Combat Logging

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The issue there is that then you'll have non-combat ships marked with PVE flags blocking station entrances, pads etc, constantly logging on / off to reset timers :(

That seems implausible considering FDev already added some very short timers for sitting in the letterbox and also for blocking the pad. You won't be able to do this more than what you can do now. When flying less than 90m/s I can't even leave the letterbox without triggering this warning. I don't see why a PVP flag would not work in ED. The only explanation I have is that FDev likes it the way it is and enjoys the soap opera as much as I do.
 
I would think that instances would take a PvP flag into consideration. Only players with the same setting would share an instance. This would basically be a forth gameplay mode, similar to playing in the Mobius group, but with forced adherence to the rules.

Even so, I'd still probably play in Solo most of the time. I hardly ever play in the Mobius PVE group. I wind up chatting, instead of actually playing the game. That's why I shun Discord too.
 
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I would think that instances would take a PvP flag into consideration. Only players with the same setting would share an instance. This would basically be a forth gameplay mode, similar to playing in the Mobius group, but with forced adherence to the rules.

Even so, I'd still probably play in Solo most of the time. I hardly ever play in the Mobius PVE group. I wind up chatting, instead of actually playing the game. That's why I shun Discord too.

Cant have flags for pvp. Thats how you kill pirating.

If we had legit separate servers. PVE/PVP like we would in WoW. Then this would work just fine.

But there are too many objectives to impact for this to work here. It could be done but it would hurt the game more than it already does with people using Private and Solo to fight over objectives.
 
Cant have flags for pvp. Thats how you kill pirating.

If we had legit separate servers. PVE/PVP like we would in WoW. Then this would work just fine.

But there are too many objectives to impact for this to work here. It could be done but it would hurt the game more than it already does with people using Private and Solo to fight over objectives.

Now that is a top idea, PvP do deserve their own server. And it would be so cheap on the bandwidth as well as the server would only need to populate one solar system, one planet and one station!
 
Now that is a top idea, PvP do deserve their own server. And it would be so cheap on the bandwidth as well as the server would only need to populate one solar system, one planet and one station!

Would it? Because if you remember there was more people that enjoyed PVP before engineers.

There are reasons people dont PVP besides crying like a big baby when they get shot.
 
Between my somewhat acerbic point and what my boi Eddy here just offered, I trust that all you more rational players can see the absurdity of in game moderators that would somehow police Open.

Make them externally invisible and intangible. That way there's no issue with their relative skill level and it wouldn't seem so gamey.

All they need to be able to do is see (and record) what's going on and be able to warn people via comm, boot people from the instance, summon the NPC deathsqauds Sandro's been discussing or even hand out bans to the shadow server.

If they were invisible their influence would spread far beyond the location they were actually at.
 
Make them externally invisible and intangible. That way there's no issue with their relative skill level and it wouldn't seem so gamey.

All they need to be able to do is see (and record) what's going on and be able to warn people via comm, boot people from the instance, summon the NPC deathsqauds Sandro's been discussing or even hand out bans to the shadow server.

If they were invisible their influence would spread far beyond the location they were actually at.

Only problem with in game moderators is which system do they go to? Given the size of the sandbox, it would be impossible to be able to monitor what is going on, there wouldn't even be enough moderators to watch over the bubble much less anything outside of it. It is simply a number's game, too many systems, too many stations within those systems, too many Nav Beacons, CZ's, RES's to have someone watch over them. And how would their influence spread far beyond their location if nobody knows they are there?
 
Only problem with in game moderators is which system do they go to? Given the size of the sandbox, it would be impossible to be able to monitor what is going on, there wouldn't even be enough moderators to watch over the bubble much less anything outside of it. It is simply a number's game, too many systems, too many stations within those systems, too many Nav Beacons, CZ's, RES's to have someone watch over them. And how would their influence spread far beyond their location if nobody knows they are there?

FDEV have access to the metrics and player reports so they know where and when the problems are occurring, they could also shadow players who've been reported a lot and have a look.

You could do it for an hour or so at the busy locations such as current CG at peak player time, starter area's and engineers. That would probably turn up quite a few hits.

If people got spanked with bans and such from moderators they can't detect they'd worry someone was looking over their shoulder all the time and everywhere, hence influence beyond actual location and people wouldn't simply behave when the moderator ship was there.
 

Minonian

Banned
Only problem with in game moderators is which system do they go to? Given the size of the sandbox, it would be impossible to be able to monitor what is going on, there wouldn't even be enough moderators to watch over the bubble much less anything outside of it. It is simply a number's game, too many systems, too many stations within those systems, too many Nav Beacons, CZ's, RES's to have someone watch over them. And how would their influence spread far beyond their location if nobody knows they are there?

That's what reporting fort.
 
FDEV have access to the metrics and player reports so they know where and when the problems are occurring, they could also shadow players who've been reported a lot and have a look.

You could do it for an hour or so at the busy locations such as current CG at peak player time, starter area's and engineers. That would probably turn up quite a few hits.

If people got spanked with bans and such from moderators they can't detect they'd worry someone was looking over their shoulder all the time and everywhere, hence influence beyond actual location and people wouldn't simply behave when the moderator ship was there.

If the gankers and griefers are of the same (limited) mentality as the hackers, boosters etc in other games they won't care one iota about being caught. Most would have multiple accounts and not be worried in the slightest what FD could/would/might do to them. Remember their only reward is salt, to them being caught is a badge of honour.
 
If the gankers and griefers are of the same (limited) mentality as the hackers, boosters etc in other games they won't care one iota about being caught. Most would have multiple accounts and not be worried in the slightest what FD could/would/might do to them. Remember their only reward is salt, to them being caught is a badge of honour.

I can't give a link but banned hackers have complained in the past they got all their accounts banned for what they did with just the one, so multi-account isn't a problem and is just more revenue for FDEV. The only salt in the shadow server is the stuff they take with them.

It all depends how much time and effort FDEV put into reports right now, if it's over the threshold where it's cheaper for paid employees to do this then it's fine. If not they could always use volunteers, the forum mods seem like stable people (mostly). Give them the option of godlike powers in game, when they feel like doing it and without it effecting their save-game.


EDIT : and have all in game comms from them come from TJ's account.
 
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Come to Morgor without paying the troll toll and see what happens to you...
When did FD implement this troll toll thing? I've been in Morgor loads of times and never seen a hint of it. Must be an Open-only thing. Odd, because FD said they were against Open-only content.

I know it is never going to happen, and I've seen a million reasons given as to why (all of which I could argue, but I won't waste my time). I'd still prefer it, though. :)
Oh yeah, I'd still prefer it. I'm pretty sure I voted that way in the DDF (or at least for a switchable IFF) but that was before I knew how the P2P would be implemented, and how trivial it would be to take advantage of it. Having NPCs absolutely indistinguishable from players would probably need a whole new game at this point. Even then there might be ways of monitoring the client(s) and getting that information. At the end of the day the game knows who's who, and the game is running on players' hardware. Where there's a will there's a way. It always pays to remember that some people's game is to ruin other people's game, and that those two games may not be the same thing.

If people got spanked with bans and such from moderators they can't detect they'd worry someone was looking over their shoulder all the time and everywhere, hence influence beyond actual location and people wouldn't simply behave when the moderator ship was there.

If the gankers and griefers are of the same (limited) mentality as the hackers, boosters etc in other games they won't care one iota about being caught.
Worse, they would probably game it. Arrange with like-minded players to hit a CG or Engineer system at a specific time, then go on a spree. Person who gets the most "send them to the rebuy screen"s before the goderators show up is the winner. Well organised, this could wind up with the number of potential bans into double, even triple, figures. I can't imagine FD would be keen on pulling the ban trigger on dozens of players at the same time. The banees can play the victim card, and managing the PR becomes a challenge. It's all part of the metagame.

[Addendum]

Give them the option of godlike powers in game, when they feel like doing it and without it effecting their save-game.
You might want to use a different phrase, though. "Godlike powers" has a bit of a stigma around these parts. ;)
 
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Worse, they would probably game it. Arrange with like-minded players to hit a CG or Engineer system at a specific time, then go on a spree. Person who gets the most "send them to the rebuy screen"s before the goderators show up is the winner. Well organised, this could wind up with the number of potential bans into double, even triple, figures. I can't imagine FD would be keen on pulling the ban trigger on dozens of players at the same time. The banees can play the victim card, and managing the PR becomes a challenge. It's all part of the metagame.

There really are not that many, the noise to signal ratio is way off (metagame as you say). I went on a spree of blocking station griefers/cheats 11 in total seems to have been completely effective. It's now dropped to 9 I think through either perma-bans or account resets, either is possible.

On the subject of noise I don't think you can move upwards from "peak whine" which we seem to have already hit. Managing ban PR is easy, you just make it funny by reading out the most hilarious complaints whilst mocking the banned. Other companies do it and it's always extremely popular with legit players.

[Addendum]

You might want to use a different phrase, though. "Godlike powers" has a bit of a stigma around these parts. ;)

The easily triggered will always find a reason, real or imagined.
 
Of course an in game mod has never abused their powers in any pvp game have they?

Even Ive been kicked/banned for having the audacity to be better than the mod in a pvp game.
 
Of course an in game mod has never abused their powers in any pvp game have they?

Even Ive been kicked/banned for having the audacity to be better than the mod in a pvp game.

If you can't see or interact with the mod it would be hard to fall out with them.
 

Minonian

Banned
Mind you, i strongly discouraging to make someone an ingame and forum mod. First reason? Conflict of interest.
Second. Not enough time to do both properly and have enough energy to your own life, and i suspect the mods already overburdened. (and this is the last reason why they are shut down political discussion)
 
Would it? Because if you remember there was more people that enjoyed PVP before engineers.

There are reasons people dont PVP besides crying like a big baby when they get shot.

The past is the past man. Why does it seems that PvPers complain soo much about engineers? Is it because they are afraid of PvE??? :D
 
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