoritism, the way the forum is part of the game, the way certain people suck up to the developers and get rewarded for it, and Frontiers word policing 'family friendly', everyone is a special snowflake mantra.

Its like watching a slow motion train wreck.. Game design from the old folks home.

What a nightmare this has turned into.
 
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You know I've come to realise that I can play ED by watching videos on youtube. Arguing about the game on the forum is more fun than actually playing it.

It is disappointing that things have played out as they have. And all because a certain CEO got rext in EvE and subsequently went on an anti 'griefer' crusade.

I've just had enough of all the stupidity, the grindfest, the frankenstein mode play, the way they shrug about cheating and exploiting, the never ending whining about being shot at, the blatant favoritism, the way the forum is part of the game, the way certain people suck up to the developers and get rewarded for it, and Frontiers word policing 'family friendly', everyone is a special snowflake mantra.

Its like watching a slow motion train wreck.. Game design from the old folks home.

What a nightmare this has turned into.

If there had ever been an anti griefer crusade there'd have been some form of OTT C&P form the start, police ships instaganking offenders maybe even bans for the repeat griefers round stations.

As we've never had any of that I can only conclude FDEV have a lot of consideration for criminal players who to be fair have had an incredibly easy ride as far as any form of consequences go so far.
 
sorry but relying on the accountability of any code running on the client the user has physical access to is just delusional. this is security 101, never ever trust a client. any client.

frontier's watchdog.exe is just a helper app for post mortem diagnosis in a (hopefully) good faith policy, and probably trivial to hack, patch and redistribute.

the sensible and secure way to monitor and log user actions is serverside. oh wait ...

See, I don't understand this line of thought at all. We're not taking about security we're trying to substantially reduce the prevalence of a particular type of player behavior. It's not going to be a catastrophe if a few people manage to hack their client software in order to cheat, because the majority of CLoggers who are used to just task-killing their game, are not going to take the additional step of hacking their client. And if they ever do it and get caught, they can probably be banned from the game outright. Meanwhile, a client-side solution is going to put a stop to the overwhelming majority of combat logging.

You seem to think that any solution which doesn't 100% eliminate all possibility of CLogging, is a worthless solution which improves nothing. This might be a valid perspective for evaluating a system to protect nuclear launch codes, but in a video game there's such a thing as "good enough"
 
See, I don't understand this line of thought at all. We're not taking about security we're trying to substantially reduce the prevalence of a particular type of player behavior. It's not going to be a catastrophe if a few people manage to hack their client software in order to cheat, because the majority of CLoggers who are used to just task-killing their game, are not going to take the additional step of hacking their client. And if they ever do it and get caught, they can probably be banned from the game outright. Meanwhile, a client-side solution is going to put a stop to the overwhelming majority of combat logging.

You seem to think that any solution which doesn't 100% eliminate all possibility of CLogging, is a worthless solution which improves nothing. This might be a valid perspective for evaluating a system to protect nuclear launch codes, but in a video game there's such a thing as "good enough"

Much of the issue is you would be trusting your ship with another player, its not the logger that would need to hack their game, its the attacker.

An example, lets say when you task kill your ship is left in the instance because the attacker was given authority over your ship in that instance, now upon a disconnect the game could turn the ship into an AI ship and have it highwake. this is a perfect world solution to the problem.

Its also worth pointing out that 9/10 players will not hack their client to ensure they get the kill. but the risk remains just as the risk of a player using shields hacks remains. a tactic used in other online games that use servers is to DDOS a specific player to force their client to disconnect and thus leave that player defenseless.
 
Much of the issue is you would be trusting your ship with another player, its not the logger that would need to hack their game, its the attacker.

An example, lets say when you task kill your ship is left in the instance because the attacker was given authority over your ship in that instance, now upon a disconnect the game could turn the ship into an AI ship and have it highwake. this is a perfect world solution to the problem.

Its also worth pointing out that 9/10 players will not hack their client to ensure they get the kill. but the risk remains just as the risk of a player using shields hacks remains. a tactic used in other online games that use servers is to DDOS a specific player to force their client to disconnect and thus leave that player defenseless.

Not sure I follow you.

I'm not suggesting any changes to the game's behavior when someone CLogs (e.g. "Turning them into an NPC, etc), and I don't think others were either, so I'm not sure why we need to worry about the attacker being given authority over your ship.

The point I'm making is that CLogging should be something that can be tracked and punished by whatever method is deemed appropriate. (Or not punished at all: you could just have a message when you log back in that tells you "it looks like you task-killed your game to escape ship destruction. Not cool, man")

My only real point is that an imperfect, less than comprehensive solution such as client-side self-reporting, should not be discounted on the sole basis that some people may be able to circumvent it.
 
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Not sure I follow you.

I'm not suggesting any changes to the game's behavior when someone CLogs (e.g. "Turning them into an NPC, etc), and I don't think others were either, so I'm not sure why we need to worry about the attacker being given authority over your ship. The point I'm making is that CLogging should be something that can be tracked and punished by whatever method is deemed appropriate. (Or not punished at all: you could just have a message when you log back in that tells you "it looks like you task-killed your game to escape ship destruction. Not cool, man") My only real point is that an imperfect, less than comprehensive solution such as client-side self-reporting, should not be discounted on the sole basis that some people may be able to circumvent it.

Well FYI the game does already self report task kills...
 

Jenner

I wish I was English like my hero Tj.
You know I've come to realise that I can play ED by watching videos on youtube. Arguing about the game on the forum is more fun than actually playing it.

It is disappointing that things have played out as they have. And all because a certain CEO got rext in EvE and subsequently went on an anti 'griefer' crusade.

I've just had enough of all the stupidity, the grindfest, the frankenstein mode play, the way they shrug about cheating and exploiting, the never ending whining about being shot at, the blatant favoritism, the way the forum is part of the game, the way certain people suck up to the developers and get rewarded for it, and Frontiers word policing 'family friendly', everyone is a special snowflake mantra.

Its like watching a slow motion train wreck.. Game design from the old folks home.

What a nightmare this has turned into.

Here's my advice for achieving inner peace:

-Accept that game is the way it is and that (barring the announced tweaks in 3.0) is not going to suddenly transmogrify into a completely different game in the future.
-Diversity your gaming. Elite Dangerous isn't the only show in town. If you're burned out or frustrated, play something else for awhile.
-FD's forum, FD's rules. You accept their rules when you create your fourm account. Accept it, because ah...... you've accepted it.
-Come to terms with the fact that people can have different opinions than you. Doesn't mean they're suck-ups or stupid or 'favored.'
-Finally, keep some perspective. It's only a game, after all.
 
Here's my advice for achieving inner peace:

-Accept that game is the way it is and that (barring the announced tweaks in 3.0) is not going to suddenly transmogrify into a completely different game in the future.
-Diversity your gaming. Elite Dangerous isn't the only show in town. If you're burned out or frustrated, play something else for awhile.
-FD's forum, FD's rules. You accept their rules when you create your fourm account. Accept it, because ah...... you've accepted it.
-Come to terms with the fact that people can have different opinions than you. Doesn't mean they're suck-ups or stupid or 'favored.'
-Finally, keep some perspective. It's only a game, after all.

I agree with all that apart from the "favored" part, its clear some groups are more favored than others... there is even proof to back this up.
 
Here's my advice for achieving inner peace:

-Accept that game is the way it is and that (barring the announced tweaks in 3.0) is not going to suddenly transmogrify into a completely different game in the future.
-Diversity your gaming. Elite Dangerous isn't the only show in town. If you're burned out or frustrated, play something else for awhile.
-FD's forum, FD's rules. You accept their rules when you create your fourm account. Accept it, because ah...... you've accepted it.
-Come to terms with the fact that people can have different opinions than you. Doesn't mean they're suck-ups or stupid or 'favored.'
-Finally, keep some perspective. It's only a game, after all.

Thanks for the patronising pep talk and offer of advice. As a fully functioning adult I really don't need nor request either.

I am however allowed to express my opinion and discuss the game, even on this board, since forums are for discussing things no?

And as for ED I haven't played it for well over six months.. ;)
 
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See, I don't understand this line of thought at all. We're not taking about security we're trying to substantially reduce the prevalence of a particular type of player behavior. It's not going to be a catastrophe if a few people manage to hack their client software in order to cheat, because the majority of CLoggers who are used to just task-killing their game, are not going to take the additional step of hacking their client. And if they ever do it and get caught, they can probably be banned from the game outright. Meanwhile, a client-side solution is going to put a stop to the overwhelming majority of combat logging.

it was a technical remark, in response to proposals on to how hypothetically track combat logging. simple, cheap is expensive and attempting to do anything of this it on the client is a dead end. users need not 'hack' their client, just install a patch distributed by others. you would be surprised to know how easily people installs any crap for any venial purpose. now suppose clogging would actually result in a ban instead of being just an empty threat. in a week that patch would be the single most shared item across the user base.

further, watchdog.exe (a user space app) wouldn't even need to be hacked directly but just fed misguided data, which would be quite hard to detect by frontier. of course anticheat technology is a thing but 1) it's not failsafe, 2) it can do more harm than good and 3) it is pretty sophisticated and way beyond the capabilities of a shop that doesn't even manage a single release without an embarrassingly high ratio of defects. just imagine an install of ed starting to interfere with services or virtual devices running on user machines. if you are going to ban people based on your algorithms and to mess with their os you need to be up to certain standards.

You seem to think that any solution which doesn't 100% eliminate all possibility of CLogging, is a worthless solution which improves nothing. This might be a valid perspective for evaluating a system to protect nuclear launch codes, but in a video game there's such a thing as "good enough"

this "good enough" line of thought is actually a pretty dangerous one. see above.

again, this is all hypothetical scenario. frontier has made it abundantly clear that their concern about clogging is exactly nil beyond pr rhetoric.
 
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27 pages, 41 related threads spanning at least two years, and still no solution for this unsolvable issue.

SQRT (-1)/0 = The Solution to this PVP-only Problem.
 
27 pages, 41 related threads spanning at least two years, and still no solution for this unsolvable issue.

SQRT (-1)/0 = The Solution to this PVP-only Problem.
I came up with a solution to this unsolvable issue.

But no one seems to care :(

I've come to the conclusion that no one wants Combat Logging solved, they just want to argue about it. Lol

CMDR Cosmic Spacehead
 

Powderpanic

Banned
I came up with a solution to this unsolvable issue.

But no one seems to care :(

I've come to the conclusion that no one wants Combat Logging solved, they just want to argue about it. Lol

CMDR Cosmic Spacehead

Solving Combat logging would force the bad players to Git Gud or suffer rebuy..

Imagine the outrage if FDEV officially forced people to require skill to play ED.
 
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