And that, kids, is why you shouldn't combat log.
Believe it or not it has a lot to do with combat logging. And the solo, private open conversation.
There are so many loose ends here its astonishing. We have a multiplayer game with single player activities. And the multiplayer part of the game is suffering because of it. (powerplay, BGS, Guilds thats are coming). They have a chance to adjust this stuff with the guilds that are coming in the future.
Making these changes could really pull this game together. And kill the mile wide inch deep meme.
And the solo dudes can still do their thing. So can the casuals. The BGS is not casual though. Neither is PVP. Again a lots changed, and what worked then. Wont work when they release the guilds. Its going to make it worse. Moving our own megaships around. To FIGHT OVER TERRITORY? Good lord we thing this hotel California talk is bad now? Biowaste is gonna hit the fan when they implement that. Its going to get way worse.
I think they know it, theyd have to with 5 years of the talk. And combat logging too, you cant have people logging out on others because they lose. Losses mean just as much as a win.
Its crucial they fix these things for the multiplayer aspect of the game. People that play in solo and private arent playing for everyone else. Bottom line, and they should be restricted from impacting the multiplayer experience. Because right now, solo and private have the advantage when it comes to effecting other players. There is no paper trail besides the bounty board. You can take a system without ever getting on that bounty board.
I really dont think the people fighting against this stuff really have the experience in the first place to fight against it. And if they do, they know they are taking advantage of the system. And again it includes combat logging, BGS, solo, private and open. Everything. Its hurting the multiplayer part of this game, one of the big reasons people bought this game.