Combat Logging

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(NPCs and players, imo, should appear identically in-game)
FD could make that happen, trivially. The problem, as has been said many times, is that other players generate P2P traffic whereas NPCs don't.

If the aim is to prevent certain players from targeting other players in order to ruin their game, the solidity or otherwise of the scanner return is largely irrelevant. If someone is pushing packets onto your network, you can tell they're there. With a bit of IP cross-referencing you can determine who most of them are, too.
 
Point is, I don't care if someone never appears on my screen. If that's the case I don't give a damn what they do. But if they are on my screen, I'd like to be able to interact. Yes, this means combat. Sometimes I might even start it.

Well, yeah. That's what I mean.

I know that there might be people playing in Solo or PGs and attempting to do the opposite of what I'm attempting to do.
That's not ideal but, y'know, as long as I can't see it, it doesn't really bother me.

It'd be nuts if you were, say, at a CZ and you could actually see a player ship taking out a bunch of NPCs on your side but you couldn't do anything about it because they've got their "PvE Only" box ticked, which means you can't damage them.
Or you're doing PP-related stuff and you can see ships from another power delivering reinforcing leaflets but you can't stop them because they've got their "PvE Only" box ticked.
 
Well, yeah. That's what I mean.

I know that there might be people playing in Solo or PGs and attempting to do the opposite of what I'm attempting to do.
That's not ideal but, y'know, as long as I can't see it, it doesn't really bother me.

It'd be nuts if you were, say, at a CZ and you could actually see a player ship taking out a bunch of NPCs on your side but you couldn't do anything about it because they've got their "PvE Only" box ticked, which means you can't damage them.
Or you're doing PP-related stuff and you can see ships from another power delivering reinforcing leaflets but you can't stop them because they've got their "PvE Only" box ticked.

Remove the BGS Influence that doesnt effect the rest of the community and im fine with this. Shouldnt be able to fight for territory with it. There is more to PVP than just shooting someone else. Objective control is #1 priority.
 
Remove the BGS Influence that doesnt effect the rest of the community and im fine with this. Shouldnt be able to fight for territory with it. There is more to PVP than just shooting someone else. Objective control is #1 priority.

You can't control territory in ED.
 
Well, yeah. That's what I mean.

I know that there might be people playing in Solo or PGs and attempting to do the opposite of what I'm attempting to do.
That's not ideal but, y'know, as long as I can't see it, it doesn't really bother me.

It'd be nuts if you were, say, at a CZ and you could actually see a player ship taking out a bunch of NPCs on your side but you couldn't do anything about it because they've got their "PvE Only" box ticked, which means you can't damage them.
Or you're doing PP-related stuff and you can see ships from another power delivering reinforcing leaflets but you can't stop them because they've got their "PvE Only" box ticked.

SO if you attack and kill another CMDR that is obviously not 100% because that CMDR is fighting in a CZ against multiple other NPCs, and the only thing you will get for it is the jollies of causing that CMDR a pretty hefty rebuy, loss of earnings, and any cargo they may have, thats a pretty textbook example of griefing. Even if both CMDRs had joined opposite sides, do you get anything for killing the other CMDR? Do you get a CB for it? Seems that the only CBs you get are for killing factioned NPCs. So again, griefing another player just so you can laugh because you caused them a huge loss, with no benefit for you otherwise.
Ok, I see how it is, and why this game will never be the social game that FD wanted.
 
TBH, I'd rather have separate modes than any kind of "PvP flag".

The idea of being in a CG, for example, with a bunch of people who I can see and interact with but who are immune to attack seems utterly pants-on-head bonkers to me.

What happens if a PvP-immune ship collides with a regular ship?
Only the normal ship takes damage?
Gee, I don't see any possible way that could be abused. [where is it]

The usual way a PvP flag works is that players with it disabled can neither receive nor inflict PvP damage. In ED's case that would obviously include ramming damage, so neither ship would receive damage in your hypothetical collision.
 
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FD could make that happen, trivially. The problem, as has been said many times, is that other players generate P2P traffic whereas NPCs don't.

If the aim is to prevent certain players from targeting other players in order to ruin their game, the solidity or otherwise of the scanner return is largely irrelevant. If someone is pushing packets onto your network, you can tell they're there. With a bit of IP cross-referencing you can determine who most of them are, too.

I know it is never going to happen, and I've seen a million reasons given as to why (all of which I could argue, but I won't waste my time). I'd still prefer it, though. :)
 
SO if you attack and kill another CMDR that is obviously not 100% because that CMDR is fighting in a CZ against multiple other NPCs, and the only thing you will get for it is the jollies of causing that CMDR a pretty hefty rebuy, loss of earnings, and any cargo they may have, thats a pretty textbook example of griefing. Even if both CMDRs had joined opposite sides, do you get anything for killing the other CMDR? Do you get a CB for it? Seems that the only CBs you get are for killing factioned NPCs. So again, griefing another player just so you can laugh because you caused them a huge loss, with no benefit for you otherwise.
Ok, I see how it is, and why this game will never be the social game that FD wanted.

I see. So I'm another one of those antisocial advocates of PvP now?

There are plenty of people here who'd get a good laugh out of that.

I just think it'd be daft to create a situation where you've got "ghost ships" flying around Open which are completely untouchable because they're got their "PvE Only" box ticked.
Faced with that possibility, I'd prefer to stick with having separate modes.
 
The usual way a PvP flag works is that players with it disabled can neither receive nor inflict PvP damage. In ED's case that would obviously include ramming damage, so neither ship would receive damage in your hypothetical collision.

The issue there is that then you'll have non-combat ships marked with PVE flags blocking station entrances, pads etc, constantly logging on / off to reset timers :(
 
The issue there is that then you'll have non-combat ships marked with PVE flags blocking station entrances, pads etc, constantly logging on / off to reset timers :(

True. Griefers will unfortunately always find ways to grief. The only truly effective treatment for that is in-game moderators.

I wonder if that is still on the table at all. It hasn't been mentioned for years, but it remains a good idea.
 
The only truly effective treatment for that is in-game moderators.

Is that even possible with Peer to Peer and the diabolical instancing mechanics?

Found it hard enough to find my own wing-mate sometimes........would hate to think how hard it would be for a mod to find an irritant somewhere in the abyss.
 
Is that even possible with Peer to Peer and the diabolical instancing mechanics?

Found it hard enough to find my own wing-mate sometimes........would hate to think how hard it would be for a mod to find an irritant somewhere in the abyss.

It does seem like it would be a challenge to get it up and running. At one point David Braben said it was something they might do to combat griefing though, so based on that I assume it's at least possible.
 
In game moderators would have to be proficient at basic game concepts in Open (such as survival against something besides an NPC) in order to be effective, which pretty much rules that out.
 
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In game moderators would have to be proficient at basic game concepts in Open (such as survival against something besides an NPC) in order to be effective, which pretty much rules that out.

They would be armed with God-mode man-eating Supercondas that will obliterate idgits by a mere scan. It's pixels - the Devs can make it happen, barring instancing, of course.
 
In game moderators would have to be proficient at basic game concepts in Open (such as survival against something besides an NPC) in order to be effective, which pretty much rules that out.

They would be armed with God-mode man-eating Supercondas that will obliterate idgits by a mere scan. It's pixels - the Devs can make it happen, barring instancing, of course.

Between my somewhat acerbic point and what my boi Eddy here just offered, I trust that all you more rational players can see the absurdity of in game moderators that would somehow police Open.
 
Between my somewhat acerbic point and what my boi Eddy here just offered, I trust that all you more rational players can see the absurdity of in game moderators that would somehow police Open.

It should be automated. Fix the logout timer. Or reset it upon taking hull or shield dmg. Force someone to jump out of the system for safety. Or is that too real life? Maybe we should vote on it like we did those stupid ship transfers eh?
 
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